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Once again we are back with yet another development diary for Cities: Skylines. This time we are going to get a glimpse of the public transport options in your future cities.

If you want to refresh your memory about the previous dev diaries, check here: http://forum.paradoxplaza.com/forum/showthread.php?802652-Cities-Skylines-dev-diary-archive

Working on public transport in Cities: Skylines we wanted to offer a variety of choices for the players to set up their public transport network while still keeping in mind that Cities: Skylines is first and foremost a city builder game rather than a transport simulator. Our goal was to implement the feature in so that it would be easy to use, following in suit with the rest of the features while still being robust enough to make it interesting and strategically sound. The fans of Cities in Motion games had always wanted to build rail networks and airports to control the intercity traffic but the scope of those games was always within the city limits. However, with Cities: Skylines' goods transport and citizens moving in and out of the city, we felt that it was a good time to bring in the intercity traffic possibilities to public transport.

Public transport types
Cities: Skylines features several modes of public transport. You can set up a bus network, dig metro tunnels, lay down tracks for passenger and cargo trains, build both passenger and cargo terminals for ships and build an airpot. Bus and metro network is for inner city transport while train network can service both inner city and intercity needs (both, passenger and cargo trains!). The harbors and the airport service intercity connections.

Bus transport
The bus transport is the first, low-cost choice for public transport. There are two structures required for it to work: the bus depot and bus stops. The bus depot works as the storage space for the buses in the city and when setting up new bus routes you can see the buses leaving the depot for their designated routes. Adjusting the budget for buses causes more (or less) buses to appear on the routes. One bus depot can service the whole city but a placing more than one in strategic places around the city can shorten the time when new buses reach their routes since they don't have to drive through the whole city to get there.

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The bus depot.

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A bus stop in the suburbs.

Metro
Metro is an efficient transport mode to move a lot of people fast. However, its downside is the high building cost since the player needs to build both the metro entrances (stations) as well as the underground tracks. Underground track building is done in a special view mode where the tracks and stations are highlighted. This mode also highlights the other public transport buildings, tracks and routes which makes planning of the network easier.

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A metro entrance near the center of the city.

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Inspecting the metro line in the special public transport info view mode.

Trains
Trains are divided into passenger and cargo trains. Both trains have their own terminals that the player can build in the city. The player can use the train network in two different ways:
1) If they only build the terminals and connect the train tracks to the outside connecting train tracks found on the map, the terminals will service intercity traffic, importing and exporting cargo and passengers (tourists).
2) The player is also able to use the train line tool to create train routes within the city limits i.e. the player is able to build inner city train lines servicing the different parts of the city.
Train tracks are cheaper to build compared to underground metro tracks but train tracks require room to be built hence they must be fitted within the city next to all the buildings and roads. However, the player can build elevated train tracks to navigate over some of the obstacles a city can present.

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The passenger train terminal. Tourists are boarding the train.

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Cargo train terminal located in an industrial area of the city.

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Cargo train has left the terminal and is heading outside of the city.

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Cities: Skylines features elevated train tracks as well.

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Railway bridge next to the highway.

Harbors
Harbors are divided into a passenger harbor and a cargo harbor. Both service intercity traffic, bringing in tourists and shipping goods to and from the city. Due to the huge capacity of the ships harbors are one of the largest entry points into the city by means of public transport.

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Passenger ship arriving to the passenger terminal.

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A Cargo ship and a cargo terminal.

Airport
Airport services mostly passengers and is the most expensive public transport investment. It brings in a lot of tourists and can really boost the economy. While the airport increases tourism into the city it also causes quite a lot of noise pollution which means that it is wise to build the airport far from residential zones.

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The airport.

- Henkka also known as an artist, designer and level designer at Colossal Order
 
The Metro entrance really doesn't bother me, seems roughly proportionate to me.

The entrance itself is fine, the unnecessary bluish tiles (what are they supposed to be anyway?) around it is something I've never seen before.:mellow:
 
+1 to the metro station needing to be smaller (can we place it on the side of the road like bus stops?) and airports/harbours being bigger. Especially for airports, it would be nice to have a few different size options ala SC4.

Is the LSD-Filter applied on these photos?

LOL I thought the same thing. Colours are very saturated. Even moreso than in CiM2, or even other screenshots of this game we've seen so far. Doesn't look bad... but not exactly realistic either.
 
Cool stuff :)


+1 for metro stations that take up no extra space but can be easily added to the sidewalks, perhaps plop them at an intersection or road with one stairway on each side connected below ground?

I also would love to see underground walkways and several exits on the same metro station ( even if you don't implement view of actual underground pedestrians ).


And it feels quite strange/wrong to see the A380 jumbo land in this minature airport with only 2 jetways. If you want it to be an endgame goal perhaps having one or two other smaller aircraft models and a bit bigger airport with more space and jetways would feel more natural.
 
+1 to the metro station needing to be smaller (can we place it on the side of the road like bus stops?) and airports/harbours being bigger. Especially for airports, it would be nice to have a few different size options ala SC4.



LOL I thought the same thing. Colours are very saturated. Even moreso than in CiM2, or even other screenshots of this game we've seen so far. Doesn't look bad... but not exactly realistic either.

What we see are just placeholders IMO.
 
I'll +1 the Metro, as well as less significantly the (air)port.
The graphics indeed seem overly colorful.

That aside, the game seems quite good.
 
Call me weird but there's to much bright orange, reds , greens and lots of bright colours in the game i hope they fix to make it a bit more realistic.
I don't know.. I honestly like it more than everything else we've seen. It kind of makes everything look cleaner (at least in my mind). Some things though, like the cargo ship, look a little plain. The model on it looks great, it just seems too flat or simplistic.
Maybe if the cars we're toned down in their color it'd look better? I really love how the buildings look in these screenshots, but the cars could be toned down a bit.
 
The entrance itself is fine, the unnecessary bluish tiles (what are they supposed to be anyway?) around it is something I've never seen before.:mellow:
Yeah, I was kinda expecting something more like this:
abbesses1.jpg

The blue tiles aren't really needed and it makes it take up space. I think it'd be better without the extra tiles and just have a simple entrance down to the station.
 
Looks cool. My qualms:

Metro entrances need to be much smaller.
Airports need to be much bigger. The proportions are off with the size of aircraft etc.
Will we be able to integrate metro/rail in to one station? So a metro network can be joined to an overground station like in most cities?
 
I hope we can get metro stations that are similar to the bus stops, ie they don't take up any room and are just on the side of the road. Otherwise, looks nice!
 
Really great work everybody! Really great to see so many options of transportation! For a 1.0 game, this is already amazing, would love to play this today.

Some questions and feedback:
- airport looks tiny related to plane, maybe you guys could use small planes and call it a regional airport for now? On 2.0 then you could add an international one for bigger planes.
- metro entrance as it's own tile, instead of on the street really is not great, but we will all survive this for now! Modders could always try to take this forward anyway
- any idea on traffic usage visualizations for each of these transport methods? I always loved seeing the routing view in SimCity to try to understand where people move from/to in the city, to try to improve traffic

Keep the amazing work going guys!
 
Agreed, the subway entrance which should be small is too big and air/seaports which should be big are too small. I really like the transport we have available, but it would be nice if the scale of what you build in the city is kept consistent.

I have to agree with this. Looking at CiM2 the subway entrance was much less imposing and I would have thought that this could be implemented?

Personally I think that the rest of what I see is going really well. I do agree that the screenshots look a little... bright? toytown? I am not sure; but at the same time this is still not a finished product yet so I am conscious that too many thoughts on aesthetics will introduce too much minutia at this stage.
 
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Great but some things could get better

First, I really do not like the bus model which is actually a coach and not a bus. Coaches are long distances and bus short distances... We need actual busses in adition to coaches

Metro station is too large. Agreed with what was said. In most cities, they are just stairs going down

Airport looks ridiculously countrysidish and needs more details in its looks to seem credible.

Bus depot is too cartoonish and proportions don't seem right

Other than that, it's great!

yeah, even painted red it still looks like a coach ..

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kinda like this :

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should be more like :

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or even better :

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Yeah, I was kinda expecting something more like this:
abbesses1.jpg

The blue tiles aren't really needed and it makes it take up space. I think it'd be better without the extra tiles and just have a simple entrance down to the station.

And that's a fancy one on a public plaza, most stations in paris looks like this (with a car for scale :p)

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