i read in cultures.txt the definition for creating roman male and female names:
but ingame-generated names using the names from the familiy-definitions in ...common/families/ (Aemilii, Julii, Atilii...).
for example: the (generated) son of Manius Valerius Maximus (historical person, existing on start) get the name Marcus Valerii Maximus and all daughters calls Valerii Maximus.
will that be fixed in patch1.2 or can anybody gives an idea for self-fixing?
thx.
and in the localisation-file cultures.csv the conversion for creating them:from cultures.txt said:# for cultures.csv and <group>_malename/<group>_femalename
# NAME_MALE = takes random name from male_names
# NAME_FEMALE = takes random name from female_names
# FAMILY_MALE = takes FATHERS family name. (or random if no father)
# FAMILY_FEMALE = takes FATHERS family name into female (or random if no father)
# NICKNAME = takes a random name from nickname or Fathers if he exist.
# FEMALE_ORDER = takes in order of daughters if father has more than 1 daughter already.
latin = {
...
family = {
Aemilius.Aemilia
Antonius.Antonia
Atilius.Atia
Aufidius.Aufidia
....
from cultures.csv said:...
latin_malename;$NAME_MALE$ $FAMILY_MALE$ $NICKNAME$;;$NAME_MALE$ $FAMILY_MALE$ $NICKNAME$;;;;;;;;;x
latin_femalename;$FAMILY_FEMALE$ $NICKNAME$ $FEMALE_ORDER$;;$FAMILY_FEMALE$ $NICKNAME$ $FEMALE_ORDER$;;;;;;;;;x
...
but ingame-generated names using the names from the familiy-definitions in ...common/families/ (Aemilii, Julii, Atilii...).
for example: the (generated) son of Manius Valerius Maximus (historical person, existing on start) get the name Marcus Valerii Maximus and all daughters calls Valerii Maximus.
will that be fixed in patch1.2 or can anybody gives an idea for self-fixing?
thx.
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