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Chamboozer

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Dec 5, 2008
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There doesn't seem to be a thread like this yet so I figured I'd make one.

In any case, my first couple of suggestions: Give us an option for fortress garrisons to not enter battle with enemy besiegers should a relief army arrive.

Secondly, Vidin was a major Ottoman fortress and part of the front line of defense against the Habsburgs (along with being the famous residence of Osman Pasvanoğlu), it should have city status and a level 1 fort.
 
- If a fort is under assault, armies of the defender nation shouldnt spawn in the castle as defender when marching into the province - it should be like in all the other games, the have to fight a field battle.

- No commander switching without penalty and no commander switching instantly - If a commander leaves the army, the flank/army he leaves should receive an moral penalty for some days (5 or 10); a commander needs time to arrive in his new position, best he needs half the time a cav unit would need from his starting position to the target position. ==> Now a player must prepare his campaign carfully before he starts it, and cant switch always the best commander where he needs them.
 
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I'd like to see better AI response to situations in which one nation is close to victory. Most of the time, the AI seems to completely ignore that one nation only needs one more province to win and continues to fight random, meaningless wars.
 
- a siege bar, like in EU: Rome or other games, so you can see the progress of the siege better

- better Annexion rules, It makes completly no sense, that you have to fight 6 campaigns against one of the major factions till you can completly annex it. After 2 succesfull campaigns, the other 4 are mostly done without any siginificant resistance.

- If a country loses a war, it should get a war exhaustion penalty (adding a percent of the enemy victory points to the countries wars exhaustion)

- The war exhaustion of a country should give the enemy in "Peace treaties" a negotiation bonus; ==> add some free victory points to the earned ones. ==> The higher the war exhaustion the more the victorious nation can demand from the defeated one. (even if the victorious nation has earned 100VP´s)

- If a province is producing supplies and and enemy army/corps captures it, a certain amount (25%) should goes to the enemy army, this simulates foraging and plundering and the fact, that a part of the supplies is hidden or used already.

- A higher revolt risk/rate for newly conquered provinces, during 5 campaingns in normal difficult setting, revolts almost never appeared, even if the cultural difference was significant and the country of of the newly conquered provinces still existed.

- A defeated army should only be able to retreat to a "friendly" territory, if there is no "friendly" province available, there should be a chance the army surrenders immediatly or retreats in an enemy territory and suffers a desserter penatly = losing men from all units each during the march to the enemy territory. (After a lost battle moral is very low, and if you force your army to retreat into an enemy territory = new danger, men should dessert.)

- If an army/corpd has a light Cav unit in the reserve it should have improved sight range to simulate scouting, or at least a chance to detect enemy units randomly outside of its normal sight range.

- an option for an "emergency menpower drafting" decision for a starting xp and moral penalty for all newly created units. I believe this would improve the playability of minor nations. "A call to arms" +25% menpower for 1 year but all units recruited the next 1,5 years will suffer a moral and starting xp penalty. " A call to arms" is only available every 4 years so 3 times in a normal campaign.
 
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More generals for France I want an army of them
Maybe a slightly weaker Gilbraltar since I am a Spanish player
Cheaper forts it would be kinda cool to make one in the game

Edit
I think you should be able to break truces by taking a -100 relations with everyone so at least we have an option
 
A country that was defeated should not be able to join a coaliton against his former enemy during the time of the peace treaty, or at least joining a coalition should not disable truce treaties. Not sure, but I believe in the moment this is possible. Remeber that Austria joined the british coalition against France (me) 2 months after it surrendered and declared war instantly after joining the coalition.
 
coalitions can be formed against anyone

Not sure if it wouldn't interfere with game mechanics too much. Personally, I would like to see some interface improvements:
- there is no easy way to check if fortress is coastal or not
- if building units through military interface there is no easy way to compare units' stats
- no easy way to compare commanders' traits
 
- Making a unit obliterate uterly more easily. Sometimes I need to chase up a 2k man army for half of the map until it finally dies. It's annoying especially when you fight Russia and they have dozens of 2.4k units running around sieging cities.
- Making some differences to unit stats. All nations have exactly the same type of units, some nations have just one light cav, some have 4 light cavs with different names. They should at least differ a slight bit.
- Fix an AI bug where when you defeat an enemy army in a city it automatically retreats to the town and then reappears outside. Your army doesn't engage it unless you click move to the next province and instantanously back to the city. Another battle automatically starts killing like 10% of the enemy. And you can do that tens of times until the unit dies totally. I guess the fix would be either for the army never to leave the town or retreat to adjacent province.
 
Two interface request:

~ When the game is paused do we really need the "Paused" stamp taking up valuable screen space?

~ How about a map view to toggle off the city names? Combat units?

~ This may be more a mod thing, but how about the option to use unit chits as opposed to icons. Just seems cleaner, less cluttered.
 
I cant wait till they patch this, it has to be on my top 5 paradox games so far.

-No hotkeys.
-No detach blockade button for ships/detach sufficient siege force for land.
-Some nations have too few leaders(not a massive deal, but makes them not as fun to play).
-Russia doesn't do anything(I think due to no military access through Prussia, and as Prussia they wouldn't accept me giving them it). Without this I don't forsee the allies ever winning.
-Wars stalemate, battles aren't decisive at all, its a grind to win, a bit tedious. Ottomans and Austria fight for 10-15 years usually, because neither side can get a significant advantage.
-Detailed battalion management is awesome, but it needs streamlining, like balance all fronts, cavalry here only etc.
-Some UI improvement on seeing what generals have what skills and what they do, like Victoria 1 and 2.
-Expand the battle report screen so you can read all the text without scrolling, annoying and tedious.
-Make the AI favor putting all its units in one or two armies(Like CK2), and not spreading out. The city based objectives works well with this, it would make the game less 'ping pongy' and the wars would end more decisively after a few battles like it should.
-Enemy armies can join defending an assault by march to the guns or just walking in the province(They teleport into the fort), it should be like all other paradox games where the defending armies join and fight a regular battle, or the relieving force fights the sieging force, then continues the siege.

My thoughts on this from another thread.
 
Diplomacy
-Add Normal Alliance.
-Annex or release Satellites.
-Royal Marriage. Or make this into a decision
-AI do not make ugly map.
-More releasable countries, Hungary, Ireland,etc.

War
-Add battle report for sea battles.
-More easily readable. Now we only read the events. I think this EvW report is better
-Appoint leaders for Navy squadrons
-More leaders for minors.
-Add leaders list in ledger.
-Ranks and medals for leaders.
-Change the name of Wars. "Xth Y country Aggresion" is ugly.

Decisions and Events
-More decisions and events. Napoleon get Royal Marriage with Austria or Russia, Comet of 1811, Reform of Austria and Prussia, etc.
-Modify the conditions for decisions of France. Now it is a bit too hard to apply them.

Ideas
-Add ideas for minors.
-Seprated Navy ideas. It is stupid to see Bavaria and Switzland have to set some navy ideas first to get a land idea.

Mod
-More easily to mod game. Now many mods have to overwrite define.lua to change the start date.
 
My most recent experience was playing as Denmark and finding two things lacking in particular:
Other means of alliances than coalitions. Having to make a seperate war with Russia to help the Prussian player is NOT ideal.
More generals. Just making a "Create General" button, similar to what you have in V2 and EU3, would help Denmark, and most other nations, massively
 
In the previous wars ledger, can we have a casualty report. I want to see how many people died in my past wars to check my competence with the army.

- a siege bar, like in EU: Rome or other games, so you can see the progress of the siege better

- better Annexion rules, It makes completly no sense, that you have to fight 6 campaigns against one of the major factions till you can completly annex it. After 2 succesfull campaigns, the other 4 are mostly done without any siginificant resistance.

- If a country loses a war, it should get a war exhaustion penalty (adding a percent of the enemy victory points to the countries wars exhaustion)

- The war exhaustion of a country should give the enemy in "Peace treaties" a negotiation bonus; ==> add some free victory points to the earned ones. ==> The higher the war exhaustion the more the victorious nation can demand from the defeated one. (even if the victorious nation has earned 100VP´s)

- If a province is producing supplies and and enemy army/corps captures it, a certain amount (25%) should goes to the enemy army, this simulates foraging and plundering and the fact, that a part of the supplies is hidden or used already.

- A higher revolt risk/rate for newly conquered provinces, during 5 campaingns in normal difficult setting, revolts almost never appeared, even if the cultural difference was significant and the country of of the newly conquered provinces still existed.

- A defeated army should only be able to retreat to a "friendly" territory, if there is no "friendly" province available, there should be a chance the army surrenders immediatly or retreats in an enemy territory and suffers a desserter penatly = losing men from all units each during the march to the enemy territory. (After a lost battle moral is very low, and if you force your army to retreat into an enemy territory = new danger, men should dessert.)

- If an army/corpd has a light Cav unit in the reserve it should have improved sight range to simulate scouting, or at least a chance to detect enemy units randomly outside of its normal sight range.

- an option for an "emergency menpower drafting" decision for a starting xp and moral penalty for all newly created units. I believe this would improve the playability of minor nations. "A call to arms" +25% menpower for 1 year but all units recruited the next 1,5 years will suffer a moral and starting xp penalty. " A call to arms" is only available every 4 years so 3 times in a normal campaign.

I agree about most of this, but the annexation rule. My past wars against Austria were the most fun I've ever had in a paradox game. Austria kept on winning defensive battles in the marshes, but I eventually got them. Now I have about one left before Annexation, and Austria still has three stars in the difficulty. I do think that you probably should be able to annex Bavaria in one fell swoop though. So there is that. But the major powers are fine the way they are.
 
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My number #1 wish for the first patch is an update for the multiplayer system. Everyone should be able to host a game without fiddling around with port forwarding. This is 2013, not 1993.