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bzzzzt

Private
May 2, 2019
15
0
Hello,

Problem:


a) blank arm mesh is present even when there are missiles launchers,
b) instead of LRM20, LRM10 mesh is used. In "hardpointdatadef_zeus.json" there's "chrPrfWeap_zeus_rightarm_srm20_mh1" (note: srm, not lrm), but the game loads "chrPrfWeap_zeus_rightarm_lrm10_mh1".

I've exported both right arm and lrm20 with Unity Assets Bundle Extractor - looks ok. Bundle contains blank too.

For sake of comparsion breakdown of MWO model.


I've renamed "srm20_mh1" to "lrm20_mh1" in:

- chrprfmech_zeusbase-001 assestbundle,
- hardpointdatadef_zeus.json,
- VersionManifest.csv.

and lrm20 mesh is back. A typo breaks things.


Fixing blank arm is harder - it looks like arm is done in assets bundle as single mesh built from two pieces. Does anyone know how to edit this whole assets bundle thingy without installing Unity Engine (I've read on reddit it can only view, not edit existing bundles).
 

Attachments

  • zeus.jpg
    zeus.jpg
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Can you post this in the bug forum?

I've been wondering why all the LRM20 stuff was named srm20 in the hardpointdef files. I think there are a lot more units this affects.
 
Seeing that same error in a bunch of files - the SRM20 :

awesome, banshee, blackjack, cataphract, catapult, centurion, cicada, cyclops, griffin, higlander, jagermech, king crab, kintaro, raven, stalker, thunderbolt, trebuchet, vindicator, zeus