• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

CK2 - Dev Diary #128 - The Iron Century Finale

Good evening, or morning, or potentially afternoon. First off, I am happy to announce that if everything goes as planned we will release Patch 3.2 with the Iron Century bookmark on Tuesday. Yes, this Tuesday. The 28th of May. So for today's DD we will take a look at some of the remaining things we've added, starting with 5 new decisions.

Brother’s Legacy: For those who want to take up the legacy of Mardavij, we have added a special decision for his brother Vushmgir. This will give you a claim on Mardavij’s old regions as well as convert Vushmgir and any of his family to Zoroastrianism. In addition, you will receive Mardavij’s new bloodline, if you choose to pick up Zoroastrianism.

Clipboard07.png


Local Traditions of Rus: For the Norse Germanic rulers of Kievan Rus, it might be a good idea to turn to the local traditions (see Russian culture and Slavic faith) if you want better relations with your vassals. If Yngvar isn't played by a player, the AI will choose to use this decision at game start.

Clipboard08.png


Bulgarian Empire: This is not actually for the 936 bookmark itself, as… Well… There already is a Bulgarian Empire there, but rather for the fans of Bulgaria who want to recreate history in the earlier bookmarks.

Clipboard12.png


Establish Cairo: As you might know, Cairo wasn’t actually an important city at the start of our bookmark. Or the two earlier bookmark start dates (see 769 and 867) either. It was not until the Fatimids invaded the Ikhshidids and took control of the region that they established Cairo as the capital of their Caliphate, and quickly built it up over a couple of years. Similarly, if you play as the Fatimids and invade Egypt, you get to make Cairo a special city as well! Congratulations! Woo!

Clipboard10.png


Establish Castle Habsburg: For those of you who are particularly interested in weirdly shaped jawlines, we have added a decision to form Castle Habsburg. If you play as anyone of the Etichonen dynasty and hold the province of Basel, you will have the decision to establish the Habsburg castle. All close (living) relatives of the founder in question will become a part of the new von Habsburg dynasty.

Clipboard09.png


Now then, onward to the new bloodlines we are adding. One of the goals when adding these was to try and keep them pretty insular for the 936 Bookmark, so you'd rarely see them outside of it. We've added 6 new ones, and we'll start with the three pretty generic ones:
Clipboard01.png

Clipboard02.png

Clipboard03.png


Now onwards to the two special Muslim ones. Both the Shia and Qarmatian Leadership makes it easier to create the religious head titles, skipping several requirements for the holder.
Clipboard04.png

Clipboard05.png


And finally, the Otto the Great bloodline. Princely Elective Boon makes any holder of the bloodline more likely to be picked by vassals as the new Emperor in a Princely Elective system. You receive this bloodline if you manage to form the HRE as Otto.
Clipboard06.png


And finally, the changelog for the new patch:

Code:
###################
# Free Features
###################
- New Bookmark
    - 'The Iron Century', set in 936
- New Cultures
    - Sardinian
    - Slovieni
- New Shiite Heresy
    - Qarmatian
- Map Reworks
    - Portugal and south-western Spain
        - 2 New Navigable rivers
        - 1 New Duchy
        - 3 New Provinces
    - Egypt
        - The Nile has been made navigable
        - 7 New Provinces
        - 3 New Duchies
- Added 3D models for Hagia Sophia.

###################
# Interface
###################
- Changed the previous Great Work shortcut in the great Works view to B from P in order to be more consistent with other views.
- Fixed the Great Works ledger page being present even if the Game Rules were set to not include Great Works.

###################
# User modding
###################
- Added NUDGE_WONDER_MODEL_LAND and NUDGE_WONDER_MODEL_COAST Lua defines.
- Added destroy_wonder effect.
- Added set_wonder_model effect.
- Fixed the wonder view modifier text lacking a newline when used in single column mode.
- Resuming wonder no longer checks is_active triggers.

###################
# Database
###################
- Corrected the position of the docks in Ceredigion so that it is now connected to a body of water.

###################
# Bug Fixes
###################
- Non bastard children now correctly uses their biological father's base attributes, instead of the default value, when calculating their yearly chance to increase their base attributes when growing up.
- Corrected the positioning of the Notre Dame Great Work model.
- Adjusted the brightness of the Cathedral Great Work texture.
- Reduced the size of the Cathedral Great Work model by 20%.
- Fixed clicking on the minimap to move the camera not working properly with GUI scaling.
- Fixed assassination plot event description incorrectly using the word poisonous instead of venomous.
- Fixed the highway robber band event not targeting Great Works in the character's demesne before Great Works in neighboring provinces.
- Fixed a faulty trigger in the decision for converting to tribal holdings to castles.
- Fixed an issue with the event to convert Hagia Sophia, which would cause the Great Work to not be active for Muslim rulers.
- Fixed an issue that stopped the Golden Crown Feature from showing up in the list of available Features for a stage 4 Statue Great Work.
- Fixed building the Moat Pit Feature on a Great Fortress enabling the other moat Features to be built on any Great Fortress.
- Fixed building the Bells Feature on a Great Cathedral enabling the Golden Bells Feature to be built on any Great Cathedral.
- Fixed Great Works Features that require a stored relic to be active, being active just from any relic being stored in any Feature owned by the same owner.
- Fixed moat Features for the Great Fortress not being visible in the available Features tab until the Pit Moat Feature was built.
- Fixed a crash caused by corrupted Great Works in save games.
- Fixed court size modifiers on buildings in the capital province not being applied.
- Fixed tooltips on buildings outside of the capital province claiming that they should provice a court size modifier.
- Fixed the Hagia Sophia conversion event triggering even though its culture already matches your religion.
- Rename messages should no longer be listed in the message settings.
- Retinue size is now also calculated from character modifiers.
- Moved retinue size modifier in Palace Great Work to owner scope.
- Slightly reworked order of operations for calculating max retinue cap.
- Homosexual female lovers are no longer referred to as male.
- Made sure event about mystic dying has the right border decoration.
- Newly built Great Work features no longer always get statue descriptions.

I am excited to see what people will say about the new bookmark on Tuesday. Have fun!

And a great thanks to WJS for helping me out by writing an AAR about Thankmar. Here's a link to the final chapter: https://forum.paradoxplaza.com/foru...century-mini-aar.1179523/page-3#post-25488768
 
  • 1Love
Reactions:
- Fixed assassination plot event description incorrectly using the word poisonous instead of venomous.

Finally :p

Seriously though, I'm looking forward to trying this one out. The big question is, what's in store for the future of CK2? We now have two free patches that could have easily be released as a small DLC, but still no words about any possible future DLC. Which puts us in a strange position where we can enjoy new content but still have to worry somewhat that the development of the game can cease at any moment.
 
How long did it take for you guys to actually develop this bookmark? It's been so quick from announcement to release for us, but surely this is a thing you must've been researching and working on for many months, yeah?
 
Establish Castle Habsburg: For those of you who are particularly interested in weirdly shaped jawlines, we have added a decision to form Castle Habsburg. If you play as anyone of the Etichonen dynasty and hold the province of Basel, you will have the decision to establish the Habsburg castle. All close (living) relatives of the founder in question will become a part of the new von Habsburg dynasty.
this is some of the horniest i have ever physically been

is there any chance we can get some more neat cadet decisions like this? for example, forming the many capetian cadets from earlier bookmarks, or forming the wettins as the hunfridings, and so on
 
How long did it take for you guys to actually develop this bookmark? It's been so quick from announcement to release for us, but surely this is a thing you must've been researching and working on for many months, yeah?

Work on it started around Christmas last year.
 
@Snow Crystal can you add Serbia to the empire of Bulgaria in both the bookmark and the decision? I'm afraid it would look very weird on the de jure map otherwise.
 
And I thought I knew much about the von Habsburg, but never knew that they are "related" to the Etichonen, that I never heard before.

Awesome patch, interesting new bookmark ... unfortunately I have to wait until PDXCon to buy Holy Fury and don't really wanna play without the additions in Holy Fury :(

The connection has been in the game since The Old Gods DLC. :)
 
@Snow Crystal can you add Serbia to the empire of Bulgaria in both the bookmark and the decision? I'm afraid it would look very weird on the de jure map otherwise.

The decision actually takes the Kingdoms you hold and make them a part of the new Empire, if I recall correctly. Though for DeJure setup, it is too late to start changing that now.

Is the new bloodline from Mardavij's Legacy flagged as a "created bloodline" or in other words: does it block the "Forge Bloodline" ambition?

Not as far as I know.
 
Local Traditions of Rus: For the Norse Germanic rulers of Kievan Rus, it might be a good idea to turn to the local traditions (see Russian culture and Slavic faith) if you want better relations with your vassals. If Yngvar isn't played by a player, the AI will choose to use this decision at game start.

index.php


Bulgarian Empire: This is not actually for the 936 bookmark itself, as… Well… There already is a Bulgarian Empire there, but rather for the fans of Bulgaria who want to recreate history in the earlier bookmarks.

index.php

1. Is the local tradition decision available only for Yngvar or not? Can another ruler (e.g. Rurik in 867 bookmark) make the same decision?
2. Is there any requirements for e_Bulgaria formation? Culture, religion, titles, kingdoms under control?
 
Sort of bummed, but not surprised that the Volga Finns situated between the Kievan Rus and Bolgharia aren't touched upon at all it seems. It's to be expected as they aren't popular, except to eccentrics like me, and historical sources for them are either hard to find or untranslated.

They would be interesting to play at least and serve as pawns in the struggle between Kievan Rus and Bolgharia.

Still I hope the northern Kievan Rus, at least, is ruled by Finnic(Vepsian, et al) vassals of King Yngvar/Igor as that was the traditional agreement, or at least the legend, of Varangian rule there.
I'm dubious as to the actual history of that "event", but it would not be the first time Paradox skews things in a more...lets say interesting/fun direction.

Still it's great that you made a free patch of this size. Thanks!
 
And I thought I knew much about the von Habsburg, but never knew that they are "related" to the Etichonen, that I never heard before.

Awesome patch, interesting new bookmark ... unfortunately I have to wait until PDXCon to buy Holy Fury and don't really wanna play without the additions in Holy Fury :(

Wasn't the Habsburg's whole thing that, sooner or later, they were related to every other noble family in Europe? :p
 
You said you tried to keep all six pretty self contained (presumably so you didn't have to go on a goose hunt through 1066+ for a lot of bloodlines) but do any of them survive past that point?

Great work as always. Can't wait to try it out!
 
You said you tried to keep all six pretty self contained (presumably so you didn't have to go on a goose hunt through 1066+ for a lot of bloodlines) but do any of them survive past that point?

Great work as always. Can't wait to try it out!

The Fatimid bloodline do. I don't think any of the others survive past 936.