• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Hello, everyone.


It seems we’re getting really close to release... So, rather than focusing on a specific mechanic, today we will cover some of the new flavor that has been added with the next update.

Pregnancy Flavor

First of all, let us talk about pregnancy. The free patch coming with Holy Fury will change a few things about how women can incur in complications during pregnancies. Rather than having a random chance to die in childbirth without any warning, female rulers will have access to a more interactive event chain, offering a more natural escalation, as well as various options to facilitate their labor if things are taking a turn for the worse.

20180824084710_1.jpg

20180824084806_1.jpg


Additionally, several flavor events regarding pregnancy in general have been added to the game, allowing players to have a greater control over the circumstances and conditions of their children’s birth, as well as providing new roleplaying opportunities for your ruler’s spouse and relatives.

20180824085041_1.jpg


Seclusion, festivals, vows to the Holy Virgin and much more are included in this large new package of flavor, yet most of these events can be toned down or disabled entirely through a new game rule, if you so desire.


Child Baptism

20180824085255_1.jpg


Additionally, Christian Kings and Emperors will now have access to a new decision when giving birth to a new little heir: that is, to organize a special baptism for their child, allowing a powerful Prince-Bishop in their realm to officiate the ceremony, or, if they are willing to pay the price for it, their religious head itself.

Receiving a special baptism will give your child an increase in monthly Piety and a considerable opinion boost towards the priest picked for the ceremony as well as the godfather that you assigned to him from a small selection of vassals and relatives.

Of course, if you belong to a certain secret society, you might prefer to give your child an entirely different type of baptism...

20180824085327_1.jpg


Great Tribal Pillars and Tribal Festivals

Let us say that you are trying to Reform your Pagan religion, but wish to take a more peaceful approach to increase the Moral Authority of your religion, one that does not require you to repeatedly loot those poor Catholic churches...

Well, Holy Fury offers you two new options to do so.

20180824085749_1.jpg


A Great Tribal Pillar is a special building that you can create by targeted decision in your capital, provided that you are an independent unreformed tribal pagan ruler of Duke-tier or above. The Great Pillar will increase your religion’s Moral Authority and provide some special bonuses to your capital province based on the religion you belong to.

Since a Great Pillar can only be created if no other such construction exists within your realm and only by an independent ruler, it might incentivize to keep a number of independent pagan realms around (or to de-vassalize them), so that the construction of more Pillars will result in an overall higher Moral Authority.

Be careful though, because enemy troops that siege or raid a province hosting a Great Pillar will be able to destroy it, if they so choose. If this happens, not only will you lose Moral Authority, but all the pagans in your realm will receive a temporary malus on troop morale.

Additionally, if an infidel ruler conquers a province that holds a Great Pillar, he will be able to simply burn it down by decision.

20180824085919_1.jpg


Irminsul has been turned into a special Great Tribal Pillar, available on the Charlemagne start, that can be destroyed during the Saxon War event chain.


Additionally, Great Tribal Festivals are a special feast event available to any independent Tribal ruler of Duke-tier or above (Pagan or otherwise). They yield some unique flavor of their own, including various competitions amongst the guests, events for children and Warrior Lodge members. At the end of the festival, if the ruler is unreformed Pagan, the final ceremony event will give a temporary Moral Authority boost, otherwise it will result in a scaled Piety gain.

Doctrine Flavor

Finally, while the mechanics around Pagan Reformation have already been thoroughly explained in a previous Dev Diary, we thought it might be best to take some time and go in greater detail to explain some of the more peculiar and event-heavy Doctrines that are being added with Holy Fury.

Astrology

20180824090136_1.jpg


As already revealed in the previous Dev Diary, this Doctrine allows access to the Hermetics. Additionally, once this Doctrine has been adopted, characters will be born with their appropriate Zodiac sign, depending on their birthdate. Each Zodiac trait grants different boosts and debuffs and people of certain signs will have higher or lower opinion of people of other signs, depending on their compatibility.

Finally, when Astrology is mixed with Haruspicy, your religious head (or Chaplain if missing), will occasionally read the future in the stars, providing a positive or negative response to all the rulers of the faith that will result in different province modifiers.

Haruspicy

20180824090450_1.jpg


Whenever engaging in a war, rulers with the Haruspicy Doctrine will be able to sacrifice an animal to divine the future before going to battle.

Making a larger (and more expensive) offering, as well as being pious and having a high learning Chaplain will increase the chances of the divination yielding a positive response. Once the divination has been completed, your ruler will receive a permanent boost or malus to troop morale that will remain active until wartime is over.


Bloodthirsty Gods

20180824090630_1.jpg


Rulers of this Doctrine can sacrifice captured infidels to gain Piety. Additionally, sacrificing enough people to the gods will result in your ruler unlocking special traits and actions. Much like a raiding Norse can eventually become a Viking and work his way to the Sea-King status, a devoted bloodthirsty ruler can attempt to become Haemophiliac and work his way to the title of Haemoarch. Becoming Haemophiliac will unlock the Blood Tournament decision, a feast event during which ruler and vassals can pick one of their prisoners or commanders to fight to the death, until only a champion survives. Becoming Haemophant will unlock the Mass Sacrifice decision, which allows a ruler to immolate part of his own population (gaining bad province modifiers) in order to temporarily increase the morale of his armies. Finally, an Haemoarch ruler gains access to the Flower War casus belli, allowing him to gain piety and cripple the target realm’s provinces upon victory. And if you want to go even beyond that, there might be a special Bloodline waiting for you...

Piracy

20180824090839_1.jpg


Not a Doctrine per se, but a special synergy obtainable when mixing Seafaring and Daring together, it will allow to characters of your religion to gain the Pirate/Ravager/Sea-King traits when raiding, much like the Norse do. Additionally, both Vikings and Pirates have been given several new raiding-based events to make your exploits across the seas a bit more entertaining, as well as a special Bloodline to unlock if you are a particularly dedicated pillager.
 
(in reply to the option to undergo an abortion) I can in no way envisage this opening a can of worms. :p

Maybe it's just me but that really is an interesting choice of words ! :eek:


Sorry for being repetitive, @Silfae :

What will happen with Great Pillar if ruler of province go feudal without changing religion? Would it be just destroyed, stay until captured by infidels or what?
And what is "Wall and Ditch" building requiring Piety to build, in Tribal holding interface?

I would actually prefer it if all of these items stayed in place no matter what and only gave their bonuses (boni ?) if the right religion/culture/government type was ruling the area. I reckon it would be way cool if I managed to say restore the Norse religion to northern Sweden in 1200 and suddenly all those old Runestones suddenly became useful again. The same would apply of course to standing stones, prayer circles, ziggurats, pyramids etc.

Hey - new mod idea ! Seed the map with dozens of ancient monuments (province and or holding modifiers), then try to restore the religion to get all the old benefits back and restore long hidden events and decisions. This would work especially well with fantasy elements enabled - restore Druidism and then use Stonehenge as a time portal or gate to anywhere on the map !


Maybe instead of using the Greek word for blood as the prefix, it could use the Latin word "sanguis".

Therefore Sanguiphiliac, Sanguiphant, Sanguiarch.

Or perhaps better: sanguinary, sanguiphiliac, sanguiarch.

You made me hungry, I'm going to go make myself a sanguiarch. :p


Those pillars seem just a little expensive if you're supposed to be able to build them without raiding.

350 gold is a lot for a tribal character who doesn't go burn churches abroad, especially if they can get destroyed by a siege.

a) Convert to Christian but stay Tribal
b) Borrow 300 gold from Jews
c) Convert back to pagan
d) Build mighty pillar with Jewish money
e) Become centre of pagan AND Jewish pilgrimage ! :D
 
Why City and Feudal vassals which follow religion with 'Bloodthirsty Gods' would be upset by sacrifice performed by ruler to the same bloodthirsty gods they believe in? It makes no sense for me since religion defines what's good and what's wrong and ruler is doing a good thing according to that religion, I think penalty should be for vassals of other religions, even if their religion also has bloodthirsty gods (they could think it's OK to sacrifice people for Odin but not OK for Aztec gods)

This !

I am no expert in blood cults but I imagine that there would be all sorts of rules involved, not just "grab someone off the street and start cutting". All sacrifices would presumably have to be fit and healthy (why would a god look favorably on a sacrificed cripple or inbred?) and would presumably be someone that the broader community deemed to be undesirably or conversely highly desirable, thus prisoners of war and or youthful virgins. Sacrificing your people's enemies to the gods is one thing, but when they sacrifice your people to THEIR gods - well that's just blasphemy !

I would also imagine that city dwellers would bastardize the whole process in the name of cleanliness and convenience, like the Christians using holy wafers and wine rather than meat and blood. If the religion was built around sacrificing animals and or humans literally and not just figuratively then I could still see city dwellers and others using some form of "civilized" alternatives such as wringing the neck of a chicken, drinking fresh bottled or 'tapped from a vein' blood and so on rather than cutting a whole ox in two every Sunday.

I reckon if the Aztecs had survived until the present time it would be great to see what it had turned into !
 
I'm a bit surprised no one pointed this out.

The new art (banquet with craving wife) is awesome. The light, the figures of the composition, the careful choice of ambiguous elements as to allow the picture to work across more cultures. The choice of the figures in the dark is perfect as are some of the postures. Whoever has done this, i believe, has a solid artistic preparation not just talent.:)

WHIP THEM PARADOX!
Lock them under house arrest until they make more. Because I (the ultimate player) need to be artistically satiated.:mad:

Ps. If when imprisoned they choose the seduction focus and get out... I'll start a flower war in Sweden.:p
 
Okay I obviously missed something somewhere - what the hell is a 'flower war' ?

In a Mesoamerican context, a planned battle intended to settle disputes on a perfectly fair playing field, with exact numbers of soldiers, the location, and the date/time planned beforehand. The point of the battle was not to kill, but to capture as many soldiers as possible. To minimize impact, and to make it fair if a large power is fighting a smaller power, armies usually were only the size of a few hundred. Captured soldiers would usually be sacrificed afterwards, but the limited engagement would avoid crippling the losing side.

It was also done internationally, say between the Aztecs and Tlaxcala, as a means of ritual combat. Where Plains tribes might run ahead and try to touch their enemies, whereas Vikings may cheer in spear lines as their champions duel between them, the Mesoamericans did Flower Wars. It fueled their warrior cultures, bred experience into fighters and commanders, and provided a steady source of prisoners to be sacrificed or enslaved when there was not enough supply to meet the demand.

The Flower War CB presumably follows similar, if less organized, rules. I'd guess, based on the Mesoamerican practice, that it can be done to neighboring realms, is determined primarily by battles instead of sieges, and enforcing demands probably gains the victor a large host of prisoners.
 
The Flower War CB presumably follows similar, if less organized, rules. I'd guess, based on the Mesoamerican practice, that it can be done to neighboring realms, is determined primarily by battles instead of sieges, and enforcing demands probably gains the victor a large host of prisoners.
I swear I saw Silfae mention that it depopulates provinces, giving a malus to levy size and reinforcement rate and provides a bunch of prisoners.
 
As the sacrificer trait series (and I agree, using the name of a hereditary condition for a "I kill lots of people" trait is... less than well thought out) was compared to the viking/pirate trait series, and the former get new decisions and cbs as they advance, does that mean vikings get new options as well?
 
I honestly hadn't expected these last few dev diaries to present even more additions to the game. This is crazy! I love you!

Edit: Yeah the hemophiliac thing ought to change, it's just not the proper use of the word.