So I recently dug into some mods, checked stuff out etc. and got told that the mods who add a GAZILLION of new community made mechs are actually not multiplayer compatible.
However, I also got told, that only adding the mechs to both clients via mech definitions and community asset bundle _should_ work.
Unfortunately, I have no clue how this could be pulled off. For example, I see in the Extendend 3025 mod, that there are CAB files, chassis files, mechdefs, etc.
Someone told me that, as long as there is no DLL injection or runtime changes through injection, these mechs could be used for multiplayer.
Where do I start understanding all this? How could it be done? I am a TOTAL NOOB when it comes to modding. I don't even know if I would be able to understand it, but I would try... lol
I know, most people play singleplayer only, but me and a good old friend are playing at least 2 matches a week. Though at this point we probably played every possible combinations of mechs there is.
Cheers!
However, I also got told, that only adding the mechs to both clients via mech definitions and community asset bundle _should_ work.
Unfortunately, I have no clue how this could be pulled off. For example, I see in the Extendend 3025 mod, that there are CAB files, chassis files, mechdefs, etc.
Someone told me that, as long as there is no DLL injection or runtime changes through injection, these mechs could be used for multiplayer.
Where do I start understanding all this? How could it be done? I am a TOTAL NOOB when it comes to modding. I don't even know if I would be able to understand it, but I would try... lol
I know, most people play singleplayer only, but me and a good old friend are playing at least 2 matches a week. Though at this point we probably played every possible combinations of mechs there is.
Cheers!