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Hi guys and gals! Welcome to the exciting world of Cities: Skylines development diaries! My name is Henkka and you might remember me from such dev diaries as ”Making the levels” and ”The Map Editor” for Cities in Motion 2 and ”Tower Bridge” for Cities in Motion. While you are taking a break from enjoying the screenshots and discussions about Cities: Skylines, you can take a look at the development processes behind the awesome game developed by us, Colossal Order and published by our friends at Paradox Interactive.

Now, put on a helmet, crawl up in a cannon and get ready to be shot into the wonderful land of Devvies!

Basics of road building
When we started designing the road building tool we wanted it to be as versatile as possible, aiming to recreate the possibilities of Cities in Motion 2's road building tool. We also wanted to give the tool more accuracy so that creating square blocks for city centers would be easy.

When building the roads, the tool also creates the zoning grid on both sides of the road which indicates the area where zoneable buildings are built when the player uses the zoning tool. The grid is visible while building the roads which gives the player the ability to create optimal city blocks if they so choose.

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Building a curved road.

Road building is straightforward in Cities: Skylines. The road building tool features build modes for straight, curved and freeform roads as well as a road upgrading tool. The first three options give versatility to your street layout and it is quite easy to switch from one build mode to another. The straight road tool has also a 90-degree snap. The road upgrade tool can be used to upgrade or downgrade roads. It can be used to upgrade a small road into a medium or large road or a small road without decorative elements into a road that has them.

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Building a freeform road.

Road types
The game features several categories of roads from small roads and oneway roads to large roads and highways. Small roads are the basic road type for suburbs with slower speed limit and noise pollution. Medium roads and large roads can service larger amount of traffic but in turn generate more noise pollution. Oneway roads are a good alternative especially to basic roads and they also work as the road type for roundabouts. Highways are useful for connecting the different parts of a city together as well as the outside world when speed is essential and the effects of noise pollution are not an issue. There are decoration variations for most of the road types from small roads with decorative grass and trees to highways with sound barriers that block some of the noise pollution from spreading. In general the decoration variations cost more to build and maintain but in turn they create less noise pollution and increase land value.

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City center with medium road that has decorative trees in the middle. You can really change the look and feel of the different parts of the city with the various roads.

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Oneway roads and and medium roads with decorative grass in the middle.

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Small road with decorative grass.

Parking spaces and bus stops
Certain road types have also parking spaces next to the lanes. The small road has one lane per direction with parking spaces on both sides of the road. Citizens' personal vehicles can be seen parked alongside these roads all over the city. All medium road types have also parking spaces and the non-decorative variation of the large road has them as well. Highways do not permit either parking or zoning next to them.

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Parking spaces on a small road.

In Cities: Skylines placing bus stops creates bus bays so that the buses do not hold back other traffic while they are making their stops. The depth of the bay depends on the road type and possible decorative elements. Roads that have parking spaces require narrower bus bays as they can take advantage of the already wider lanes and parking spaces. Highways do not allow bus stops.

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Bus bay on a small road. A few citizens seem to be waiting for the bus to arrive.

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Bus bay in another part of the town where they have roads with decorative grass. Since the decoration takes space, it takes out the parking spaces and creates deeper bus bays on return.

Bridges and elevated roads
Bridges are an important part of road building, whether it is about building a large bridge over a river or getting the road over a chasm in the mountain region. In Cities: Skylines bridges are automatically build when the conditions are met such as water or steep cliffs. The type of the bridge is related to the type of the road. We wanted to give variety to the bridge designs through the road sizes. Small road creates a simple bridge with bridge railings to keep citizens from plummeting to their deaths. Large road and highway on the other hand create large suspension bridges and so on. The cost to build bridges (and elevated roads) is higher than roads on the ground which makes building bridges a more strategic decision.

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Medium bridge over river. The bridge styles change according to the size of the road used.

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Highway bridges have tall pillars to give them the needed mass and look.

Elevated roads are also featured in the game. Accessing the elevated roads is simple: using PGUP and PGDW it is possible to raise and lower the roads and this goes with every road type except the gravel road. Not only do elevated roads look great in large cities but they also offer a way to circumvent busy city centers to avoid traffic congestion. Elevated roads create pillars which need to be taken into account when building the roads since the pillars take space on the ground.

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Medium elevated road crossing over the main street in the city.

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Building elevated roads is straightforward. Just press the PGUP and PGDW keys to set the height. Also note that this particular city has left-hand traffic.

Highways and ramps
Highways are the first connection point to the outside world in a new city. But they also serve as a quick way to connect neighborhoods and population centers together over long distances. We designed the highways so that they are built separately, one direction at a time. This gives the players possibilities to design complex highway solutions where one group of lanes is not held back by the other and the roads can follow the terrain formations more intuitively. Separate lanes also give great choices when building ramps and highway interchanges.

Building highway ramps uses its own Ramp tool allowing all kinds of interchanges to be created as the player sees fit. Elevated interchanges are possible and the elevated versions follow the same rules as any elevated road: remember that the pillars take space!

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Building ramp structures is cool and you can let your imagination fly because the versatility of the tool allows all kinds of designs to be made.

Right/Left side traffic
This has been a feature that has been requested from the time when the Earth was still a young planet drifting in space in the early years of the solar system. I am happy to announce that in Cities: Skylines it is possible to determine whether the traffic is right- or left-handed. In Cities: Skylines one of the key points in road building and the behavior of vehicles was to make it possible to change the side of the traffic easily. Instead of complex, hand-crafted animations for public transport vehicles and such all is handled through code which gives a lot more freedom compared to manually animating each vehicle to work with both right- and left-handed traffic.


- Henkka also known as an artist, designer and level designer at Colossal Order
 
The Roads and Traffic Simulation appear to be the strong- point of this game so far, by far. Amazing work on the traffic Sim. Side of this.

I agree with others, it would be nice to have streetcars, and also tunnels. I am very much looking forward to this game though.
 
The game looks really nice and I am looking forward to play it. :rolleyes:
But I have two questions. The first: Will there be special-lanes for the traffic to entering/exiting to a Highway?
And the second and I think more important one is, is it possible to build for example a 8 lane road (4 each side), on which you can make on one side at an intersection, for example two lanes for turning ride? And is it possible to build a lane to turn right which is not effect by the traffic lights (like on this Image)?
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Hi TotalyMoo,

it's possible to know if road have a maintenance cost?
(sorry if I don't find this information in the forum)

Thank you very much

EDIT: I have seen in the video, I didn't notice that in the first time... ehm... I was intensely excited... :wub:
 
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Great Dev Diary guys! ^_^
I really like how you implemented parking in this game. I do have a few questions about it though.
First, can we build roads that doesn't have roadside parking? We should be able to build streets that don't have parking spaces available, or at least restrict parking on a road. I think that would heavily influence the type of buildings that are spawned on that street;
Buildings built on a street without parking will have a parking lot.
Buildings built on a street with parking will most likely not have a parking lot.
Also, most higher density buildings should have underground parking available.

Second, can we have streets with perpendicular and angled parking as well? Streets with that type of parking will be wider, but have more parking available.
Parking
 
Hmm. I posted my request in a seperate thread, but I guess it's more likely to be noticed by the dev team if I place it here:

Hi.

Let me first start off by saying that this game looks absolutely amazing. In my book, this looks like the first City Builder that can legitimately claim the title "Successor of Simcity 4". I've watched many of your video's and - after being disappointed by Simcity Societies, Cities XL and Simcity 2013, this game is already exceeding my expectations in its Alpha phase.

There is one simple thing, though, which I'd like to request:

When you have several small roads crossing an avenue, you don't necessarily want traffic light at each and every intersection: This would completely ruin the flow of traffic on the avenue. (I noticed this limitation in Cities XL)

Simcity 2013 have a cool feature where you can remove the traffic lights from the intersection, giving the cars on the avenue perminent right of way. It would be really awesome if this game could include that. Judging from what has been developed so far, this should be a rather easy addition to make? (Not having traffic lights in these cases should be the default.)

Regards
 
The things I've seen are wonderful. Keep up the good work!
I do have two questions:
- Will there be tunnels for roads AND railways (f.e. if you don't want those 'ugly' overpasses near your city centre): These can f.e. severely limit air and noise pollution coming from motorways.
- Please include enough alternatives for cars. It's no longer the 'golden age of the automobile'. As a Finnish/Swedish developer, you probably know that bicycles and trams are very real means of transportation in mostly European cities. This will definitely add a great deal realism to the game.
 
can you build tunnels so you can have an undergrund highway so you can have highways going under for an exampel under the city center and then only have highway rams going up to the street level but the tunnel can keep going undergrund to go up somether else. so you can build things like the Götatunneln in Göteborg sweden?
 
can you build tunnels so you can have an undergrund highway so you can have highways going under for an exampel under the city center and then only have highway rams going up to the street level but the tunnel can keep going undergrund to go up somether else. so you can build things like the Götatunneln in Göteborg sweden?

There won't be tunnels at release but the devs are working on that.
 
The game looks great, but I have one question.
In the pictures and alpha videos, it doesn't seem like the roads are too crowded even in the cities, even the huge onees. Even with the dense traffic from the industrial area, everything seems to be flowing too smoothly, and it would be more visually appealing to have more cars on roads so you can see which roads are congested and that you have to expand, as now it seems like there is no real traffic problems to solve. I understand that every single citizen has their own house, workplace, and it might cause lag problems for more cars, it just seems needed to have cities with more traffic problems (as that is one of the main problems in cities). Nabye that would go for bigger roads too (4-lane highways?)
 
same question here:
Will there be a way to Circular roads , using a tool such as to make in Simcity5 ?

GNYtKpl.jpg

IMHO circular cities are a crap excuse for simcity's flaws
 
The game looks great, but I have one question.
In the pictures and alpha videos, it doesn't seem like the roads are too crowded even in the cities, even the huge onees. Even with the dense traffic from the industrial area, everything seems to be flowing too smoothly, and it would be more visually appealing to have more cars on roads so you can see which roads are congested and that you have to expand, as now it seems like there is no real traffic problems to solve. I understand that every single citizen has their own house, workplace, and it might cause lag problems for more cars, it just seems needed to have cities with more traffic problems (as that is one of the main problems in cities). Nabye that would go for bigger roads too (4-lane highways?)

It's probably because they had the bus budget to 150%... to much IMO. I like to see lots of cars in my city, but not too many. Some people like to make their city like ghost towns, and put tons of bus stops in them, I just like to put them on main roads and stuff.
 
It's probably because they had the bus budget to 150%... to much IMO. I like to see lots of cars in my city, but not too many. Some people like to make their city like ghost towns, and put tons of bus stops in them, I just like to put them on main roads and stuff.

it coud be beace the busses may be a bitt overpowerd at the moment maybe the devs will nerf it a bit befor the game goes live
 
it coud be beace the busses may be a bitt overpowerd at the moment maybe the devs will nerf it a bit befor the game goes live

Maybe, yeah. The bus capacity might be too high. That brings me to another question.
If there is a bus capacity limit, will the cims see that it's too full and take another mods of transport? Like there is a limit of 60 people or something per bus. So if they see that there's no space for them they might wait for another bus or take another mods of transport.
 
same question here:
Will there be a way to Circular roads , using a tool such as to make in Simcity5 ?

GNYtKpl.jpg
Would anyone actually want to live in a city like that? There are two reasons we use the grid shape:

1. It's efficient

2. It's convenient

In a circular city like that, woe one who lives on the edge of the circle.
 
Would anyone actually want to live in a city like that? There are two reasons we use the grid shape:

1. It's efficient

2. It's convenient

In a circular city like that, woe one who lives on the edge of the circle.

Yes, grid can be efficient. But most cities are not perfect grids. Grids also tend to be in the downtown area anyway.
Here's a bit of downtown Sydney:
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You can see that it is a somewhat grid shape, but not really. There are some slanted bits. Some cul-de-sacs and some other things that disrupt the grid. It's not really too much of a grid.

Although some other cities, especially in America, tend to be much more grid-like. Especially in the downtown areas.
Manhattan:
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Plus, that city would probably work really well and not clog up so much. With the whole thing being roundabouts.