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Hello, everyone.


It seems we’re getting really close to release... So, rather than focusing on a specific mechanic, today we will cover some of the new flavor that has been added with the next update.

Pregnancy Flavor

First of all, let us talk about pregnancy. The free patch coming with Holy Fury will change a few things about how women can incur in complications during pregnancies. Rather than having a random chance to die in childbirth without any warning, female rulers will have access to a more interactive event chain, offering a more natural escalation, as well as various options to facilitate their labor if things are taking a turn for the worse.

20180824084710_1.jpg

20180824084806_1.jpg


Additionally, several flavor events regarding pregnancy in general have been added to the game, allowing players to have a greater control over the circumstances and conditions of their children’s birth, as well as providing new roleplaying opportunities for your ruler’s spouse and relatives.

20180824085041_1.jpg


Seclusion, festivals, vows to the Holy Virgin and much more are included in this large new package of flavor, yet most of these events can be toned down or disabled entirely through a new game rule, if you so desire.


Child Baptism

20180824085255_1.jpg


Additionally, Christian Kings and Emperors will now have access to a new decision when giving birth to a new little heir: that is, to organize a special baptism for their child, allowing a powerful Prince-Bishop in their realm to officiate the ceremony, or, if they are willing to pay the price for it, their religious head itself.

Receiving a special baptism will give your child an increase in monthly Piety and a considerable opinion boost towards the priest picked for the ceremony as well as the godfather that you assigned to him from a small selection of vassals and relatives.

Of course, if you belong to a certain secret society, you might prefer to give your child an entirely different type of baptism...

20180824085327_1.jpg


Great Tribal Pillars and Tribal Festivals

Let us say that you are trying to Reform your Pagan religion, but wish to take a more peaceful approach to increase the Moral Authority of your religion, one that does not require you to repeatedly loot those poor Catholic churches...

Well, Holy Fury offers you two new options to do so.

20180824085749_1.jpg


A Great Tribal Pillar is a special building that you can create by targeted decision in your capital, provided that you are an independent unreformed tribal pagan ruler of Duke-tier or above. The Great Pillar will increase your religion’s Moral Authority and provide some special bonuses to your capital province based on the religion you belong to.

Since a Great Pillar can only be created if no other such construction exists within your realm and only by an independent ruler, it might incentivize to keep a number of independent pagan realms around (or to de-vassalize them), so that the construction of more Pillars will result in an overall higher Moral Authority.

Be careful though, because enemy troops that siege or raid a province hosting a Great Pillar will be able to destroy it, if they so choose. If this happens, not only will you lose Moral Authority, but all the pagans in your realm will receive a temporary malus on troop morale.

Additionally, if an infidel ruler conquers a province that holds a Great Pillar, he will be able to simply burn it down by decision.

20180824085919_1.jpg


Irminsul has been turned into a special Great Tribal Pillar, available on the Charlemagne start, that can be destroyed during the Saxon War event chain.


Additionally, Great Tribal Festivals are a special feast event available to any independent Tribal ruler of Duke-tier or above (Pagan or otherwise). They yield some unique flavor of their own, including various competitions amongst the guests, events for children and Warrior Lodge members. At the end of the festival, if the ruler is unreformed Pagan, the final ceremony event will give a temporary Moral Authority boost, otherwise it will result in a scaled Piety gain.

Doctrine Flavor

Finally, while the mechanics around Pagan Reformation have already been thoroughly explained in a previous Dev Diary, we thought it might be best to take some time and go in greater detail to explain some of the more peculiar and event-heavy Doctrines that are being added with Holy Fury.

Astrology

20180824090136_1.jpg


As already revealed in the previous Dev Diary, this Doctrine allows access to the Hermetics. Additionally, once this Doctrine has been adopted, characters will be born with their appropriate Zodiac sign, depending on their birthdate. Each Zodiac trait grants different boosts and debuffs and people of certain signs will have higher or lower opinion of people of other signs, depending on their compatibility.

Finally, when Astrology is mixed with Haruspicy, your religious head (or Chaplain if missing), will occasionally read the future in the stars, providing a positive or negative response to all the rulers of the faith that will result in different province modifiers.

Haruspicy

20180824090450_1.jpg


Whenever engaging in a war, rulers with the Haruspicy Doctrine will be able to sacrifice an animal to divine the future before going to battle.

Making a larger (and more expensive) offering, as well as being pious and having a high learning Chaplain will increase the chances of the divination yielding a positive response. Once the divination has been completed, your ruler will receive a permanent boost or malus to troop morale that will remain active until wartime is over.


Bloodthirsty Gods

20180824090630_1.jpg


Rulers of this Doctrine can sacrifice captured infidels to gain Piety. Additionally, sacrificing enough people to the gods will result in your ruler unlocking special traits and actions. Much like a raiding Norse can eventually become a Viking and work his way to the Sea-King status, a devoted bloodthirsty ruler can attempt to become Haemophiliac and work his way to the title of Haemoarch. Becoming Haemophiliac will unlock the Blood Tournament decision, a feast event during which ruler and vassals can pick one of their prisoners or commanders to fight to the death, until only a champion survives. Becoming Haemophant will unlock the Mass Sacrifice decision, which allows a ruler to immolate part of his own population (gaining bad province modifiers) in order to temporarily increase the morale of his armies. Finally, an Haemoarch ruler gains access to the Flower War casus belli, allowing him to gain piety and cripple the target realm’s provinces upon victory. And if you want to go even beyond that, there might be a special Bloodline waiting for you...

Piracy

20180824090839_1.jpg


Not a Doctrine per se, but a special synergy obtainable when mixing Seafaring and Daring together, it will allow to characters of your religion to gain the Pirate/Ravager/Sea-King traits when raiding, much like the Norse do. Additionally, both Vikings and Pirates have been given several new raiding-based events to make your exploits across the seas a bit more entertaining, as well as a special Bloodline to unlock if you are a particularly dedicated pillager.
 
Yar har fiddle dee dee being a pirate is alright with me! Now I can finally be a Pirate in CK2, life is good. What religions/ parts of the map do you think will be good for piracy?
Maghreb. Become a Reformed African pirate king.
 
First of all, let us talk about pregnancy. The free patch coming with Holy Fury will change a few things about how women can incur in complications during pregnancies. Rather than having a random chance to die in childbirth without any warning, female rulers will have access to a more interactive event chain, offering a more natural escalation, as well as various options to facilitate their labor if things are taking a turn for the worse.
- so will pregnancy be finally considered an injury for the purpose of duel and command eligibility?

Finally, when Astrology is mixed with Haruspicy, your religious head (or Chaplain if missing), will occasionally read the future in the stars, providing a positive or negative response to all the rulers of the faith that will result in different province modifiers.
- what will happen if you are religion head? Will you personally make omens or it will be your chaplain?

Not a Doctrine per se, but a special synergy obtainable when mixing Seafaring and Daring together, it will allow to characters of your religion to gain the Pirate/Ravager/Sea-King traits when raiding, much like the Norse do.
- will it work with Aztec Invader doctrine and Slavic Children of Perun? Or it is Sons of Ragnarok/Seabound+Daring exclusive?

Bloodthirsty Gods
- will Bloodthirsty Gods look favorably on cannibals?:rolleyes:
 
I'm not agree with a thought that naming such a trait "haemophilliac" is offensive or something, but I support a man who declare something offend him, until he isn't toxically demanding everything to be changed in his favor.

Then why declare in the first place? In a game of incest, kinslaying, genocide of cultures, mutilation, rape/harem and now abortion. The number of people that could potentially get offended is endless.

Strangely I'd be more sympathetic if he wanted to have it changed by the devs. Because that would be a valid request... this way, I really fail to see the point.
 
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I think the question was, is the decision/event enabled for same religion attackers, or is this a bypass to get multiple pillars? It reads in the diary as though all attackers can do that, but it seems weird that you would have the option to damage your own religion. Or at least you shouldn't suffer any penalties for consolidating them if it's just a game restriction but you are the same religion.
Ah, yes, in order to destroy a great pillar you must be either not a Pagan or a Reformed Pagan and not belong to the religion that built the Pillar (so, if you are Unreformed Baltic, you cannot destroy a Norse Pillar, even though you do not gain any bonus from it, but you are able to once you reform, or if you are a Christian or Muslim; if you are a Reformed Norse you cannot get rid of a Norse Pillar).
- so will pregnancy be finally considered an injury for the purpose of duel and command eligibility?
Not the pregnancy itself, but the complications yes.
- what will happen if you are religion head? Will you personally make omens or it will be your chaplain?
You personally read the omens; depending on the circumstances, you can decide to either reinterpret or ignore a bad omen, though ignoring bad omens too often might not please the gods in the long run...
- will it work with Aztec Invader doctrine and Slavic Children of Perun? Or it is Sons of Ragnarok/Seabound+Daring exclusive?
Only Sons of Ragnarok.
 
- will Bloodthirsty Gods look favorably on cannibals?:rolleyes:
It only now occurred to me, but Aztecs should not have a relations penalty with Cannibals.
 
Do Germanics lose the ability to launch prepared invasions, navigate major rivers, etc if they reform without picking the appropriate doctrines?

It wouldn’t make much sense if they just abandoned those upon reforming while other religions can obtain them specifically as a result of reformation.

Wathever makes sense is only up to the reformer. If you think germanics should keep on raiding then feel free to tell them that they should do so.

What happens right now is that religions keep some of their minor features, like germanic will keep their runestones, and on top of that have access to an unique, stronger in my mind doctrine to represent what the unreformed religion stands for which will be the must pick if you want to stay close to the idea of the religion, and picking the rest is fair deal. But of course if you want to take an unlikely path to reformation, the game lets you do this. Somehow, it's pretty much the whole point in reformation, to customize the religion.
 
Why City and Feudal vassals which follow religion with 'Bloodthirsty Gods' would be upset by sacrifice performed by ruler to the same bloodthirsty gods they believe in? It makes no sense for me since religion defines what's good and what's wrong and ruler is doing a good thing according to that religion, I think penalty should be for vassals of other religions, even if their religion also has bloodthirsty gods (they could think it's OK to sacrifice people for Odin but not OK for Aztec gods)
 
Hello, everyone.


It seems we’re getting really close to release... So, rather than focusing on a specific mechanic, today we will cover some of the new flavor that has been added with the next update.

Pregnancy Flavor

First of all, let us talk about pregnancy. The free patch coming with Holy Fury will change a few things about how women can incur in complications during pregnancies. Rather than having a random chance to die in childbirth without any warning, female rulers will have access to a more interactive event chain, offering a more natural escalation, as well as various options to facilitate their labor if things are taking a turn for the worse.

View attachment 414715
View attachment 414716

Additionally, several flavor events regarding pregnancy in general have been added to the game, allowing players to have a greater control over the circumstances and conditions of their children’s birth, as well as providing new roleplaying opportunities for your ruler’s spouse and relatives.

View attachment 414717

Seclusion, festivals, vows to the Holy Virgin and much more are included in this large new package of flavor, yet most of these events can be toned down or disabled entirely through a new game rule, if you so desire.


Child Baptism

View attachment 414718

Additionally, Christian Kings and Emperors will now have access to a new decision when giving birth to a new little heir: that is, to organize a special baptism for their child, allowing a powerful Prince-Bishop in their realm to officiate the ceremony, or, if they are willing to pay the price for it, their religious head itself.

Receiving a special baptism will give your child an increase in monthly Piety and a considerable opinion boost towards the priest picked for the ceremony as well as the godfather that you assigned to him from a small selection of vassals and relatives.

Of course, if you belong to a certain secret society, you might prefer to give your child an entirely different type of baptism...

View attachment 414719

Great Tribal Pillars and Tribal Festivals

Let us say that you are trying to Reform your Pagan religion, but wish to take a more peaceful approach to increase the Moral Authority of your religion, one that does not require you to repeatedly loot those poor Catholic churches...

Well, Holy Fury offers you two new options to do so.

View attachment 414720

A Great Tribal Pillar is a special building that you can create by targeted decision in your capital, provided that you are an independent unreformed tribal pagan ruler of Duke-tier or above. The Great Pillar will increase your religion’s Moral Authority and provide some special bonuses to your capital province based on the religion you belong to.

Since a Great Pillar can only be created if no other such construction exists within your realm and only by an independent ruler, it might incentivize to keep a number of independent pagan realms around (or to de-vassalize them), so that the construction of more Pillars will result in an overall higher Moral Authority.

Be careful though, because enemy troops that siege or raid a province hosting a Great Pillar will be able to destroy it, if they so choose. If this happens, not only will you lose Moral Authority, but all the pagans in your realm will receive a temporary malus on troop morale.

Additionally, if an infidel ruler conquers a province that holds a Great Pillar, he will be able to simply burn it down by decision.

View attachment 414721

Irminsul has been turned into a special Great Tribal Pillar, available on the Charlemagne start, that can be destroyed during the Saxon War event chain.


Additionally, Great Tribal Festivals are a special feast event available to any independent Tribal ruler of Duke-tier or above (Pagan or otherwise). They yield some unique flavor of their own, including various competitions amongst the guests, events for children and Warrior Lodge members. At the end of the festival, if the ruler is unreformed Pagan, the final ceremony event will give a temporary Moral Authority boost, otherwise it will result in a scaled Piety gain.

Doctrine Flavor

Finally, while the mechanics around Pagan Reformation have already been thoroughly explained in a previous Dev Diary, we thought it might be best to take some time and go in greater detail to explain some of the more peculiar and event-heavy Doctrines that are being added with Holy Fury.

Astrology

View attachment 414722

As already revealed in the previous Dev Diary, this Doctrine allows access to the Hermetics. Additionally, once this Doctrine has been adopted, characters will be born with their appropriate Zodiac sign, depending on their birthdate. Each Zodiac trait grants different boosts and debuffs and people of certain signs will have higher or lower opinion of people of other signs, depending on their compatibility.

Finally, when Astrology is mixed with Haruspicy, your religious head (or Chaplain if missing), will occasionally read the future in the stars, providing a positive or negative response to all the rulers of the faith that will result in different province modifiers.

Haruspicy

View attachment 414723

Whenever engaging in a war, rulers with the Haruspicy Doctrine will be able to sacrifice an animal to divine the future before going to battle.

Making a larger (and more expensive) offering, as well as being pious and having a high learning Chaplain will increase the chances of the divination yielding a positive response. Once the divination has been completed, your ruler will receive a permanent boost or malus to troop morale that will remain active until wartime is over.


Bloodthirsty Gods

View attachment 414724

Rulers of this Doctrine can sacrifice captured infidels to gain Piety. Additionally, sacrificing enough people to the gods will result in your ruler unlocking special traits and actions. Much like a raiding Norse can eventually become a Viking and work his way to the Sea-King status, a devoted bloodthirsty ruler can attempt to become Haemophiliac and work his way to the title of Haemoarch. Becoming Haemophiliac will unlock the Blood Tournament decision, a feast event during which ruler and vassals can pick one of their prisoners or commanders to fight to the death, until only a champion survives. Becoming Haemophant will unlock the Mass Sacrifice decision, which allows a ruler to immolate part of his own population (gaining bad province modifiers) in order to temporarily increase the morale of his armies. Finally, an Haemoarch ruler gains access to the Flower War casus belli, allowing him to gain piety and cripple the target realm’s provinces upon victory. And if you want to go even beyond that, there might be a special Bloodline waiting for you...

Piracy

View attachment 414725

Not a Doctrine per se, but a special synergy obtainable when mixing Seafaring and Daring together, it will allow to characters of your religion to gain the Pirate/Ravager/Sea-King traits when raiding, much like the Norse do. Additionally, both Vikings and Pirates have been given several new raiding-based events to make your exploits across the seas a bit more entertaining, as well as a special Bloodline to unlock if you are a particularly dedicated pillager.

If you want to add a bit more flavour for Irish tribal festivals, there was speciific names on each, depending on which province they were in:

Leinster's festival was the Oenach Carmainn or Fair of Carmann.
Munster's was the Oenach Caisil, or Fair of Caisil/Cashel
Connacht's was Oenach Cruachan, or Fair of Cruacha/Rathcroghan
Ulster's was Oenach Macha, or Fair of Macha (i.e. Ard Mhacha/Armagh, or Eamhain Mhacha/Navan fort).
Meath's was the Oenach Uisnigh, or Fair of Uisneach.
The fair that the High King was obliged to hold to demonstrate his authority was the Oenach Tailteann or Fair of Tailtiu/Telltown.

It would be nice if pretenders or unruly vassals could challenge your authority at these festivals.
 
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I really aspect that they converter chance they way that It converts religion after this DLC. I would find pretty cool, If my reformed norse with bloodthirsty gods had the Doom mechanic of the Nahuatl and had different bonus for which doctrine. For the unreformed religion with could be the normal religion instad of the animist. Anyway, I looking forward to play this DLC, definitely appear to be be neste DLC you made so far.
P.S.: Sorry, for any bad english. It isn't my First language
 
Additionally, Christian Kings and Emperors will now have access to a new decision when giving birth to a new little heir: that is, to organize a special baptism for their child, allowing a powerful Prince-Bishop in their realm to officiate the ceremony, or, if they are willing to pay the price for it, their religious head itself.

57.jpg
 
Only Sons of Ragnarok.
- oh darn it:( Here goes my idea of viking Slavs. Just to further clarify it will Invader ( or Children of Perun ) count as Seabound substitute if pared with Daring or it is Seabound exclusive combo? Or will Invader count as Bloodthirsty Gods substitute for the purpose of gaining synergy with Haruspicy?
Hope dies last!:p
 
Love it. A few questions tough.

1) Can only landed femal rulers have this decision? Or can I get them for my unlanded wife as well? Also if my wide is landed do I as her husband have a saying in her behavior?

2) can only kids get babtism events? What about grown up pagans converting to christian religions?

3) Can you chose a Godfather? Widukinds godfather way his nemesis Charlemagne. Would be nice to get something like that. With a relationship bonus and maybe some flavor events.
 
Will there be a fix to the bug that makes all children of a couple born on the same day of the month (March 7, Sept 7, etc.)?

Adultery should be a little harder to figure out...
 
If a ruler with a different (reformed) religion conquers pagan lands where there is a pillar and destroys the pillar, does he get negative modifiers in the provinces of the pillar's religion within his realm? Things such as increased revolt risk, tax/levies malus due to the population not being as subservient as they should...