• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

1.35 Retrospective & Summer Break

Greetings, and welcome everyone to the last Dev Diary of the Domination cycle! We’ve been active in the forums and receiving your feedback about this expansion and the 1.35 ‘Ottomans’ update for almost 7 months, and now it is time to retire for a well-deserved Summer break. But before we do that, let’s have a retrospective of the past months.

First is first, on June 20th we released the 1.35.4 patch, and on June 27th and July 4th the 1.35.5 and 1.35.6 hotfixes. We think that the most important and urgent reported issues have been addressed, making this the final and stable version of the 1.35 update. Releasing them has been demanding for us, especially 1.35.6, as the Summer Break has already started in other regions, making releases more difficult; but we thought that fixing most of the reported CTDs would make for the better stability we were looking for, and therefore worth it.

Generally speaking, we’re very thankful for the reception of Domination. This expansion was an ambitious project, as we were working on and creating content for most of the Great Powers of the Modern Age at the same time, something never done before in Europa Universalis IV. This was challenging, as the polishing and balancing of the game were set to be the most difficult tackled by Paradox Tinto since our tenure of EUIV started. In this regard, our QA Team did an amazing job, and they deserve to be praised for it; for every bug that slipped through and was reported in the release version, at least 5 had already been internally reported and fixed. Unfortunately, sometimes things will still slip through the cracks - yes, the Chinese floods will haunt us for a while! This is just a sign that even as we're confident with our QA processes, there's still room for improvement with every new release.

Speaking of the content, we also put a great effort into making the most possible for this expansion. There was also a great challenge regarding this, as most of the countries had already received content in previous DLCs. What we tried to do is to integrate as much as possible the previous systems, mechanics, and features with the new content, which was designed to expand the possibilities and gameplay options of some of the most-played countries of the game. That is, to create new experiences in a 10-year-old game. For some countries, we achieved this better than with others, I think; but we’ll keep working on improving their balance and polish, in order to make Domination a truly must-have DLC. Also, following this line of thought, we have increased the depth of the game, by adding the new, scriptable government system, more reforms and privileges, the new idea groups, etc., for an even deeper experience.

This is something that will make for some of our future plans: keep working on improving the base game and older DLCs as we work on new content. This is the design philosophy of PDX Tinto regarding EUIV’s development, and we’ll continue to work this way in the following months, going through the reports made in the Bug Reports subforum, and gathering the feedback we receive from the community. Coupled with this, we had the release of a new type of DLC, the History Lessons, which albeit not being a massive one, it’s a nice companion to Domination, already having generated interest in players desiring to know more about the History of China and Japan while they play.

Before I finish, I want to note that next month we will be celebrating something that I already mentioned: Europa Universalis IV’s 10th Anniversary! This is really great for Paradox as a whole, as this is the longest-lasting title ever published by the company, and it also makes our Team, led by the original Game Director @Johan , to be quite proud of this achievement. Our Marketing Team is also working hard to celebrate with you the history of EUIV throughout the entire month of August, as well!

With nothing more to say to you than thank you for your support with Domination and during these 10 years, I say goodbye until Autumn, when we will talk again about new content for the game. Goodbye!
 
  • 85Like
  • 8
  • 3
  • 2
  • 1Love
Reactions:
Do the developers have any plans to address the growing "homework" problem?

It used to be that you could simply pick any nation on the map and play it, knowing in advance what things are possible in the game, and that you would play it as well as you know EU4 mechanics.

Now, its less and less possible to know what exactly you're in for if you pick "Portugal" or "Norway".

Will I get an early mission to easily break free of my overlord, or will I have a brutal bloody fight for independence? Will I get a permanent colonist from missions, or will I need to take a whole idea set just to unlock the colonization game? Will I get an effective few hundred points of aggressive expansion less from claims and special subjugation mechanics, or no? Will I get 6-7 personal unions from missions, or zero?

With revamped nations, the only way to know what you're getting into is by doing "homework"; reading the wiki and developer diary for every nation before you play.

Huge, game changing buffs and mechanics are very much hidden in a tree of missions, events and reforms that players have no real way of knowing until they just hit them mid game.
You really don't need to do any homework other than playing the game...

I feel the game would be very bland if the way to break free from overlords is the exact same for every country. You're effectively advocating for all nations in the game to play the same so that you don't actually need to learn the nation or the game and can just mindlessly play any nation with ease. No thank you.

I want and like a game that gives challenge with every different country having different missions, playstyles, buffs, history etc. There's no homework to be done, just play the game.
 
  • 8
  • 2
  • 1Like
  • 1
Reactions:
All good stuff Tinto, DLC was a decent success beyond the ridiculous price point set out for it (no I have not backed down from that) and the fairly random changes to older DLC, effectivly overwriting a lot of older DLC and not mentioning any sort of price change for them etc. I thought that was a bit of a let down and still do.

The DLC's content is great though, and it was a pretty smooth technically. But I am still waiting for the price decrease on all the DLC that were overwritten...
 
  • 2Like
  • 2
  • 1
Reactions:
if you pick "Portugal"
I can help out with this one
Will I get an early mission to easily break free of my overlord, or will I have a brutal bloody fight for independence?
No
Will I get a permanent colonist from missions, or will I need to take a whole idea set just to unlock the colonization game?
You need the whole set
Will I get an effective few hundred points of aggressive expansion less from claims and special subjugation mechanics, or no?
No
Will I get 6-7 personal unions from missions, or zero?
Zero
 
  • 13Haha
  • 3
  • 2
Reactions:
It’s upsetting that they aren’t going to fix the achievements bug that has been in Domination since launch for the Microsoft version. I regret buying it and will not be committing to buying the full game since it left game pass or buying future DLC unless it is fixed. Being a player on the Microsoft version feels like being a 2nd class citizen.
 
Do the developers have any plans to address the growing "homework" problem?

It used to be that you could simply pick any nation on the map and play it, knowing in advance what things are possible in the game, and that you would play it as well as you know EU4 mechanics.

Now, its less and less possible to know what exactly you're in for if you pick "Portugal" or "Norway".

Will I get an early mission to easily break free of my overlord, or will I have a brutal bloody fight for independence? Will I get a permanent colonist from missions, or will I need to take a whole idea set just to unlock the colonization game? Will I get an effective few hundred points of aggressive expansion less from claims and special subjugation mechanics, or no? Will I get 6-7 personal unions from missions, or zero?

With revamped nations, the only way to know what you're getting into is by doing "homework"; reading the wiki and developer diary for every nation before you play.

Huge, game changing buffs and mechanics are very much hidden in a tree of missions, events and reforms that players have no real way of knowing until they just hit them mid game.
exactly, i was never a fan of the new mission tree system, although paradox often does a good job on it, the flaws lay within the nature of this feature,
paradox will never be able to turn me into liking missions, missions should actually be decisions with very small modifiers.

mission tree railway just leads us into searching youtube for a guide and just do minimal changes, because you might do a little nieche thing differently.
that actually destroys the whole replayability of the game, which is why i like to disable mission trees for the whole map.

sadly some nations are build around a mission reward, so they become more or less unplayable.
you don't need chains of events that are 90% the same, EU IV is not HOI IV, yes i know, confusing...

EU IV lives and dies with randomness! <- EDIT: bad rulers do too ;)
 
  • 4
  • 2Like
Reactions:
I'm kind of surprised to see the increasingly positive reception this has gotten, given that when it was announced most of what I saw was complaining that the same dozen or so countries were getting attention again while everything else was languishing. I guess a lot of people changed their opinions once they actually got their hands on it.
 
Last edited:
  • 4
Reactions:
So what you are trying to say is that Domination was quite the profitable DLC, despite it being just a DLC to 4 other DLCs and this is the path you are now willing to take, even tho there are so many untouched areas and outdated maps (it's a shame you no longer are willig to update the maps) that you are so eager to ignore (Aztec, Inca, Jaunpur with no missions whatsoever, many African and European nations with no mission trees despite dedicated DLC's, Indian/Persian mission trees that are rather small and don't offer much in terms of gameplay. Animist absolutely no content). And you are even advertising Domination as a 'truly must-have DLC', even tho in order to get the full potential you still have to buy all the other DLCs :D
Johan has confirmed that there will be Middle East and South America DLCs in the future. I really hope that they can do ''Minor Powers'', too.
 
  • 4
  • 2
  • 1Like
  • 1Love
Reactions:
You really don't need to do any homework other than playing the game...

I feel the game would be very bland if the way to break free from overlords is the exact same for every country. You're effectively advocating for all nations in the game to play the same so that you don't actually need to learn the nation or the game and can just mindlessly play any nation with ease. No thank you.

I want and like a game that gives challenge with every different country having different missions, playstyles, buffs, history etc. There's no homework to be done, just play the game.
So you rather put in hours, days or weeks into a campaign, where you stumble upon a mission reward that would made you progress differently if you had known it earlier?
For me that kills the vibe contiuing the campaign AND starting a new with the same country, I'd rather play a completely different nation and then the whole process repeats until I don't play the game at all anymore.

Leveling from 80 to 100 in Diablo IV is less painful than that.
 
  • 6
  • 2
  • 1
Reactions:
I love the domination DLC.
Its not revolutionary or innovative, but it is very polished, and improves exactly the gameplay I like the most.
It made all the majors have superb and interesting mission trees, and differentiates them massively beyond just national ideas. I only play majors, so there's real value for money here.
The game is also very very bug free, the AI is smart and aggressive. Very polished release compared to disasters like Leviathan.
 
  • 3
  • 2Like
Reactions:
You really don't need to do any homework other than playing the game...

I feel the game would be very bland if the way to break free from overlords is the exact same for every country. You're effectively advocating for all nations in the game to play the same so that you don't actually need to learn the nation or the game and can just mindlessly play any nation with ease. No thank you.

I want and like a game that gives challenge with every different country having different missions, playstyles, buffs, history etc. There's no homework to be done, just play the game.
Just play the game and spend 3 expensive wars and 100 AE conquering Castille as Portugal only to get a event that gives you a PU CB on them.
 
  • 2Haha
  • 1Like
Reactions:
Good? Shouldn't curveballs and uniqueness be good? Otherwise it just becomes min maxing and mindlessly waiting timers.
You could just disable DLC and play an older version of the game, or cheat whenever there is any sort of puzzle to be solved when it comes to running the nation.

Except its not a curveball if you did the homework, then its just frantically rushing to meet the requirements to fire the buff. And if you didnt do your homework then its "You spent 60 years and 200 AE in the HRE to conquer Bavaria, well guess what, now that its an OPM turns out you get a free PU mission on them, lol!"
 
  • 4Like
  • 1Haha
  • 1
Reactions:
Except its not a curveball if you did the homework, then its just frantically rushing to meet the requirements to fire the buff. And if you didnt do your homework then its "You spent 60 years and 200 AE in the HRE to conquer Bavaria, well guess what, now that its an OPM turns out you get a free PU mission on them, lol!"
Is it really homework to look a game's system (mission trees) to see what benefits they provide and plan accordingly? Or is just interacting with that system as part of gameplay
 
  • 5
  • 1Like
Reactions:
Is it really homework to look a game's system (mission trees) to see what benefits they provide and plan accordingly? Or is just interacting with that system as part of gameplay

I want to play a country which gets a free switch to Shia, a country that can develop tall in mountain provinces and a country that gets + diplomatic relations so I can have lots of allies.

Could you recommend me the 3 countries that have that?

Oh, and I'm also bored of always being either protestant or catholic as the HRE emperor. Could you recommend me 2-3 countries off the top of you head who can exclusively (for some reason) easily get the title while being other christian denominations?
 
  • 2
Reactions:
I want to play a country which gets a free switch to Shia, a country that can develop tall in mountain provinces and a country that gets + diplomatic relations so I can have lots of allies.

Could you recommend me the 3 countries that have that?

Oh, and I'm also bored of always being either protestant or catholic as the HRE emperor. Could you recommend me 2-3 countries off the top of you head who can exclusively (for some reason) easily get the title while being other christian denominations?

I don't see how this is relevant to my response that looking at a mission tree before engaging in conquest isn't really homework as it happens in game? Feeling constrained towards the outcomes mission trees push is fair, but that's different than "How do I pick a country with x bonus".

Just play the game and spend 3 expensive wars and 100 AE conquering Castille as Portugal only to get a event that gives you a PU CB on them.

To reference your early comment, looking at a game's system to determine when/if to do a thing is not so egregious of an ask is it?
 
  • 3
Reactions:
So you rather put in hours, days or weeks into a campaign, where you stumble upon a mission reward that would made you progress differently if you had known it earlier?
For me that kills the vibe contiuing the campaign AND starting a new with the same country, I'd rather play a completely different nation and then the whole process repeats until I don't play the game at all anymore.

Leveling from 80 to 100 in Diablo IV is less painful than that.
I like your Diablo reference, been enjoying that game but haven't got to the true grind just yet!

For me, yes exactly how you describe. I like learning in that way, because it means I can go back and play the same country again but this time with a different path. I usually have "sandbox" games where I pick a random nation I haven't played before and go in with no knowledge and just play the game, reading missions and events as I go. Then maybe a month or so afterwards I'll play that nation again, with plenty more knowledge about it and have a very efficent and relativly easy time of it.

I enjoy those "sandbox" games greatly, it's a savegame to discover a new nation, it's missions, events and achievements. If it was all known to me before I'd likely have gotten bored of EU4 years ago.
 
  • 1
  • 1
Reactions:
Just play the game and spend 3 expensive wars and 100 AE conquering Castille as Portugal only to get a event that gives you a PU CB on them.
Yep! Then you learn from that and start a new game and do that mission instead.

If you really want to know the most efficent way of playing before playing just watch a youtube tutorial from Red Hawk or something. I like to learn from actually playing the game though, so mistakes like those are fun for me, because I can just go back and play the same nation again but with a whole different outcome.
 
  • 3Like
  • 1Haha
  • 1
Reactions:
I want and like a game that gives challenge with every different country having different missions, playstyles, buffs, history etc. There's no homework to be done, just play the game.
Well actually the game is easier than ever so I don't know where you see challenge. I can break free as Sweden very easily and quickly with mission trees. Same as Norway. In the past, to be free as Norway was not so straightforward. And it is the same for many other things. Powercreep is everywhere.
The only new challenge is that now we have 10 super blobs to fight by 1650 but it is super repetitive with almost the same pattern over and over.
 
  • 3
  • 1
Reactions: