• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

CK2 Dev Diary #100 – Come Fight Me

Greetings!

Dev Diary #100, and we have a bunch of fun things to talk about!

DUELS
As we have mentioned before, duels have been reworked during this development cycle, along with some other systems that tie into it. First off, Personal Combat Ratings now more commonly range between something like 1-100, and traits and other modifiers have been rebalanced to accommodate for this system overhaul. Naturally, being sick or bedridden can drop that number down far below zero, and if you have been Severely Injured, you should probably rest up before you accept a new fight. There are also degrees of injury when you fight, so you don’t always end up losing limbs left and right… Instead, you might be allowed to walk away with a temporary modifier, such as a Swollen Ankle, or a Black Eye.


00_Winning and Losing.png


Our hope is that dueling another character will be something you remember. Of course, the result of a duel is determined by your Personal Combat Rating, but other factors, such as your current mood (is your character Stressed or Depressed?), or your personal relationship to your target (is this your rival, or someone you’re attracted to?) are also part of the evaluation. Players who enjoy intrigue will also find that it is not only pure Martial characters who can be successful in one-on-one combat. Be aware, however, that such attacks can be safeguarded against, depending on the Intrigue of your target, or if they have a sympathetic Spymaster who is more competent a schemer than you.

When it comes to the text, we have, in addition to triggered descriptions, used a lot of dynamically generated sentences. This in order to, among other things, highlight the terrain you’re fighting in, or making sure that, as you strike your enemy down, your equipped weapon can be referred to by name (and that it uses the correct type of attack when you do - eg: blunt weapons do not generally “cut/slice/slash” at the enemy).

Once these new and fanciful duels began to make it into the game, we quickly realized that we wanted them to occur in battles too. Bringing me to our next point: battle events.

01_Battle Events.png



BATTLE EVENTS
All the original vanilla events that fire from being in a battle (from the on_combat_pulse) have been replaced. Leading troops should be fun. And it should be varied, and not always end up with a hit on the head, leaving you Incapable for 40 years while your clueless regent runs amok at court. That does not mean we have removed risk from the equation, but one major change is that you should now have some choice in how you tackle events on the battlefield. If you want, you can accept certain injury, but quite often, if you’re feeling bold, you will be able to charge after the enemy commander, for a battlefield duel. Which events you end up getting is also going to vary, depending on how much soldier material you’re made of. Not all enemies are going to be climbing up the nearest tree when they see you, and if you don’t own any artifacts, you can’t throw them away to distract your greedy enemy… And only a cat owner can find their kitten curled up, hiding in their saddlebags.

03_Battle Events_various.png


As a liege, you will as usual be alerted to certain events on the battlefield, except you will now get a little bit more insight into how the character met their end:

04_Commanders Killed.png




SCARS AND TATTOOS
All of these events will be accompanied by several new portrait-related upgrades.

First of all, the Scarred trait and its visuals have been completely overhauled: the original Scarred trait is now only the first in a three-tiered system. Whenever a character is injured during a duel or battle, a hidden scar-variable will increase, which, past a certain threshold will allow them to proceed from Scarred, to Grievously Scarred and, finally, to Horrifically Scarred, with each trait granting different perks and different visuals.

Additionally, rather than having the portrait effect result in one scar, picked from a pool of three, we made it so that when a character receives their first scar, it is tied to one out of ten different scar types, determined by a random hidden trait, and it is along this hidden path that the scarring progresses. Each kind has its own evolution when moving to the next stage of scarring, making sure to significantly reduce the chance of two scarred characters sporting the same visual effect on their portrait.

BattleDD1 - Scars.jpg


Aside from this new system, in order to make portraits even more varied and dynamic, several new temporary (and permanent) visual effects have been added, including visuals for minor injuries, like a Black Eye or Concussion, but also Harelip (the trait), and freckles (from a hidden inheritable trait available to certain graphical cultures only). Some characters might even come with blood splatter on them, signalling a recent duel or battlefield event.

BattleDD2 - Blood etc.jpg


Finally, some Warrior Lodge Powers and religions now grant access to warpaint and tattoo effects. The main difference between the two in gameplay terms is that warpaint is temporary, while tattoos are permanent. While they come in different shapes and color, they are mainly tied to the religion (or Warrior Lodge) of the character.

BattleDD3 - TattoosWarpaint.jpg




To be clear: most of the new battle events are in in the free patch (along with battlefield duels), as old events have been removed. There is a batch of new ones that tie into the new Warrior Lodge society type and are thus Holy Fury exclusive, but the Personal Combat Rating rebalance (along with updates to old events that make use of any type of duel) is going to be available without the DLC. The decision to Duel a character when you right-click them will remain accessible via the Way of Life DLC, or through being a Warrior Lodge member, using Holy Fury.

All in all, we hope you will send your ruler into battle more often and that you will have more memorable encounters with your enemies when you do so. Here are some of our favorites:
05_Battle Duel alternative outcome.png

06_Battle Events.png

15_Battle Events_Lodge only.png

16_Battle Events_Lodge only.png



Thank you for reading. :)
 
  • 1Like
Reactions:
In the original CK leaders that didn't lead their troops were hit with negative events for being cowards. I think something similar should be in CK2 if it isn't already (I've. personally never seen an event like it). Your vassals should definitely think you're weak if you don't lead them into battle

I totally agree, but there should be an age limitation. Nobody should expect a 70 year old to lead armies. Except he is immortal.
 
I totally agree, but there should be an age limitation. Nobody should expect a 70 year old to lead armies. Except he is immortal.
I could see a balance to it. You might get some penalties for not personally leading armies, but who cares? By 70 years old, you're either a wise enough and respected enough ruler that it doesn't matter... or you're enough of an incompetent monarch that it's one negative modifier on a pile of other reasons for your vassals to think you're a tottering old fool.
 
In siege in 626 was similar - previously loyalists Slavs troops betrayed Avars and join to anti-avar rebelion because they saw "something unnormal" close wall of Constantinople. This is fact.
Nope. The fact is - Slavs betrayed them and claimed they did so because and-so-on. That's not the same, and we do have numerous situations of such claims being likely lies. So it being just a postfactum lie is a null hypothesis - and we need more than a postfactum source or two gaining obvious perks from the claim to disprove this hypothesis. So, basic methodology actually goes against you. That doesn't require accepting Fomenko's/Nosovsky's line or being ideological.
However, what is true for reality need not be true for CKII. If (and only if) the Supernatural Events rule is on it is plausible to have such things.
 
I totally agree, but there should be an age limitation. Nobody should expect a 70 year old to lead armies. Except he is immortal.

I agree. You would have to be either stupid, arrogant, or egotistical to be 70 years old and getting involved in things beyond your understanding, ability, or physical capability. You wouldn't ever see people in roles of leadership at that old of an age engaged in things they're clearly not capable of.
 
I agree. You would have to be either stupid, arrogant, or egotistical to be 70 years old and getting involved in things beyond your understanding, ability, or physical capability. You wouldn't ever see people in roles of leadership at that old of an age engaged in things they're clearly not capable of.
Doesn't mean that a penalty isn't unexpected. Our colonels and generals might be too old to lead from the front in any given engagement, but that doesn't stop the troops from grumbling about spoiled officers/politicians leading war from the desk.

I say it's fair to penalize for it. A beloved and respected ruler can take the hit and still be divine in everyone's eyes, whereas an incompetent ruler or a series of seniority pensioners will just be seen as even more useless for it. Sounds pretty realistic.
 
I won't have to create a new scares system then. I will need to find ways to integrate them alongside the duel experience thing in my own duel system. I wonder how black eyes and the other more bloody portraits are used. Traits like wounded?
 
Yeah but that's if you walk 24 hours a day, which I think isn't really possible

No, you need to work on your math skills. 50 km a day at 5 km/hr is only 10 hours/day, not 24.

To give some perspective on just how far people can travel on foot, there are a class of races that don't measure how fast you can travel a set amount of distance, but rather how much distance you can travel in a set amount of time. 6 hours is the shortest of these, the world record holder for 6 hours on a road surface is 92 km; for 24 hours it is 290 km. For woman the records are 83 and 260 km respectively.

The Rarámuri tribe in Central America run a traditional race of 200 miles (320 km) over 2 days as a uniquely regular sporting event (this is run on rough, rocky high elevation footpaths to boot).

The Roman army was supposed to march 20 miles (32 km) per day and 40 miles on a forced march. To illustrate just how doable this was (in the medieval time period), King Harold Godwinson marched his army 185 miles (or 298 km) in just four days to meet Harald Hardrada's army at Stamford bridge, which is 46 1/4 miles per day. And an individual or small party would travel at a much faster pace then a marching army, after all a traveler who is not exhausted at the end of the day is making poor time, but an exhausted army is a dead army.

And for those who think pregnant woman are too weak to lead armys' (responding to a different post), a 7 month pregnant woman ran a 24 hour race and made 90 miles. Also there were a few historical accounts of pregnant female military commanders; Phùng Thị Chính was so pregnant while leading the center of her Vietnamese army against the Chinese that allegedly she gave birth during the battle and continued to fight carrying her newborn in her off hand (this last part was probably mythilogical, but she was historical person who did lead her army while pregnant), While Empress Jingu of Japan gave birth to her son immediately after returning home from campaigning in Korea.
 
Last edited:
And for those who think pregnant woman are too weak to lead armys' (responding to a different post), a 7 month pregnant woman ran a 24 hour race and made 90 miles. Also there were a few historical accounts of pregnant female military commanders; Phùng Thị Chính was so pregnant while leading the center of her Vietnamese army against the Chinese that allegedly she gave birth during the battle and continued to fight carrying her newborn in her off hand (this last part was probably mythilogical, but she was historical person who did lead her army while pregnant), While Empress Jingu of Japan gave birth to her son immediately after returning home from campaigning in Korea.

From watching my pregnant wife, I suspect that pregnancy will have a significant malus to personal combat skill, but it won't be worse than being sick or severely injured.
 
A lot of posts removed. If you think something trollish, click report and move on. Do not engage in flamming as it will only lead to infractions
 
As for age, we have added static modifiers at age 50 (-15 Personal Combat Rating) and 70 (-35 Personal Combat Rating), with the idea that time generally takes its toll on even the hardiest of warriors. If skilled Duelists they might still put up a fight, mind you.
One thing you might consider is a linear decay of -1/year for over age 35 for non-immortals. Which is nearly the same effect for the ages you picked, but not weirdly discontinuous. There's not a big difference between 49 and 50 in real-world terms, and athletes indicate that some performance decay starts way earlier than 50 anyway.
 
I totally agree, but there should be an age limitation. Nobody should expect a 70 year old to lead armies. Except he is immortal.
A way around that is to allow sons of the ruler to take the rulers place. This is after all what was done in many cases historically.
 
Status
Not open for further replies.