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Just a heads up: If you triple zone a production, you only get the bonus jobs per district only for the first two zones, for the third zone, you only get the extra 3 building slots!

This'll be fixed in the next beta patch, nice catch.

It's really funny to me to realise that if they had simply announced research and unity districts for 4.0 there would have been near unanimous applause and that would have been the end of it.

The original idea for zones actually came up because we felt that we were planning on putting too many districts onto the planet (since we wanted to separate Foundry and Forge, and add Research) and thought that you'd prefer being able to customize/specialize the Urban Zones to provide the jobs you wanted.

Since past the early game, Stellaris players tend to usually super-specialize your planets, we figured you would generally end up applying three identical zones to a planet to get the maximum number of jobs, but still would have reasons to split-specialize at times or have Urban Zones for additional buildings. (Our original design included duplicate zones NOT providing extra building slots.)

Then we also thought about how we could use them to provide unique zones for special planetary features to make planets more unique, and we liked the idea. Yes, they could be buildings, but we were also fairly tied to our "buildings should modify jobs" plan to differentiate buildings and districts more than they are in 3.x.
 
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