if martin luther is elected pope then there doesn't seem to be any events leading to other nations going protestant activated, surely this should be rectified?
Don_Quigleone said:any thoughts about breakaway fations to fill the reformed slot, maybe the scots and/or hansa?
mikl said:All,
I am more than happy with the thoughts noted here (and after a lengthy absence what choice do I have !), with the exception of the time delay between Luther becoming Pope, and the central western church becoming Protestant.
The idea is that Luther was a strong character, and would only have entered into the senior levels of the church hierarchy if:
a) he agreed with most of their policies, which implies accepting it's liturgy and faith and,
b) the cardinals agreed with him.
So in terms of game mechanics, for Luther to be a senior Cardinal or Pope, the church must be so reformed, that it can be called, Protestant. And since most states and princes acccept Rome's authority, they are all alomost all protestant too.
Except for TO, Bavaria, Brandenburg, Poland, etc, who are outraged at the continuing reforms, and revisions to their Mass, and then, towards the end of Luther's life, as his authority weakens, they push for Counter Reform.
At his death, it appears that there will be too many cardinals voting for a contiuation of the lutheran church direction in Rome, and that's when the Wittelsbachs attempt to vote and support an Anti-pope in Leipzig.
What do you think?
Don_Quigleone said:You're probably right, but I'd just eliminate the differences between western rite christianity, let the others religions keep differences, however if you eliminate differences in christianity what incentive is there for the player to go protestant?