Aeons ago in the dark past of a stellar history scarcely remembered there existed a hive. This hive swarmed across the stars with a ferociously insatiable need to dominate and spread. To bring to heel and consume all other beings for the greater strength of the hive. The hive was; however, not alone.
Against it stood an equal power. A menace of godly proportions possessed of burning weapons that harnessed the very stellar fires themselves and lanced the hive's many components with a furious passion.
Eventually, the hive fell...
However, all was not lost.
Legend has it that, fleeing the fires of perfect Ytrel as their civilisation burned, 7 queens escaped the judgement of their foe and scattered themselves across the galaxy. These few who had escaped the wrath of the enemy, stripped of the marvels of their civilisation, found the most secluded places in the galaxy in which to consume new life and prepare to rebuild.
The time of their return has finally come...
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So, the premise of this AAR is that there are 7 pre-selected empires that are set to 'always appear' in the galaxy. It is a 1000 star 4-arm spiral galaxy and the story will follow 1 of these empires as it returns to the stars and attempts to unite all the others back under a single banner.
This is on a map with a comparatively small number of AI empires so that the likelihood of appropriate fallen empires spawning is maximised. Half of them will be advanced starts though. It's also an ironman game so I could very well lose this.
Victory condition requirements are:
- Restore the hive.
- - -> (All 7 Ytrellan Fragment peoples in one empire with no independent worlds.)
- Find the civilisation responsible for their original demise and crush them.
- Make the resulting empire contiguous.
- Tolerate no other peoples within the Hive.
- Eliminate the end-game crisis (or in the case of the Prethoryn Swarm undecided).
Defeat conditions:
- Be defeated/vassalised.
- Lose control of Ytrellan populations dispersed on alien worlds beyond reach.
- - -> (I.e. if an empire/federation is too powerful to take on and they have acquired ethics drifted Ytrellan pops that cannot be reclaimed then it's a loss.)
- Any Ytrellan fragment species wiped out by purgers/end game crisis.
In the spoiler below are the start-screen empire cards for each of the fragments. You may view them if you wish, or leave them hidden to be surprised by them as they appear in the course of the story. You are welcome to recreate them and play your own version of this.
Early chapters will be very image heavy. Later chapters will involve more exposition.
Chapter links:
Chapter 1
Against it stood an equal power. A menace of godly proportions possessed of burning weapons that harnessed the very stellar fires themselves and lanced the hive's many components with a furious passion.
Eventually, the hive fell...
However, all was not lost.
Legend has it that, fleeing the fires of perfect Ytrel as their civilisation burned, 7 queens escaped the judgement of their foe and scattered themselves across the galaxy. These few who had escaped the wrath of the enemy, stripped of the marvels of their civilisation, found the most secluded places in the galaxy in which to consume new life and prepare to rebuild.
The time of their return has finally come...
-----------------------------------------------------
So, the premise of this AAR is that there are 7 pre-selected empires that are set to 'always appear' in the galaxy. It is a 1000 star 4-arm spiral galaxy and the story will follow 1 of these empires as it returns to the stars and attempts to unite all the others back under a single banner.
This is on a map with a comparatively small number of AI empires so that the likelihood of appropriate fallen empires spawning is maximised. Half of them will be advanced starts though. It's also an ironman game so I could very well lose this.
Victory condition requirements are:
- Restore the hive.
- - -> (All 7 Ytrellan Fragment peoples in one empire with no independent worlds.)
- Find the civilisation responsible for their original demise and crush them.
- Make the resulting empire contiguous.
- Tolerate no other peoples within the Hive.
- Eliminate the end-game crisis (or in the case of the Prethoryn Swarm undecided).
Defeat conditions:
- Be defeated/vassalised.
- Lose control of Ytrellan populations dispersed on alien worlds beyond reach.
- - -> (I.e. if an empire/federation is too powerful to take on and they have acquired ethics drifted Ytrellan pops that cannot be reclaimed then it's a loss.)
- Any Ytrellan fragment species wiped out by purgers/end game crisis.
In the spoiler below are the start-screen empire cards for each of the fragments. You may view them if you wish, or leave them hidden to be surprised by them as they appear in the course of the story. You are welcome to recreate them and play your own version of this.
Early chapters will be very image heavy. Later chapters will involve more exposition.
Chapter links:
Chapter 1
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