ouu changed
No my old units have the same 15 moral as all other. Then AI gets 20 and after some time even 25. They are even weaker countrys then Zulu.
So anybody has any ideas why is that?
I just reloaded as neighbour country and Zulu irr morale jumped from 15 to 20.
Maybed this has to do something with difficulty. But it set to normal.
And their irr speed is 3 and my is just 1.
1) iirc, not all starting techs are the same, so one of youre neighbour's might have an extra morale giving millitary tech
2) There basicly exist different sorts of irregulars, there are "regular" irregulars (those irregulars normally created by civilized nations) and there are "native" irregulars. (build by uncivilized nations) In Vip all uncivs start with "regular" irregulars but if they build extra innregulars then those are of native quality and have essentially fewer morale and iirc also fewer org.
3) Depending on wheter or not you (and/or youre neigbours) have post napoleonic thought and one has gotten his choice event already (between jomi and claus) while the other hasn't. Should one take Claus that would give an extra 5 morale while Jomi much more.
4) While all african uncivs get a "tribal leader" wich i see you are making good use of and with good reason

,it doesn't mean that all uncivs have to use him, they can also place another leader at the helm that might have better morale modificators.
so there can be several reasons....
Nice Aar, ill be following. It's been a while that i played some vicky but gooten recently into it again with vip:r.
I know there was a list of Victoria revolutions VIP requared list of reserches. I cant find it. Can anyone link me to it? Thanks.
Youll need the help. I just came from a game to civilize Siam, and while i hoped to do it by 1870 i only managed by 1890 due to bad tech planning because of lack of knowledge. I gonna give you a list of what you need:
First of all, the techs noted in the civilize event file (victoria/scenarios/vipscenario/events/vanilla/civilize.txt) , these are:
#breech-loaded rifles
#iron steamers
#army professionalism
#naval professionalism
#market structure
#ad-hoc money bill
#early railway
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Don't be fooled though, this is not the only thing you need. Kinda hard to know from the file, but you need flag (flg_MinisterGovt value = 1 (ministerial goverment)) for wich you need to research the tech:
#state and goverment
#empericism
Wich are cultural techs and thus will force you to research quite a few techs, and loose some time.
+
Then you also need 10 prestige and 1 millitary power, i'm sure you won't have trouble with that.
So the tech's is the hard part. Now for you to reach these tech's, you need several techs to have researched. It can be sometimes hard to find wich techs are all required, as sometimes an industry tech unlocks a naval tech and a economy tech unlocks a industry tech and etc. i'm not going to make a list of that, but ill note a few that are a bit more difficult. Note that you can check for each tech what it unlocks, and so you can check all the techs you need to get a required tech.
To get iron steamers, you will also need, apart from the naval techs leading to it, cheap iron, wich needs high and low pressure steam engine's itself. I note these especially because they are not required industry techs for civilizing nor on the path to any other industrial tech you need for civilizing but they are on the path to iron steamers.
To get early railroad, youll also need to research a commerce tech, lPrivate banks. This tech does not lead to any of the required commerce techs for civilizing, but you need it for not only early railroad, but also for publishing industry wich you don't need for any of the required industry techs for civilizing, but it does lead to cheap iron wich you need for iron steamers.
I think these 2 are the more difficult to find exceptions for the path to the techs you need.
If i may, let me also give you a few hints as to move fast in civilizing. As for youre RP modifier, it is increased by event every 5% of literacy you gain iirc, so for that concerned just keep spending 100% on education. (duh) Although functionalism and positivism are not required techs for civilizing, the techs that unlock them (like malthusuain thought) are needed to unlock certain techs, and should you be able to research them early on, i would advice to take the detour. (+10% for each of these techs) Apart from that, freedom of trade and certain industry techs will be needed early for money. Since you have quite a few culture techs to research, I would use my diplomats to trade for other techs if possible, wich you get few of as unciv. Try as much as possible to increase relations with other backward nations that can be tech trading partners, in fact its adviced to stay a lot at war just to have the double amount of diplomats you get while being at war.
Last but not least. When you have the money, try to convert as much "cultural pops" as possible to clerks, regardless if they are going to be unemployed, as long as you can pay it. In Vip youll often find youre cultural pops to be not the only one in the nation, so less pops to convert and you can keep the other pops in important RGO's to get money. Since youre near those lovely South african gold mines this shouldn't be too hard. putting all youre cultural pops to clerks will double to triple youre research, regardless how slow it is due to modifiers, so it's important to do it ASAP, because the first techs are the hardes to research and you need them to increase youre speed. This thus means that early money is important. Upon my edit i had checked the situation of zulu in vip:r, and i see that Zulu has only a few bif zulu pops, some smaller ones and some other culture ones. I would advice to just convert the zulu pops in natal and zululand, would be enough i think to have 80% of culture pos clerks withought to much cost, around 12.500 cash i guess.
Thats about it. Try to go for immigrants btw. (though im not sure if you get a good socialist party soon) As Siam, though having lost quite a lot of time for civilizing and with some cultural techs, i managed to attract still about 40 million extra pops to the country, wich is great if you have a good gold mine state, wich you certainly have, iirc in vip South Africa is 1 very big state wich youre province's are part of.