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TCW Sam Vimes

Recruit
Mar 16, 2018
9
0
Bug report:

When I try to block single Worspaces in a shift in a producing building (go to building details => shift => single empty slot in shift, press X to block), the workspace doesn't get blocked, instead the whole shift gets fired and deactivated. No micromanagement possible like this. I have botanists in an extractor while my farms are understaffed.

Needs quick fix, this is a core element of the game.
 
Upvote 0
Seems like things from the info panel don't respond properly to the buttons. It's also impossible to set traits for seperate domes. For example I want a dome where children are allowed and all other domes are allowed for adults and older. Unfortunately that is not possible.
 
Seems like things from the info panel don't respond properly to the buttons. It's also impossible to set traits for seperate domes. For example I want a dome where children are allowed and all other domes are allowed for adults and older. Unfortunately that is not possible.

This is possible but also appears slightly bugged. If you choose the specialisation traits you want\don't want in the screen but before pressing the button to apply you back up one into the main menu and then click apply it does apply the choices you select. I was also frustrated with this apparently not working because it clearly says press X to apply at the bottom but then just dumps you back to game view. Just follow this short step and should work for you hopefully.

I play on Xbox one.
 
Ps the micromanaging of work places are that the OP talks about does however to be completely broken on console. I haven't yet found a workaround for that so will need a patch fix though I never see any devs or mods on this forum so don't even know if they are on it.

Plus I spent a few minutes yesterday watching about 12 colonists running in circles between 2 nearby domes endlessly. No idea why but I think they were looking for a job but just continued to run round in circles. It fixed itself somehow but not sure what I did to do it.
 
Same here. Have any of you guys experienced Truly game breaking bugs where the HUD and info on buildings, drones, and especially your Colonists disappear entirely from view? Also. I can't save the game. It takes literally 20 minutes to get to the menu to try and save! It feels as if each new play through I discover more and more disappointment. I can't be the only one who feels a tad let down and disheartened by this, surely? I'm not complaining, I just wish I could actually get to play this game, I spent my hard earned cash on. At least i got a couple hours play time before all these issues cropped up. So I guess that's something? =/
 
Well so far no problems Saving and Loading. I have the game on an external SSD though, so it's hard to compare. Also using x1x, might be a low memory/Performance bug if you're on the old x1....
Had no crashes so far, one stuck colonist because I built too narrow. They are still not getting their food or relaxation in other domes, but that seems to be by design. It's not a bug, it's a feature, so to say. I think it's a little stupid that a colonist won't walk like 100m to use the gym next door and goes insane instead. Also a pain in the dass to have to build all the high level buildings in EVERY dome. The bloody maintenance is killing me.