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Well, on the other hand, Constatinople with LEgalism 4 will REALLY help meself getting out of Gavelkind
Shipbuilding in Constantinople should actually be higher than that. The Byzantine navy had its ups and downs, but it was hugely important to the empire. The Arabs should also be very good at building ships.
I think the game reflects that by giving Constantinople a lot of shipyards regardless of the tech

Though their galleys were very different from the Norse longships
 
If you're reworking tactics, is there any chance Berserker Charge will be made a little less awful? It's huge defense debuff makes it so that North Germanic players often actively seek out foreign culture commanders for their heavy infantry entirely because they can't roll the tactic.
 
Will this stuff be in the next patch, or will there be a bugfixing patch between now and this stuff?
 
It will be in the next patch.

Hopefully soon, waiting on a particular bugfix that I am told is likely to be in the next patch.
 
The combat tactics interplay can give bonus of up to 900% to some troop types, while making others non-attackers.
While making terrain more important to battles is a welcome change, this aspect of CK2's combat tactics (bolded in the quote above) has always bothered me. A lot. For example, if you roll a skirmish tactic that makes your archers the attackers, and horse archers and light cavalry non-attackers, then your heavy troops (ignored by the tactic) do more damage in the skirmish phase than your light cavalry. This is a completely nonsensical result. But on the other hand, if the tactic disables your heavy troops then why bother giving them skirmish attack values? Having a tactic disable half your army is also bad design because it encourages stacking a single unit type and trying to game the tactic availability so you always roll something that lets all your units fight.

I really think the combat tactics themselves should not disable any troops, should give smaller bonuses and last a shorter number of ticks, but have larger "counter" effects against other tactics and larger effects from general skill.
 
This dev team have a great problem.

Never stops to announce great things.

Now i will not play ck2 until this its released :p
 
Are there any plans to change cultural retinues for cultures that stand to lose a lot by having light cav retinues? Maybe as tech increases, they get slowly changed into heavy cav?
 
finally ship building are going back to economy
no more weird situation there are no ship in most of the world on early start
why merge temple with city
why not trade and city
Will this actually help the ship issue in the earlier start dates though? Most pagans other than Norse do not have shipbuilding technology in the earlier starts, especially 769. You can also have situations where you start on an island but do not have any ships (looking at you Socotra). With shipbuilding in the Military tree you could use the Scholarship focus to earn a bunch of military tech points and just buy Shipbuilding 1, but now you can't (Scholarship focus only lets you choose between Military and Cultural tech points, not Economic).

I do agree that City+Trade should be merged instead of City+Temple. As a feudal ruler I mainly invest in 3 economic techs: Castle Infrastructure, Improved Keeps, and Construction. As a merchant republic I invest in 5: all of the above (I keep cities as county capitals but build extra castles in my capital for levy+retinue) + City Infrastructure and Trade Practices. Having City+Trade merged would be much more convenient and make more sense thematically.

With buffing light infantry, some consideration needs be given to tribal retinues. As they are even small tribal realms can be very OP just by numbers. Lowering the retinue cap or something there might not be bad.
I like the idea of replacing the tribal army decision with retinues, but the thing wasn't balanced properly

Will you ever give combat tactics another look to iron out some of the quirks? Especially the weird interactions with how special units like horse archers, camels or elephants are counted towards the limits of light cavalry and such for tactics selection. This causes those units to actually be penalized with the most likely tactics.
I completely agree with both points. Tribal retinues already need to be tuned down a bit and special units need to have their tactics fixed. As it is right now, cultural retinues that include horse archers or elephants have garbage tactics. This means that for the following cultures you are much better off ignoring their cultural retinue (possibly even ignoring their cultural building) and just using generic retinues:

Armenian
Greek
Georgian
Gothic

Turkish
Pecheneg
Cuman
Khazar
Bolghar
Avar
Karluk
Kirghiz
Uyghur
Mongol
Khitan

Persian
Sogdian
Tocharian
Kurdish
Afghan
Baloch
Saka

Bengali
Oriya
Assamese
Hindustani
Gujarati
Panjabi
Rajput
Sindhi
Marathi
Sinhala
Nepali

Tamil
Telugu
Kannada
 
Finally, as stated before, these numbers are not final, and if you feel strongly about something, let us know.
I do feel strongly about something.

I suspect it's never going to happen, but I'd really wish for more ways to lose technological progress. I think it would be more fun if tech was less of a linear progression, and more something that reflects the long-term health and prosperity of your empire.
 
I do feel strongly about something.

I suspect it's never going to happen, but I'd really wish for more ways to lose technological progress. I think it would be more fun if tech was less of a linear progression, and more something that reflects the long-term health and prosperity of your empire.
That would be nice.
Declaring Holy Wars could reduce Tolerance for example.