Tired of fighting the cheating ai. Every time I tag to a mighty ai empire I see the ai enjoying a HUGE army without the risk of bankrupting. It's really annoooooooying, and I don't think it is helpful to enhance mr human's gaming experience.
I would like that pretty much, let them have limits but smarterHe presumably wants better AI capable of dealing with all the limitations the player faces.
Yeah I just wanted to make sure we were on the same page here. I have nothing against making the AI smarter so long it doesn't turn the AI into a 'WIN AT ALL COSTS' machine. It would eliminate any kind of immersive play.When I meant smarter then I didn't mean it like that, they should trust their allies if they had the alliance for like 10 years or so and try as hard as they can to keep the alliance up? unless they have a core on you or you do something really terrible, and I meant especially when waging war, and defeats rebels
Yeah, I agree on that oneYeah I just wanted to make sure we were on the same page here. I have nothing against making the AI smarter so long it doesn't turn the AI into a 'WIN AT ALL COSTS' machine. It would eliminate any kind of immersive play.
If you don't want the AI to play "like a player" then it needs to cheat rampantly (or otherwise have some kind of massive advantage) in order for it to remain a challenge.
This. The AI is as good as paradox can make it. It was pretty good in EU3 to be fair, though it could do with some help handling inflation.If it was possible for Paradox to make an AI to play as well as a human, I'm sure they would. But since that's impossible the AI needs bonuses to prevent them from presenting no challenge.
Disagree. If the game rules are written the way they should, they should force you into playing "in style". I'm against any sort of ponies-and-flowers-mode for the AI, it will end up retarded.Yeah I just wanted to make sure we were on the same page here. I have nothing against making the AI smarter so long it doesn't turn the AI into a 'WIN AT ALL COSTS' machine. It would eliminate any kind of immersive play.
He gets it. I am firmly in the RP camp.That's the thing, though.
In EU there are two very different kind of players - more roleplayers, and play-to-conquer players. In EU3 the AI is basically programed to act like the later (well, to try to). Which is immensely frustrating for the people more into the roleplaying end of things who want a world with fewer wars, more diplomacy, and generally not a world war every generation.
But if it were the reverse, competitive players would feel the AI cannot challenge them.
But if it were the reverse, competitive players would feel the AI cannot challenge them.