I haven't had time to sit down and listen through the whole Giantbomb podcast, but as I read through the notes on reddit I came across this:
"Not going the automation route (a la Distant Worlds and HOI3); no bang for your buck in creating systems that are complicated but end up invisible to the player"
While I can understand the reasoning behind this decision, I am curious to know how interstellar economies will function without automation. Will we still be able to transfer needed resources, like food, between the various planets in our empire? I really like to create specialized colonies good as just one thing which are dependent on others for their continued growth and development.
I hope the system isn't going to be abstracted away to such a level that as long as your empire has +1 food generation and available freighters in a pool, everyone is fed and happy. At the very least, I really want to see freighters moving between my planets even if I have to set up the trade routes myself rather than rely on automation. Seeing a network of freighters and mining ships moving on the map does an incredible amount of good when it comes to creating an immersive experience where we feel like the galaxy is a living thing, not just a game board. Distant Worlds did an amazing job of this, but Stellaris can accomplish that same feat without taking things to the same level of complex automation as DW did.
Also, if we do have freighters actually represented on the map, that allows for all kinds of fun with economic warfare and pirate raids. I just want to make sure interstellar trade isn't totally abstracted away from the map. I don't need full automation as I'm happy to set up trade routes and such.
"Not going the automation route (a la Distant Worlds and HOI3); no bang for your buck in creating systems that are complicated but end up invisible to the player"
While I can understand the reasoning behind this decision, I am curious to know how interstellar economies will function without automation. Will we still be able to transfer needed resources, like food, between the various planets in our empire? I really like to create specialized colonies good as just one thing which are dependent on others for their continued growth and development.
I hope the system isn't going to be abstracted away to such a level that as long as your empire has +1 food generation and available freighters in a pool, everyone is fed and happy. At the very least, I really want to see freighters moving between my planets even if I have to set up the trade routes myself rather than rely on automation. Seeing a network of freighters and mining ships moving on the map does an incredible amount of good when it comes to creating an immersive experience where we feel like the galaxy is a living thing, not just a game board. Distant Worlds did an amazing job of this, but Stellaris can accomplish that same feat without taking things to the same level of complex automation as DW did.
Also, if we do have freighters actually represented on the map, that allows for all kinds of fun with economic warfare and pirate raids. I just want to make sure interstellar trade isn't totally abstracted away from the map. I don't need full automation as I'm happy to set up trade routes and such.
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