Werewolf Lite
Welcome to Werewolf Lite. A game of lies, deception, manipulation and anarchy. Here, we change your reality and force you to view things in a manner like no other. Please, come in, have a seat, and enjoy the ride.
If you are new to the game, please read the following. Werewolf Lite is a game of survival. Your main goal, no matter your role, is to survive. There are two sides to every game. The Villagers and Seer on one side. The Werewolves on the other. Each side's goal is to destroy the other. The game is played with seventeen players. Out of these seventeen, five are given a special role. Four are Werewolves, and One is a Seer. Their Identities must remain secret. If the Seer's identity is revealed, the Werewolves may hunt their most dangerous enemy. If the Werewolves' identities are revealed, the village will surely lynch the monsters.
The Game is divided into two sections. Day and Night. The game begins with a Night session. During the Night, the Werewolves hunt one person, and the Seer may discover the role of one villager. During the day, the villagers must decide who is responsible for the murder of the night past.
Every game has a special theme. To discover the theme for this game, scroll down, and let your Werewolf Journey begin...
Welcome to Werewolf Lite. A game of lies, deception, manipulation and anarchy. Here, we change your reality and force you to view things in a manner like no other. Please, come in, have a seat, and enjoy the ride.
If you are new to the game, please read the following. Werewolf Lite is a game of survival. Your main goal, no matter your role, is to survive. There are two sides to every game. The Villagers and Seer on one side. The Werewolves on the other. Each side's goal is to destroy the other. The game is played with seventeen players. Out of these seventeen, five are given a special role. Four are Werewolves, and One is a Seer. Their Identities must remain secret. If the Seer's identity is revealed, the Werewolves may hunt their most dangerous enemy. If the Werewolves' identities are revealed, the village will surely lynch the monsters.
The Game is divided into two sections. Day and Night. The game begins with a Night session. During the Night, the Werewolves hunt one person, and the Seer may discover the role of one villager. During the day, the villagers must decide who is responsible for the murder of the night past.
Every game has a special theme. To discover the theme for this game, scroll down, and let your Werewolf Journey begin...
List of previous games
Welcome to WW Lite CLXXIV: Dragon Warrior 4 Chap. 2. This game is a favorite of your awesome GM and is thus loosely the theme for his second game as a gm. The Kingdom of Santeem has a very rebellious and tomboyish princess who recently escaped with 2 comrades to prove her worth to the world. She has saved a random tiny mountain village from a random evil monster that liked to eat random village girls and now her father has lost his voice and must be saved. To improve the odds of talking ever again the king has hired some mercenaries to assist her and disguise herself as part of a adventuring party. If the kings voice is not restored and if Princess Allena falls and her body lost and not revived surely the kingdom will fall and evil will triumph!
Rules:
There shall be seventeen (17) players. Special Roles will be handed out after the last person signs up and the GM is good and ready. Only Special Roles will get an PM.
The game will then proceed to a Night deadline.
The game is divided into two periods - night and day. For practical reasons these two periods take place at the same time, from one update till the next.
Each day, all players gather and decide to lynch one of the players - the person they think is most likely to be a werewolf. Each night, the werewolves decide who to kill. In each 24 hour period, the village will lynch, and the werewolves will hunt. The villagers can try to lynch multiple people by creating a glorious, Lemeard-approved, TIE, and the werewolves can also decide not to hunt anyone at all at night. Beware of Crovaxian slips as well!
Winning:
The werewolves win if they manage to reach parity with the villagers.
The villagers and seer win if they manage to kill all the werewolves.
Player Roles:
9 X Normal Adventurers (Villagers): Normal everyday adventurers hired by the king of Santeem to escort the Princess on her journey to prove herself as well as retrieve nectar to restore the kings voice. The princess is traveling anonymously to attempt and improve her odds of not falling to an assassin.
2 X Royal Assassins (Werewolves): These nasty buggers are able to take human form and have been sent by Saro to keep kill off the princess and keep her from reaching her full butt-kicking potential and keep the king mute.
1 X Princess (Seer): Princess Alena has recently proven some capability and the kings adviser has allowed her to go out freely to attempt to finish her quest and restore the kings voice. He has vital information to report but never learned to write it would seem.
The Deadline:
DEADLINE FOR VOTES AND OTHER STUFF IS (17:30 GMT ~ 12:30 EST)
A vote posted at 17:29pm will count. One posted at 17:30pm will NOT!
Voting Ends At Deadline Even If Game Moderator Is Not Present!
Other Rules:
§1A. - You sign up to the game by requesting so in a post in this thread.
§1B. - No new players will be admitted after the game has started, EXCEPT if substituting for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Players are responsible for any Private Messages (PMs) missed due to inbox being full.
§2. - Orders and votes submitted after deadline are ignored.
§3A. – Players will vote daily. Should they not vote, THEY WILL BE REPLACED. There will be no exceptions unless the Game Moderator states otherwise.
§3B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted.
§3C. – In the event of a TIE, BOTH players will be executed.
§3D. - The player(s) with the majority of votes at deadline is considered dead. He will not reveal any inside information after the deadline.
§4A. - SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION OR REVEAL ANY INFORMATION. ANY ACTION WHICH CAN AFFECT TO THE OUTCOME OF THE GAME IS FORBIDDEN. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§4B. - When doing ghost/spectator commentary, please use a non-white colour.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt orders), if critical information has been revealed, the mistake will be kept.
§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - Posting or quoting of PMs from the GM is not allowed - real or forged.
§8. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold text. For example:
VOTE Aok
If you wish to un-vote someone, write "UNVOTE":
UNVOTE Aok , VOTE Euro
Any other type of voting will not be counted and will make you eligible for subbing. In case of re-voting without un-voting the original vote will be the counted vote. DO NOT EDIT VOTES AFTER POSTING THEM.
§9. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.
§10. - Subbing will be permitted so long as subs are available and we encourage subs to sign up and pray for other players to be busy or forgetful.
List of Adventurers
1: Walrus Normal Adventurer hanged on day 1 just because
2: Yakman "dragon lord" Despite his otherwise seemingly capable skills the group voted him to die alongside snoop and once he had been bitten by a wolf demon no chances were taken and he was finished off. Perhaps the loot of a dragonlord was too much to pass up?
3: Snoopdoog "Shirtless adventurer" royal assassin who was killed by the group for daring to have the body of a wolf demon. Clearly he didn't need a shirt due to natural clothing.
4: Jonti
5: JDMS
6: Trespoe "Belkar" Normal adventurer whose bloody corpse made with the disappearing on night 2
7: Sudaxe normal adventurer killed by cliff diving without protection on night 1.
8: Hax Now subbed by Walrus
9: Johho
10: Slinky the normal adventurer died on night 0 a victim of mistaken identity.
11: Saintis "Gilbert of Glockenspur"
12: Eternaly_lost
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Sub List
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