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CK2 Dev Diary #102 - About that one dead religion...


Greetings.

Well, then... Holy Fury will make Hellenism playable.

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Now, now, let us be clear: there are not going to be any significant changes in the game’s history. Holy Fury will simply offer a couple of ways for a ruler to revive the religion when meeting some strict requirements.
This is no easy choice to make, of course, as doing so will likely make your character reviled by both vassals and neighbors alike and cause your realm to fall into a crippling civil war, but then again, if the cause is just...

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The first opportunity to restore Hellenism will come immediately after restoring the Roman Empire as a Greek or Italian ruler. Your character will receive an event shortly after becoming Emperor where he ponders about reintroducing the old state religion.
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Naturally, if you decide to do so, your Abrahamic vassals will assume that you have gone insane (which, I suppose, may very well be the case...) and likely band together in a large revolt to depose you. Be aware that defeat during this civil war could easily result in a game over: if your heir is also a pagan like you, the leader of the rebellious vassals will take over the entire Empire for himself and away from your heathen dynasty.
On the other hand, if you are successful, you will be able to remain in power and some of your less reluctant vassals might decide that embracing Hellenism is not such a ludicrous proposition after all.

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While not entirely connected to the Hellenic Restoration, I would also like to talk about a few other additions that have been slipped in the old Roman Empire revival event chain.
First of all, remember how the silly Pope tends to fill Rome with Church holdings, making the city not exactly palatable as a feudal capital? Well, worry no more! For now, after restoring the Empire (and provided that Rome has two or more temple holdings), your ruler will be given the chance to emulate Nero and clean up the place a bit. It might seriously hurt Catholic Moral Authority and the local peasants might get really upset about it, but, at the end of the day, aren’t those empty slots worth it?

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A second new little feature you might enjoy is the Roman Renaissance decision, which will become available after ruling the restored Empire for a few years, provided that you have moved the capital to Rome, belong to either Greek or Italian culture and are either Christian or Hellenic. This decision will allow your ruler to reintroduce Roman culture to the Empire. On a practical level, this will allow your realm to become more homogenous, as provinces and rulers belonging to any Latin culture will be very susceptible to switch to the new one and, if you are Hellenic, they will also have a chance to switch both culturally and religiously when embracing the new renaissance. On a roleplaying level, your characters will get swanky new togas to dress in.

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Now, let us go back to Hellenism proper. As I was saying before, there is a second way for a ruler to restore the dead religion, if conquering all of western Europe is too much of a hassle for you.
If you are a Christian, of either Greek or Italian culture, your capital is located in Southern Europe, you completely control one of the Hellenic Holy Sites (Thessalonika, Athens, Rome, Alexandria or Abydos), and you are interested in scholarly matters, or are insane, you will have access to a new decision: Delve into Classics.
If taken, this decision will allow a character to go through a short event chain during which you might become enamored enough with Hellenic mythology to decide to secretly convert to it and start your own Society of Hellenes. Whatever you wish to do after that in order to spread the religion will be up to you.

This is it for what concerns the means to resurrect Hellenism, but what about the religion itself?
You will be pleased to know that it is no longer an empty husk and has now actual flavor and mechanics to it.

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First of all, the religion is no longer pre-reformed: it can make use of the new Pagan Reformation feature just like any other form of paganism (and, as a small aside, you might be happy to know that reforming it as a Greek character will give all the gods their Greek names).
As for how the religion starts, Hellenism is now strictly monogamous (no concubinage), and does not have access to Pagan Subjugation. On the other hand, all Roman and Byzantine events previously restricted to Christians are now also available to Hellenic rulers (chariot races, Imperial Reconquests, etc.). Additionally, Hellenism starts having by default the effects of the Haruspicy and Astrology Doctrines, as well as having access to a new unique mechanic: temple dedication.

As a Hellenic ruler, you will be able to dedicate any temple holding within your realm to one of the twelve main deities of your pantheon. Doing so will give your ruler a temporary boost as well as activate a special building granting a permanent bonus to the holding’s province. These dedicated shrines are permanent, merely becoming inactive when under a ruler of a different religion. The kind of boost that they grant is naturally tied to the god they are being dedicated to.

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Finally, Hellenism has been given access to a few societies, though most of them, like the religion, will need to be recreated by a powerful ruler before becoming active.
Aside from having immediate access to Hermetics, Hellenics can now form the Stoics (a Monastic Order), the Bacchants (a Satanist society), and the Olympian Champions (a Warrior Lodge). Aside from their outlook, the Stoics and Bacchants work exactly as their Christian counterparts, with the one exception being that the Rank 4 County Conversion power of the Stoics will convert a province culturally rather than religiously.

Well then, this should cover most of it.


Note: As we are aware that the inclusion of the Hellenic religion might break immersion for some of our players, we have included a Game Rule to go with it. If the rule is turned off, it will disable the Delve into Classics decision and the Hellenic Revival event chain following the Roman Empire’s restoration, removing any chance of the religion reappearing in a regular game (though note that the religion might still spawn in Random World, depending on what settings you use when generating its history).
 
I feel he was more building a new thing with hellenism as a foundation, but with eastern, christian and mostly humanist things mixed in.
Not attempting to revive the actual hellenic faith of old in a way that modern history of classical world would recognise like this is?

The Hellenism of Pletho was not too substantially different from the Hellenism of the late pagan period, actually. He most certainly did advocate for dodecatheism as well. A lot of the things you might see in Pletho's work, such as Eastern influences, humanism, and Platonic philosophy (which, I believe, is what you identify as Christian influence) was already present by the time the empire started becoming Christian. Neoplatonists were actually more-or-less the vanguard of paganism in its death throes.
 
I dont want to nag but can we see the Olympian Champions society armour and maybe the cultural Roman armour for when your leading troops? I just love armour...

EDIT: Also does Hellenism have unique coat of arms?
 
I considered doing it, but there was no time for it, unfortunately. You can create a Hellenic Holy Order and the Hellenic Warrior Lodge though.
Darn, I was looking forward to being stabbed in the back every other Emperor.

Would it be possible to get a list of the 12 Olympians as per CK2? Who they are tends to vary a bit.
 
I knew it, soon or later it would have been added to the game. Thank you kindly, Paradox.
 
Considering how the classical Emperors would adopt and appoint their heirs, could Hellenism or the Roman culture get a Buddist-style appointment succession form? Being able to adopt other characters would also be nice, but probably much harder to implement.
 
This content is great and all. But, It would have been sooo much funnier if you added this without telling anyone. And on release day or sometime after, someone stumbled onto this accidentaly and then the Paradoxian part of internet would have gone mad with excitement and surprise.

Paradox expansions should definitively have 1 piece of content each, which is secret until release.
 
So happy ya'll finally added this! It wasn't the longest Roman religion, but it was definitely the most important or top three at the very least. The Hellenic influence in Roman culture can't be understated either. Gotta reiterate the earlier question that was asked, though; Hellenism in Rule Designer?
 
Considering how the classical Emperors would adopt and appoint their heirs, could Hellenism or the Roman culture get a Buddist-style appointment succession form? Being able to adopt other characters would also be nice, but probably much harder to implement.
If this pagan doctrine is indeed the Hellenic one:
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Considering how the classical Emperors would adopt and appoint their heirs, could Hellenism or the Roman culture get a Buddist-style appointment succession form? Being able to adopt other characters would also be nice, but probably much harder to implement.

Does Hellenism get its own unique doctrine when reforming like the other pagans as well?
I would assume, given the timing of Snow Crystal revealing it, that the "Civilized" Doctrine is the unique Hellenic one. It allows heir designation and no penalties for standing armies.

Edit: Someone beat me to it :p