mods aside, fitting WW1 into one of the game franchises seems tricky. which one should be held responsible for WW1 between Vicky and HOI? or would it warrant its own stand alone?
I guess HOI mechanics can make it work ok -- Darkest Hour is a good example.
It really is the culmination (or disaster event) of Victoria though. To paraphrase Churchill, everyone brought all the immense wealth and riches of the Victorian age and made war on one another.
The main problem in V2 that it doesn't really model the transition from Napoleonic armies to those of the World Wars. But it does the economic and social effects of such a war much better. If Vicky 3 can pull of the militairy transition, it will be de defenative WW1 game
Tbh honest Victoria 1 Revolutions is the game to get. It has a WW1 scenario and when the game ends in 1935 you can import your save into HOI2/Darkest Hour.
The military mechanics in Victoria 1 are far superior to those in Victoria 2. Victoria 1 has attached brigades for a start and the Victoria 2 military tech gets abit flaky past 1910... no submarines or armoured cars???
The vannilla WW1 scenario in Darkest Hour is ok but it doesn't set you up for the cour de grace of WW1 (let alone starting from the 1836 startof Vic 1) the inter war years and leading upto WW2. Well there is the Grand Campaign mod for DH. Didn't like the Russian campaign in this as it felt harder than what it should be. Haven't tried the Grand Campaign mod self yet.
The WW1 mod for HOI3 is worth alook and also has a 1912 start. Playing as Russia doesn't let you play as the Civil War from what I've found. You get defeated by Germany or have the Revolution and it's game over quite literaly.
So I would recomend both Victoria 1 and HOI2/Darkest Hour
its probably that WWI is both
1) overshadowed by its much more intense sequel: WWII
2) much less variable than WWII.
in WWI you had infantry, almost-too-early-to-be-flyable biplanes, infantry, too-early tanks (until 1917 really), different kinds of infantry, cavalry (no not halftracks or attack helicopters, actual horses), and a few automobiles with plates of iron bolted to them and a machine gun sticking out.
in WWII you had biplanes, monoplanes, push-pull planes, rocket planes! light tanks, medium tanks, heavy tanks, tanks meant to kill other tanks, hell armored cars meant to kill other tanks!
for games like HOI, the World of tanks/LOLplanes/warships, War Thunder, Men of War, and Steel Division; these kinds of variables is the teamwork that makes the dream work. WWI lacks much of this, and that why in gaming as in IRL, it is the forgotten world war.
TL;DR a WWI scenario deserves a spot as a DLC and/or standalone for HOI 4 and future HOI games. anything more will be either money wasted or a case of diminishing returns.
well if WWI was only the beginning of 20th century warfare, and one of the big factors that lead to the extreme horrors of that war was how few understood how to use or counter the new developments, using outdated tactics, and so on.So if you think about it Vicky has an impossible mission with regard to warfare. It must capture the decisive point of Napoleon, the linear warfare of the 19th century and the deep warfare of the 20th century.
indeed, to expand on my comment above; designing the game's warfare around the 19th century style that takes up a majority of the time period that the game takes place in, and then remove some features and/or add handicaps to the beginning of the game that are re-enabled/removed as the relevant technologies are developed.Honestly I would represent warfare in Vic 3 as in Hoi instead of the EU model. The late game wars are more interesting than the early ones, and things like the ACW or the french Prussian war are probably better represented with linear fronts than the current huge stack battles
this is true for many historically set strategy games, especially for ones as dynamic as PDX's grand strategy games.As already touched on, both the American Civil War and Great War were instances of tech being way ahead of tactics. This is tough to simulate for the player -- we've already learned that Fredericksberg or the Somme were not great ideas.
In terms of WW1, I think abstraction is a good solution.
Warfare changed from the decisive point to the linear front during the 19th century. Napoleon at Borodino is a good example of the point, while the Russo-Japanese war (specifically the large clashes in Eastern Russia) is a good example of the linear front.
snip.