Bug report:
When I try to block single Worspaces in a shift in a producing building (go to building details => shift => single empty slot in shift, press X to block), the workspace doesn't get blocked, instead the whole shift gets fired and deactivated. No micromanagement possible like this. I have botanists in an extractor while my farms are understaffed.
Needs quick fix, this is a core element of the game.
When I try to block single Worspaces in a shift in a producing building (go to building details => shift => single empty slot in shift, press X to block), the workspace doesn't get blocked, instead the whole shift gets fired and deactivated. No micromanagement possible like this. I have botanists in an extractor while my farms are understaffed.
Needs quick fix, this is a core element of the game.
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