World Conquest for Dummies: An Introduction
Welcome, Class.
Over the next several weeks you will be subjected to incredible hardships as you struggle to come to terms with the concept: World Conquest. I will be the gentle but firm hand, that guides you through a simulated World Conquest, and the rules and regulations that you should follow, when it is your time to conquer a world on your own hand. The simulated WC may very well fail, but if so, that will be a lesson in and of itself.
First, of course, you need to select a world. Obvious, I know, but you would be amazed by how many would-be-WC'ers have failed their first assignment because they chose an already conquered, pacified, or in a few cases immolated, world. So forget about Middle-Earth. Morgoth has everything in hand, and it is highly implausible that anyone should arise to challenge his dominion. Likewise the com-worlds are already under assault by the Dreel, and nothing can stop their conquest save a universal reset, so forget about those worlds.
Let us rather choose Earth. (The Earth in the rather unremarkable solar system seventeenth hand on the left, not one of the countless other Earths). Let us forego the pleasure of modern weaponry and take charge of our simulated country in the year 1419, according to the prevalent local calendar. Due to final exams, we will only have 400 years to complete.
Our simulated country? I hear you cry. Well, yes. Any decent WC must begin with a single nation dedicated to a common cause. Study the holographic display of the world, which I have just made available, with particular emphasis on technological development and map-knowledge (unknown areas are clouded white). Would anybody care to make a suggestion?
No, sorry. Spain is out. This is a lecture on WC, not cake walk. You can't expect such a fortuitous setting in your own WC. Try something harder.
Well, admittedly Tibet would be harder, but "I am a Glutton for Punishment 101", this is not. An army of old men named grasshopper who goes 'Om' when hit? Be serious.
The Timurid Empire? Be serious. Look at the facts, man! They control a multitude of provinces and two centres of trade. Anyone could do a Timurid WC on autopilot.
Byzantium. That's a good one. Capital of the fallen eastern empire with casus belli on a huge part of the world acknowledged by their neighbours (good), it only has two provinces (bad) and it is surrounded by a mortal enemy (very bad), the Ottoman Empire. Encouraging the citizens to revitalize the Empire, seize their destiny, and boldly bestride the world stage as a colossus should be child's play. Surviving would be rather harder. So while Byzantium would be the obvious choice, and well done that man to point it out, I will rather choose Trebizond.
Don't tell me you overlooked tiny Trebizond! Admittedly it is only one province, and a rather poor one at that, what with its low population and production of naval supplies, but still! A splinter kingdom of the defunct Byzantine Empire, it has all the advantages and disadvantages of Byzantium, mentioned previously, and the added challenge of being smaller, being much poorer, and having a midget army. Trebizond it is. The challenge will be set to Very Hard and the aggressiveness to Normal (the enemies aggressiveness, that is. Definitely not ours.)
Before embarking on lesson one, let me give you this vital bit of information: Should Trebizond manage to conquer the old Byzantine capital of Constantinople, it will have the chance to Restore the Empire, thus transforming into Byzantium, and will have good and sufficient reason to take on any and all comers. Unfortunately, the Ottoman Empire lies between, and don't forget that 30K army in Ak-Koyunlu next door. It outnumbers our initial 6K army considerably.
The Rules
Trebizond
GC v1.04
Very Hard/Normal
Modified major_tre.txt to give Trebizond slavonic and italian culture should it transform into Byzantium to give Trebizond the same cultures as Byzantium (since it would in essense be a continuation of the same state).
The Goals
World Conquest or as much as is feasible within the time frame. Weren't you listening, class?
Notes
This game is mostly the result of those annoying World Conquest Desirable and World Conquest Possible threads in the General Discussion Forum. I chose the smallest nation, which I consired viable for WC (assuming one survives, the many core provinces will be nice). I will be playing rather less cautiously than usual, at least for the first century or two, so I might just crash and burn, or be ground under the heels of Poland, Austria, France, and Spain. But let's see what happens.
(My first attempt saw me bankrupt by July 1420, owning four provinces by August 1421 (Angora, Macedonia, Smyrna, and Trabzon), and struggling under two (grew to three) loans at 36%+ over the next five years. I fought and won two wars while bankrupt using up my remaining mercenaries. Cronically short on money, the next war with the Ottomans saw me without an army. Let's face it. I lost that one.)
Questions and/or suggestions from the class are welcome. Who knows, the teacher might even listen (saint performs miracles).
-----
EDIT: And, who knows, a friendly moderator might even rename this thread to "World Conquest for Dummies" rather than "Introduction". I hate making such typos![Big Grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
EDIT2: Thanks.
Welcome, Class.
Over the next several weeks you will be subjected to incredible hardships as you struggle to come to terms with the concept: World Conquest. I will be the gentle but firm hand, that guides you through a simulated World Conquest, and the rules and regulations that you should follow, when it is your time to conquer a world on your own hand. The simulated WC may very well fail, but if so, that will be a lesson in and of itself.
First, of course, you need to select a world. Obvious, I know, but you would be amazed by how many would-be-WC'ers have failed their first assignment because they chose an already conquered, pacified, or in a few cases immolated, world. So forget about Middle-Earth. Morgoth has everything in hand, and it is highly implausible that anyone should arise to challenge his dominion. Likewise the com-worlds are already under assault by the Dreel, and nothing can stop their conquest save a universal reset, so forget about those worlds.
Let us rather choose Earth. (The Earth in the rather unremarkable solar system seventeenth hand on the left, not one of the countless other Earths). Let us forego the pleasure of modern weaponry and take charge of our simulated country in the year 1419, according to the prevalent local calendar. Due to final exams, we will only have 400 years to complete.
Our simulated country? I hear you cry. Well, yes. Any decent WC must begin with a single nation dedicated to a common cause. Study the holographic display of the world, which I have just made available, with particular emphasis on technological development and map-knowledge (unknown areas are clouded white). Would anybody care to make a suggestion?
No, sorry. Spain is out. This is a lecture on WC, not cake walk. You can't expect such a fortuitous setting in your own WC. Try something harder.
Well, admittedly Tibet would be harder, but "I am a Glutton for Punishment 101", this is not. An army of old men named grasshopper who goes 'Om' when hit? Be serious.
The Timurid Empire? Be serious. Look at the facts, man! They control a multitude of provinces and two centres of trade. Anyone could do a Timurid WC on autopilot.
Byzantium. That's a good one. Capital of the fallen eastern empire with casus belli on a huge part of the world acknowledged by their neighbours (good), it only has two provinces (bad) and it is surrounded by a mortal enemy (very bad), the Ottoman Empire. Encouraging the citizens to revitalize the Empire, seize their destiny, and boldly bestride the world stage as a colossus should be child's play. Surviving would be rather harder. So while Byzantium would be the obvious choice, and well done that man to point it out, I will rather choose Trebizond.
Don't tell me you overlooked tiny Trebizond! Admittedly it is only one province, and a rather poor one at that, what with its low population and production of naval supplies, but still! A splinter kingdom of the defunct Byzantine Empire, it has all the advantages and disadvantages of Byzantium, mentioned previously, and the added challenge of being smaller, being much poorer, and having a midget army. Trebizond it is. The challenge will be set to Very Hard and the aggressiveness to Normal (the enemies aggressiveness, that is. Definitely not ours.)
Before embarking on lesson one, let me give you this vital bit of information: Should Trebizond manage to conquer the old Byzantine capital of Constantinople, it will have the chance to Restore the Empire, thus transforming into Byzantium, and will have good and sufficient reason to take on any and all comers. Unfortunately, the Ottoman Empire lies between, and don't forget that 30K army in Ak-Koyunlu next door. It outnumbers our initial 6K army considerably.
The Rules
Trebizond
GC v1.04
Very Hard/Normal
Modified major_tre.txt to give Trebizond slavonic and italian culture should it transform into Byzantium to give Trebizond the same cultures as Byzantium (since it would in essense be a continuation of the same state).
The Goals
World Conquest or as much as is feasible within the time frame. Weren't you listening, class?
Notes
This game is mostly the result of those annoying World Conquest Desirable and World Conquest Possible threads in the General Discussion Forum. I chose the smallest nation, which I consired viable for WC (assuming one survives, the many core provinces will be nice). I will be playing rather less cautiously than usual, at least for the first century or two, so I might just crash and burn, or be ground under the heels of Poland, Austria, France, and Spain. But let's see what happens.
(My first attempt saw me bankrupt by July 1420, owning four provinces by August 1421 (Angora, Macedonia, Smyrna, and Trabzon), and struggling under two (grew to three) loans at 36%+ over the next five years. I fought and won two wars while bankrupt using up my remaining mercenaries. Cronically short on money, the next war with the Ottomans saw me without an army. Let's face it. I lost that one.)
Questions and/or suggestions from the class are welcome. Who knows, the teacher might even listen (saint performs miracles).
-----
EDIT: And, who knows, a friendly moderator might even rename this thread to "World Conquest for Dummies" rather than "Introduction". I hate making such typos
EDIT2: Thanks.
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