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Ck2 Dev Diary #21: A Glimmer of Hope

Greetings! If you are reading this you have survived the outbreak launch of The Reaper’s Due. Perhaps you now feel a stirring of hope; can society rebuild? But no, the DLC was too virulent and has spread too far, it is now endemic to CK2 and cannot be cured, there is no hope.

Certain death aside, we are very happy with the reception of Reaper’s Due and the reactions it’s getting. We have had a few problems, but our Code Physicians have been working hard on a cure and if all goes well we’ll be releasing a hotfix today. It’ll cover the education bug non-Conclave owners have, the lack of music when the Context sensitive option is used, and various other things:
Code:
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########## 2.6.1.1 The Reaper's Due ###########
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# Bugfixes
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- Fixes songs from the base game being disabled in contextual songs
- If the contextual song doesn't find a song to play, a song will now be chosen by ignoring the contextual song system
- Fixed children not getting their education trait upon becoming adults when you don't have Conclave
- Can no longer call ally into war against their own liege
- You can now get the achievement 'Papal Mache' by killing a Caliph, as implied by the description
- Epidemic diseases no longer stall if you are infected while you have a non-serious symptom
- The "desires a matrilineal marriage" AI modifier no longer happens when matrilineal marriages are disabled
- Horse doctors got a little better
- Incapable people no longer steal your food in seclusion
- characters will not accuse their liege during witch hunts since they have to approve them
- Vassals will no longer refuse their liege's marriage or betrothal offers to get a "better alliance"
- No longer will you get upset about your spouse/parent's grave getting robbed if you were the robber
- Removed the possibility to search for partial titles for performance reasons
- Eunuchs may only select the Groom an Heir ambition if they have a living child
- Fixed several cases of when a Christian Holy Order built a new castle, you would be notified that Beit Dejan was built, instead of the actual castle
- Court physicians now always ask their own liege for money.
- Generic reincarnation event requires your heir to be your child
- Added some more ai factors for when head of religion wants to blame Jews for the plague
- Fixed some broken text in reincarnation event
- The priest generated by event 3021 now has an education
- Murderers are now immune to prune (prevents the red skull from leading nowhere)
- Characters who are marked as special interest by the player, or immune to pruning are no longer killed by the court cleanser
- Fixed in issue with prisoners being able to complain to their liege that the chancellor was looking inappropriately at his wife
- Added the sayyid trait to al-Hadi (id 188648), son of Al-Mansur
- Crash fix that occurred in some mods using custom maps.
- Fixed an issue were you would be notified of eating your own close dynasty members
- Fixed 867 Sápmi setup
- Event WoL.6120 will now only trigger for adult characters
- Further reduced odds of under 16s getting cancer
- Rulers are now willing to negotiate non-aggression pacts with their vassals
- Fixed so infidel penalty is applied properly  for betrothal/marriage
- Modded game rules should now be loaded properly.
- Fixed so call ally alert no longer shows if it's a war against your ally's liege
- Fixed a crash when using custom maps

After this, we’ll be working on the 2.6.2 patch which will, as well as general fixing, add some more events and content we thought up too late to do for the release or that have been suggested on this and other forums post-release -and on that note, please continue to suggest new Game Rules. But 2.6.2 details are for future DDs, that’s all for now!
 
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I don't know if this has been suggested already, but as an addition to the 'murderers don't get pruned' feature, can we please have characters who kill another character in battle escape the pruning too?

As the Byzantines, a lowborn member of my Varangian Guard called Frirek managed to personally kill the Umayyad Sultan in battle, which is the sort of deed that would be sung about in the sagas; instead, because I didn't land Frirek, he's vanished from the game upon dying. Frirek Sultan-Slayer and many others like him deserve to be remembered!
 
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I don't know if this has been suggested already, but as an addition to the 'murderers don't get pruned' feature, can we please have characters who kill another character in battle escape the pruning too?
I misspoke (miswrote?). I should have written "Character who cause someone else's death" instead of "murderers."
So, your Varangian hero will indeed be sung about with this patch.
 
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I misspoke (miswrote?). I should have written "Character who cause someone else's death" instead of "murderers."
So, your Varangian hero will indeed be sung about with this patch.
Great, thanks!
 
It's directed at the third tab because the first tab does not allow appointing generic advisors.

But do we have the alert when we're missing a generic advisor? I'm not sure.

Anyway, even we do, it should be possible to send generic advisors to the third tab and chancellors/marshals/... to the first one. Right now, 80% of the time (more when you're a count), you need to click twice instead of once.
 
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Code:
- Fixes songs from the base game being disabled in contextual songs
Great! :)
Now I have a proper reason to update my music mod.
A neverending story, I find great medieval tunes all the time.
 
just curious but what do you consider " useless Character " Because I have noticed that it is a lot harder to find Female Courtiers to marry to my council than in 2.5. Since i tend to want to marry my council members because I like the idea of a family always being on the council if they are good and if you prune my court it makes it harder to do and I have to resort to paying for a " Peasant Debutante " A lot more
 
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just curious but what do you consider " useless Character " Because I have noticed that it is a lot harder to find Female Courtiers to marry to my council than in 2.5. Since i tend to want to marry my council members because I like the idea of a family always being on the council if they are good and if you prune my court it makes it harder to do and I have to resort to paying for a " Peasant Debutante " A lot more

A couple of clarifications regarding character pruning:
- The "useless character pruning" system is not new. It's always been there.
- We have only reduced the court size it triggers at
- Since that first change, we've also added a bunch of test to avoid pruning characters that were actually not useles:
- Will not prune characters who have titles (either landed or minor)
- Will not prune immortal characters
- Will not prune characters who are married, have lovers, friends or rivals
- Will not prune special interest characters
- Will not prune murderers
- Will not prune prisoners
- Will not prune people who have parents
- Will not prune people with claims
- We also have added several defines to control that even more for people who want to do it, or for modders:
Code:
    COURT_PRUNE_SIZE = 10,                 -- Courts larger than this will be checked for pruning each month
    PRUNE_MINIMAL_AGE = 40,                -- Minimum age for a courtier to be prunable if considered irrelevant
    HEALTH_IMMUNITY_TO_PRUNING = 7,        -- If a character has that much health, they won't be pruned

As an addition, I will also say this isn't used on the player's court.

However your specific issue has more to do with generating less random courtiers at the start of the game (or at the creation of a new court) than with the pruning.
 
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As an addition, I will also say this isn't used on the player's court.

However your specific issue has more to do with generating less random courtiers at the start of the game (or at the creation of a new court) than with the pruning.

Thank you for your answer !. I was not sure if Prunning was done in the Players court or not. So good to hear that it is not used in the players court !
Ah ok ty for both answers !
 
Instead of having Papal Mache have the arbitrary requirements that it does, why not either limit it to just killing the Pope, OR broaden it to include killing any head of religion?
 
I must say was impressed with this new expansion adds a little bit to everything wasn't huge but large enough to make the game feel fresh again and also the price for this expansion was good as well:)
 
Good work with this quickly released hotfix.
 
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- Vassals will no longer refuse their liege's marriage or betrothal offers to get a "better alliance"

Oh thank you.

Oh for the love of god thank you.

This game and its realm management is fun and challenging, but I just could not see managing even a medium sized kingdom being fun with half of them saying no to NAPs.
 
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May I suggest that we get a sort of bookmark feature for the game rules menu? Sometimes I want to play a historical game with a bunch of historical/default settings, but sometimes I want to play a super hard mode with plagues at every turn, Mongols sweeping down from the steppes at any minute, and Aztecs raping the west at the same time. But it's a pain to switch between them, so I suggest that you keep the custom game rules menu but add some bookmarks like a historical, hard, normal, and easy kind, as well as allowing players to create rule bookmarks, so as to save time changing the settings.
 
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To clarify once and for all; we've actually not changed any alliance rules with this particular change. We just fixed a bug where you got spammed by CtA's that you couldn't accept, as the target of the war was invalid for you. :)

Best fix ever. I had this happen for a few wars and had to baby sit the CtA notice and click the useless accept button so as to avoid the alliance breaker penalties.