So, last month I asked about people's experiences with murder hobo characters and the negative personality traits. Here, if anyone's interested.
That conversation, and an observation that I've had more wholesome, feel good events with hostage wards than my own children as wards, got me thinking about how the game handles the more wholesome aspects of life.
So I have a fairly harsh question to begin with, and then a more general one. First, is it just me or is there very little "random acts of kindness" content in the game at all? Especially once you're at the upper end of the title/realm power scale? The odd donation if you've sponsored an inspiration. The stray encounter on a pilgrimage. Maybe a few gifts from bloodthirsty peasants if you're a Great Conqueror (that this even makes the list is itself an indicator that I'm not seeing more examples!).
Maybe this is just a 'conflict drives the narrative' design philosophy and a game full of people who live up to Honest, Compassionate, and Calm traits would be boring. Maybe I'm missing things by gunning for independence and an imperial rank title as soon as possible.
But whether or not there's much event content to back it up, the more general question is this:
What are the best traits, in your experience or opinion, for a court of decent simulated human beings who can think beyond the reach of their stabbing implement... whatever implement that may be?
That conversation, and an observation that I've had more wholesome, feel good events with hostage wards than my own children as wards, got me thinking about how the game handles the more wholesome aspects of life.
So I have a fairly harsh question to begin with, and then a more general one. First, is it just me or is there very little "random acts of kindness" content in the game at all? Especially once you're at the upper end of the title/realm power scale? The odd donation if you've sponsored an inspiration. The stray encounter on a pilgrimage. Maybe a few gifts from bloodthirsty peasants if you're a Great Conqueror (that this even makes the list is itself an indicator that I'm not seeing more examples!).
Maybe this is just a 'conflict drives the narrative' design philosophy and a game full of people who live up to Honest, Compassionate, and Calm traits would be boring. Maybe I'm missing things by gunning for independence and an imperial rank title as soon as possible.
But whether or not there's much event content to back it up, the more general question is this:
What are the best traits, in your experience or opinion, for a court of decent simulated human beings who can think beyond the reach of their stabbing implement... whatever implement that may be?