• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

CK2 Dev Diary #111 - Until Next Year

Hello all,

It has been a wonderful year for CK2, and I hope you all agree. A lot of work was put into Holy Fury which from the reception seems to be time well spent. We are not quite ready to talk about the next year but when we are you will be the first to know. We will now present something with no further comment.

_Drlv9upuYKeF0uTKeYgOCReABiCGVzWWvS09apSEjRq-tIA34Wn0dmfd2YeBx3733ArT5YDNjeRYsjZ1jSzGhbaFITWGtH5FuD7ldG0NAfEdu4upFK-TUOQFmNFm-5u2tZId1TO



Happy holidays, we hope you have a great winter break and we will be back next year.


The CK2 Team
 
It's not Biblical...but I'm pretty sure Ishtar/Inanna in Babylonia/Sumerian mythology was both the Morning and Evening star in her double role as goddess of love and war.
And it seems that references to the morning and evening star in the same sentence would have been pretty common in ages when people still sailed or measured time by the stars.

What's most likely the case is that using the "Morning and Evening Star" to refer to the Egyptian Pharaoh is an invention of the movie.

My point being that the phrase started popping up on the internet recently in reference to Prince of Egypt, not that the movie necessarily invented the phrase in the first place.
 
My point being that the phrase started popping up on the internet recently in reference to Prince of Egypt, not that the movie necessarily invented the phrase in the first place.

neutrondecay more or less did though.

edit after rereading your post: though your post did too.
Maybe not intended, but it did. :p
Merry christmas or happy whatever. Cheers
 
Last edited:
Hello all,

It has been a wonderful year for CK2, and I hope you all agree. A lot of work was put into Holy Fury which from the reception seems to be time well spent. We are not quite ready to talk about the next year but when we are you will be the first to know. We will now present something with no further comment.

_Drlv9upuYKeF0uTKeYgOCReABiCGVzWWvS09apSEjRq-tIA34Wn0dmfd2YeBx3733ArT5YDNjeRYsjZ1jSzGhbaFITWGtH5FuD7ldG0NAfEdu4upFK-TUOQFmNFm-5u2tZId1TO



Happy holidays, we hope you have a great winter break and we will be back next year.


The CK2 Team
If I were to take a wild guess, I would say this is hinting towards potentially more fantasy elements to CK2 being added (specifically, for the shattered/random world). Playable animals in a random map, perchance?
 
Look, random people randomly saying on the forums that this is to be the last DLC without absolutely anything to back it up with does not equate to Developers making a promise.

I don't really care to find the quote, but they said 2 more DLCs, then they're done. If you are going to reward a company shipping out half-baked content patches for money, of a six year old game, that's on you. But you can't defend them missing a giant portion of historical combat, in a HISTORICAL SIMULATOR. It's shameful and they should rewrite the code and start over with a new game at this point. Literally no one can refute this.
 
I don't really care to find the quote, but they said 2 more DLCs, then they're done. If you are going to reward a company shipping out half-baked content patches for money, of a six year old game, that's on you. But you can't defend them missing a giant portion of historical combat, in a HISTORICAL SIMULATOR. It's shameful and they should rewrite the code and start over with a new game at this point. Literally no one can refute this.
The quote is this from @Doomdark :
Is it time to let go after 11 (soon to be 12) expansions? Not a chance! There are still some areas left to explore, and when we finally decide the time has come, I want the game to be in the best shape possible. We’ll soon be announcing the upcoming expansion, which is slated for release in late August. It’s not a huge one this time around, but there is plenty of good stuff in there as you've probably gleaned from Darkrenown's diaries. After that, we have two more expansions teed up. The first will be somewhat similar to Way of Life in scope and theme, and the second one will likely be huge. After that, it might really be time to let go, but it’s also possible we’ll wind down with another small expansion (nr 15).
He has said that in this 2 years old dd:
https://forum.paradoxplaza.com/forum/index.php?threads/crusader-kings-2-dd-14-the-road-ahead.957206/
However,as previous persons said,the things have changed since.The currently model,according to this quote from @Johan is:
Both CK2 and EU4 have no limit on when we plan to end. As long as you play and buy, we'll keep making expansions.
He has said that in this post:
https://forum.paradoxplaza.com/foru...-planned-dlcs-are-left.1004233/#post-22520392
Personally,even if previously,i would want HF will be the last DLC,my actual opinion on this is i'm neutral because each solution have his advantages and disadvantages.
Cordially.
 
Hello all,

It has been a wonderful year for CK2, and I hope you all agree. A lot of work was put into Holy Fury which from the reception seems to be time well spent. We are not quite ready to talk about the next year but when we are you will be the first to know. We will now present something with no further comment.

_Drlv9upuYKeF0uTKeYgOCReABiCGVzWWvS09apSEjRq-tIA34Wn0dmfd2YeBx3733ArT5YDNjeRYsjZ1jSzGhbaFITWGtH5FuD7ldG0NAfEdu4upFK-TUOQFmNFm-5u2tZId1TO



Happy holidays, we hope you have a great winter break and we will be back next year.


The CK2 Team
Does the red panda imply an expansion into proper China?. That will be extremely interesting.
 
Giant Pandas (black and white) do only exist in china.
Red Panda do exist in China, Tibet and Nepal.
Just for clarification.

I wonder if Paradox also consider to introduce sub-races of the pre-existing ones. Like different Dog and Cat Races.
Just for more variantions :)

Imagine that a blessed doge (shiba inu) empire fights thousands of tribal pugs :eek:
 
Considering Jade Dragon was only released just over a year ago I doubt they would revisit China so quickly.
I've always thought that Jade Dragon was more like a taste of things to come. or at the very least, a trial on the market to see if it would elicit enough interest for a more advanced resources investment. I mean Jade Dragon, despite its name, it didn't really allow the player to really do Chinese imperial politics. I don't know, if it happens, it would certainly be more interesting than just getting new avatars with animals...
 
I've always thought that Jade Dragon was more like a taste of things to come. or at the very least, a trial on the market to see if it would elicit enough interest for a more advanced resources investment. I mean Jade Dragon, despite its name, it didn't really allow the player to really do Chinese imperial politics. I don't know, if it happens, it would certainly be more interesting than just getting new avatars with animals...

I doubt China is getting added as it would make the entire off-map China from JD redundant and that is not even considering the amount of provinces that would need to be added (most likely more than India has) which would severely effect performance.
 
I doubt China is getting added as it would make the entire off-map China from JD redundant and that is not even considering the amount of provinces that would need to be added (most likely more than India has) which would severely effect performance.


EU4 has China, Japan, the entire Pacific Islands, The Americas... It runs just fine

I seriously believe that the only reason they were never incorporated into the original game its because of the potential to make them very profitable DLCs as well as the challenge that presented how to make them differently enough from the Western Feudalistic play style.
I have not yet played India or the Muslims for that matter, but I suspect game played varies considerably from their European counterparts.
 
EU4 has China, Japan, the entire Pacific Islands, The Americas... It runs just fine

I seriously believe that the only reason they were never incorporated into the original game its because of the potential to make them very profitable DLCs as well as the challenge that presented how to make them differently enough from the Western Feudalistic play style.
I have not yet played India or the Muslims for that matter, but I suspect game played varies considerably from their European counterparts.

EU4 is not CK2 (most important difference would be that CK2 has up to 7 holdings for each province, each of which has a court with at least 10 characters). Also the problem with playing in India in CK2 is that it does not play different from playing in Europe aside from the lack of content (less events and societies for example) and misplaced flavour (events that do not make sense), making it even more impossible to model China.
 
Those holdings are inseparable from their province. They do not add (graphically) much pressure to the overall map.

It may be just my impression but graphically EU4 seems more demanding as one tends to have as many armies (even divided into their constituting units) as one can. Not just all bunched up into a single one. While CK2 constrains one's amount of armies by the amount of provinces the demesne allows. So often one just gathers all resources together (less armies moving on the map). So there is scope for graphical strain.

My entire line of thought may be wrong but it emerges from seeing the evolution of CK2's map. It didn't start with sub-saharan or indians nations. Those welcomed additions are possible either because of greater technological avances available now (as to what could have been say, 7 years ago in 2012) or are simply a predetermined business strategy considered (rather basically) right from the start.
Looking at what can be done graphically and performance-wise in Imperator: Rome today, I would not be surprised if similar changes could be applied to the CK2 engine.
It is just a thought...
 
Those holdings are inseparable from their province. They do not add (graphically) much pressure to the overall map.

It may be just my impression but graphically EU4 seems more demanding as one tends to have as many armies (even divided into their constituting units) as one can. Not just all bunched up into a single one. While CK2 constrains one's amount of armies by the amount of provinces the demesne allows. So often one just gathers all resources together (less armies moving on the map). So there is scope for graphical strain.

My entire line of thought may be wrong but it emerges from seeing the evolution of CK2's map. It didn't start with sub-saharan or indians nations. Those welcomed additions are possible either because of greater technological avances available now (as to what could have been say, 7 years ago in 2012) or are simply a predetermined business strategy considered (rather basically) right from the start.
Looking at what can be done graphically and performance-wise in Imperator: Rome today, I would not be surprised if similar changes could be applied to the CK2 engine.
It is just a thought...
It's not a graphics problem.It's a CPU and RAM problem.You want to add more provinces for china on a game who require 2 gb of ram and Intel Pentium 4 as minimal requirements.It's simply not technically doable unless if they increase the system requirements,doing that will be ethically and morally detestable for obvious reasons.Also,for an eventually engine upgrade,it would be better to make a new game.It would be easier for the developpers because CK2 have an old Clauzewitz version.And upgrade the engine after the release require so much work than they might as well create a new game.However,it is possible that i say mistakes regarding this because i'm not a programmer.So if a person want to correct me if i say mistakes,you can do it.
Cordially.
 
Last edited:
Also,for an eventually engine upgrade,it would be better to make a new game.It would be easier for the developpers because CK2 have an old Clauzewitz version.And upgrade the engine after the release require so much work than they might as well create a new game.However,it is possible that i say mistakes regarding this because i'm not a programmer.So if a person want to correct me if i say mistakes,you can do it.
Cordially.

In principle, depending on how extensive the CK specific modifications to the game engine are, it shouldn't be that hard to upgrade the engine. Technically, this should not be an insurmountable barrier for a patch. We have seen that Paradox are prepared to make extensive changes to the game in patches, including completely replacing an entire subsystem of the game.

The bigger question, at this point, is almost certainly a business question: How many CK2 sales still happen? Are the sales of the game + DLCs still large enough to justify continued support? AIUI, CK2 (and EU4) have both effectively bucked the standard trend in computer games sales, and instead of slowly fading out, 5+ years on are actually still generating significant DLC sales on every DLC release.

Killing CK2 to release a CK3 would be very dangerous given that CK2, at least as an outsider, appears to still be a viable asset. I've said before my expectation would be that there will be a 3+ year gap between the last CK2 DLC and CK3. They have other properties that they can and will be iterating, and it gives enough time to avoid alienating their loyal CK2 fanbase with "Hey, pay another $200+ for all the game features you just paid for".

Underlying all of this, however, is one simple truth: CK2 and EU4, and possibly HoI4 and Stellaris, are not following the standard game sales lifecycle, and are still attracting new players many years post release.
 
DLC idea :
First of all , expansion to Asia world , America etc to the fantasy mode just for fun so Num.1 offering us a map to the other uncover side of unknown world ..

Second of all , random map generator as well as more option to custom new world , for example i want to create the world as i pleased , i want to make spain chinese area with hellenic belief etc..

Third of all , more micro-management to armies supplies and roads specially in winter to make feel your armies is very important and dont play with it and stop with complain thing when you have levies up for a long time giving negative opinion etc...

Fourth of all , slaves i want a new slave feature with a new naval - commerce-pirates flavor for ships

Fifth of all , more royal scandals

Thanks for your time
 
Hello all,

It has been a wonderful year for CK2, and I hope you all agree. A lot of work was put into Holy Fury which from the reception seems to be time well spent. We are not quite ready to talk about the next year but when we are you will be the first to know. We will now present something with no further comment.

_Drlv9upuYKeF0uTKeYgOCReABiCGVzWWvS09apSEjRq-tIA34Wn0dmfd2YeBx3733ArT5YDNjeRYsjZ1jSzGhbaFITWGtH5FuD7ldG0NAfEdu4upFK-TUOQFmNFm-5u2tZId1TO



Happy holidays, we hope you have a great winter break and we will be back next year.


The CK2 Team
The Killian Experience is going to love that red panda portrait.