- a siege bar, like in EU: Rome or other games, so you can see the progress of the siege better
- better Annexion rules, It makes completly no sense, that you have to fight 6 campaigns against one of the major factions till you can completly annex it. After 2 succesfull campaigns, the other 4 are mostly done without any siginificant resistance.
- If a country loses a war, it should get a war exhaustion penalty (adding a percent of the enemy victory points to the countries wars exhaustion)
- The war exhaustion of a country should give the enemy in "Peace treaties" a negotiation bonus; ==> add some free victory points to the earned ones. ==> The higher the war exhaustion the more the victorious nation can demand from the defeated one. (even if the victorious nation has earned 100VP´s)
- If a province is producing supplies and and enemy army/corps captures it, a certain amount (25%) should goes to the enemy army, this simulates foraging and plundering and the fact, that a part of the supplies is hidden or used already.
- A higher revolt risk/rate for newly conquered provinces, during 5 campaingns in normal difficult setting, revolts almost never appeared, even if the cultural difference was significant and the country of of the newly conquered provinces still existed.
- A defeated army should only be able to retreat to a "friendly" territory, if there is no "friendly" province available, there should be a chance the army surrenders immediatly or retreats in an enemy territory and suffers a desserter penatly = losing men from all units each during the march to the enemy territory. (After a lost battle moral is very low, and if you force your army to retreat into an enemy territory = new danger, men should dessert.)
- If an army/corpd has a light Cav unit in the reserve it should have improved sight range to simulate scouting, or at least a chance to detect enemy units randomly outside of its normal sight range.
- an option for an "emergency menpower drafting" decision for a starting xp and moral penalty for all newly created units. I believe this would improve the playability of minor nations. "A call to arms" +25% menpower for 1 year but all units recruited the next 1,5 years will suffer a moral and starting xp penalty. " A call to arms" is only available every 4 years so 3 times in a normal campaign.