• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Hashoosh

Captain
74 Badges
Jul 21, 2010
400
9
  • Rome Gold
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • The Kings Crusade
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Crusader Kings II
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • 500k Club
  • Victoria 2
  • Supreme Ruler 2020
  • Europa Universalis III Complete
HallofMirrors.jpg

Most standard rules apply. The theme works like this:

Everyone is a diplomat attending the Paris peace conference, but on the eve of signing the treaty, shadowy agents infiltrate the masquerade ball. Their objective is to kill everyone who is involved in the peace process. Through the use of extra-terrestrial magic, they have been able to seal everyone's costumes and masks to their bodies. They will know their pack identity, however they will (most likely) be operating in cells. Helping them will be war-mongerers from across the globe (cultists and sorcerers). Roles are mostly the same.

Roles

Villager: Regular Diplomat
Werewolf: Werewolf in a masquerade ball costume
Seer:Grand Society Matron/Hag
Priest: Idealistic Diplomat
Sorcerer: Marquis de Sade
Cultist: Cultist (very much in vogue at the time to be affiliated with the occult, n'est-ce pas?)

Cultists will know the name of one person in a pack. They will also know the name of a sorceror. The Marquis de Sade does not know the names of anyone in the pack, though he does know what his cultists are. The Marquis de Sade is able to scan for the seer, while the cultists can try to scan for the priest. Each scan by a cultist has a 20% of revealing a trait. Marquis de Sade has 33% of revealing a trait. Both can choose to lower their scan chance to 50% in order to block a scan going through on one target of their choosing (they choose the scan sender, not the scan receiver)

The Grand Society Matron can ascertain whether or not someone is a villager or werewolf. They will have a 100% success rate on scans. Can choose to lower their scan chance to 50% in order to block a scan going through on one target of their choosing (they choose the scan sender, not the scan receiver)

The Idealist Diplomat can discover the Matron, Marquis and Cultists identity through scans. They have a 100% success rate. Will not be able to determine traits. Can choose to lower their scan chance to 50% in order to block a scan going through on one target of their choosing (they choose the scan sender, not the scan receiver)

Traits

Diplomatic attache (apprentice): If scanned, will be claimed by first to scan as their apprentice. Will be informed if they become claimed. If a second scanner scans them, the apprentice learns he has been scanned and 25% he learns the identity of the scanner. No chance to learn the role of the second scanner. Same applies for all subsequent scanners. Not aware of trait until scanned.

Anarchist: Carries a bomb in his/her costume, will detonate and kill one person at random that voted for them if they are lynched. They will be aware of this trait. Can be good or evil

Dabbles in Tarot cards: Has a 100%, one use scan that will automatically reveal any traits and roles of one person at the ball.
Cub: Standard cub rules. If lynched, their pack gets to use a double hunt once on any night they hunt after the cub is lynched, on anyone who voted for the cub to be lunched. If the cub is hunted, the cub's pack will learn of one name in the opposing pack. They will not get a retaliatory hunt. The revenge attack (only the second target) cannot be blocked.

Woodrow Wilson: If he is lynched, no hunts will take place that night, and one player of his choosing will receive a super scan. Results of this scan will be sent to three people of Wilson's choosing, though their names will not be public. Wilson can abstain if he so chooses.

Hercule Poirot/Ms. Marple: Marple and Poirot are terrible rivals, and will stop at nothing to see the other gone. Both get a one time scan on a dead body to try to reveal some clues, which I will send to them. Will not be concrete evidence, or it might be. Who knows? In order for Marple to win Poirot has to be dead at the end of the game, and vice versa.

Anachronistic - Mata Hari: Spends the night with one person of their choosing. If hunted, will survive. If the person they choose to be with is hunted, both will die. The person of their choosing will be informed that someone is staying the night. The ability can only be used 3 times.

Anachronistic -Florence Nightingale : Able to choose one person to protect for a night. Have a 50% chance of saving that person. The person they save will be aware of the doctor's identity. Florence has a 25% chance of being discovered by the pack that attacked her patient, and they will receive her name
 
Rules

These have been canabalized and reformed to suit my game, I took them from the last game. There have been some minor adjustments, but nothing too heretical (I hope)


§1. You sign up for the game by requesting so in a post in this thread.
§1a. No new players will be admitted into the game once it has started, unless they are replacing an existing player who is unable to play anymore.
§1b. If you are listed as a player but haven't received any message containing your role, you are a normal villager (as far as you know).
§1c. You are responsible for keeping your private message inbox empty enough to receive private messages. You are responsible for any messages missed due to your inbox being full.

§2. The game is split in two phases, “night” and “day.” The Baddies hunt and specials do their things during the night and the villagers vote to lynch during the day.
§2a. Orders must be submitted to the Game Moderator before the deadline.
§2b. Lynchings are done by public voting. Whoever gets the most votes before the deadline is lynched. Correct voting is done by typing

Vote Yakman

changing one's vote is done by

Unvote Yakman

Vote Avernite


If votes are not bolded I cannot guarantee that I will find them, and they may not be counted. If the proper player is not unvoted, the new vote will not count.

§2c. – Players will vote daily. Should they not vote, THEY WILL BE REPLACED. There will be no exceptions unless the Game Moderator states otherwise.
§2d. – Invalid votes (Voting for Game Moderator/Ghosts/Self) will not be accepted. Invalid votes will not be counted in vote tallies and will not count towards participation.
§2d(i). - Players who attempt to abuse any rules to further themselves will be auto-lynched at the GMs discretion.

§2e. DEADLINE FOR VOTES AND OTHER STUFF IS (1900 EST / 2300 GMT) (the same as last time, Eastern Seaboard represent!)
§2f. Posting or sending forged Private Messages (PMs) are allowed. Screenshots of PMs are not. PMs from the moderator are for your eyes only. Do not show them to others, as this defeats the idea of the game.
§2g. Sending a PM containing a false/impossible order to the GM will be punished with instant DOOM.

§4. The villagers win when all Wolves are dead. The Wolves win when they eliminate the other evil packs and the evil villagers equal or outnumber the good ones.

§5. The abilities of the special roles override these rules in case there is any conflict.
§5a. Nightly orders are handled in the following order:

Nightly Move Order:

1. Marquis de Sade
2. Florence Nightingale
3. Werewolf - If multiple attack orders are sent from the same pack, the last order submitted is the one that counts.
4. Tarot Card Enthusiast
5. Cultist
6. Idealistic Diplomat
7. Grand Society Matron

Roles outlined in first post.


§3. SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER REVEAL ANY INFORMATION (COMPILATION INCLUDED).
§3a. ANYONE CAUGHT REVEALING SECRET/INSIDE INFORMATION WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.

§3b. When doing ghost/spectator commentary, please use a non-white color.


§7. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.

§8a. – The Game Moderator has the last word on all matters.
§8b. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt orders), or if critical information is revealed, the mistake will be kept.
 
Player List

Sign-ups will close Monday Night at 1900 EST, Night Zero will be 1900 Tuesday EST


1. Humancalculator as night 0 hunt target
2. Snoopdogg
3. Xaldin31
4. Yakman as the Tibetan Representative
5. king hannibal as the man thinking he is at the Vienna Congress
6. Comm Cody as the German Representative
7. EUROO7
8. Bakerydog
9. Falc
10. Randakar
11. the_hdk
12. Adamus
13. Funnyman320 as Sir Robert Borden
14. Esemesas as King Nicholas I of Montenegro
15. Reis91
16. Raczynski
17. Thandros as Symon Petliura
18. Najs
19. Joho888
20. Trespoe as Bob
21. Paendrag as Chinda Sutemi
 
Last edited:
In! Going for 6 wins in a row!
 
in, as the Tibetan Representative
 
In as man thinking he is at th Vienna Congress.
 
In as the German Representative.
 
In. Before I retire from Werewolf and disappear into the mountains.

The Clever Wolf's greatest trick was convincing the world he didn't exist.

IN.
 
In
 
3rd game of Werewolf :).
 
Some rule points of order:

- Not sure about the scan blocking. First of all, you should use the rule that you can't block the same person two nights in a row. Otherwise, some baddie spots the Seer and just blocks him continuously... which I just realised is stupid since he should just have the seer hunted... So I don't really see any situation where it'd get used.

- Does lowering the scan chance for a baddie also reduce his chances of finding the trait?

- Also, how does this interact with the nightly move order? What if two people try to block one another?