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CK2 Dev Diary# 23: More rules, less lunatics

Hello all, it’s time for a CK2 DD once again. Now before I get into the meat of this one, I want to let you know that DDs between DLCs are going to be shorter than the big feature-explainers I could write during Reaper’s, so don’t be surprised if some are brief.

Moving on, work on 2.6.2 continues well, and I’ll post the patch notes when it’s closer to being done, but some fixes that may interest people include:
  • AI Characters are much less likely to take Experimental treatments for minor illnesses, which means you should see less maimed or insane character about in the world.
  • Patricians can now properly Go into Seclusion and Search for Court Physicians.
  • Characters under 16 no longer get gout.

We have added more Game Rules:
  • Supernatural events can be set to Unrestricted, allowing the AI to have fun with them too.
  • Both Mongol and Aztec invasions can be set to “Delayed Random” where they will show up at random but not before the year 1000 and not before the game has been played for 50 years.
  • Turkic Conquerors can be set to Historical/Random/Off.
  • Way of Life users can set Dueling to Normal/Restricted/Unrestricted.
  • Both Vassal and Demesne limits can be set to Normal/Unlimited/50%/25%
  • Grant Independence can be set to Normal/Unrestricted.
  • Assassinate plots in MP can be set to Normal/No Players/No Players + Heirs/No Player Dynasty.

We have also continued to add more Content, including:

The various Defensive Pagan faiths now allow you to pick a Patron Deity granting a bonus to certain stats, and allowing access to certain new events:
pagan_pick_patron_diety.png

pagan_events.png


Plus, all Pagan religion now have their own Valhalla-bound equivalent:
shield.jpg


Characters in Seclusion may find they have an uninvited guest:
red_death.jpg


Immortal characters are now a lot more likely to wake up from Incapacitating head wounds, and there is no longer an age limit on said event for Immortals.
Even non-depressed Immortals who find that life Eternal isn’t all that great may now attempt to end their life.
Not only that, it’s also possible that Immortal characters may find they are not the only people to have found Eternal life, and that their brethren are not the most welcoming types:
rivals.jpg

say one thing for Rurik Rurikid, say he's lucky

And that's it for now, see you next week!
 
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I love that Paradox took the time to put Hellenic into the historical files. It's a nice attention to detail. What lesson have they learned from doing that though? NEVER AGAIN!

Every flaw in every Paradox game from that point forward is directly the fault of Hellenic whiners. The developers have learned their lesson and know not to bother with such polish anymore. It's the penance we all, developers and fans alike, collectively pay for the whining.

Paradox, please go back in time and remove Hellenic religion from the game. We never knew the cost would be so high.
 
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Un...limited demesne...?

I... just... I... Um...

That... ye gods... You'd never need vassals, would you? You could rule the entire Roman Empire all by yourself... You'd be swimming in cash (even with all the upgrades you'd fund yourself, even with no merchant republics, even with the wrong owner type on your cities...

That's a scary (and very tempting) thought.

(You'd want to swipe all the land from your minions right away, though, since if it applies to them as well...)


That said, it would be hard to abuse it too much without going all the way, since if you don't got that far, it would likely not be long before you'd start getting "too many duchies" issues... Or you'd have to destroy titles.
 
Every flaw in every Paradox game from that point forward is directly the fault of Hellenic whiners. The developers have learned their lesson and know not to bother with such polish anymore. It's the penance we all, developers and fans alike, collectively pay for the whining.

Paradox, please go back in time and remove Hellenic religion from the game. We never knew the cost would be so high.

Is my sarcasm filter broken, or do I simply not understand what you mean by "high cost" and "flaws" brought on by Hellenic Paganism? o_O
 
Re: the splitting Germanic and Norse. I think a better approach would perhaps to have Norse pop up as a heresy of Germanic as an event, rapidly spreading through Scandinavia and making it the dominant faith when Saxony is wiped out.
 
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Re: the splitting Germanic and Norse. I think a better approach would perhaps to have Norse pop up as a heresy of Germanic as an event, rapidly spreading through Scandinavia and making it the dominant faith when Saxony is wiped out.
Doesn't the name already simply change from Germanic to Norse when the Saxons are done?
 
There are two game rules, that I would like to have.

One more option in the gender rule, so I can have enatic and enatic-cognatic. Maybe 2, so you can choose to have it for everybody just the "female friendly" cultures and religions. Just like with regular Cognatic.

And a rule to choose between vanilla or Conclave's education system. That is the only thing left which refrains me from buying Conclave.
 
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Is my sarcasm filter broken, or do I simply not understand what you mean by "high cost" and "flaws" brought on by Hellenic Paganism? o_O

It's a bit of hyperbole, but I wouldn't call it sarcasm.

He's saying that the amount of angst some people have over the fact that Hellenic is THERE but not really seriously playable is extraordinary, and has resulted in far too many conversations (and even anger at Paradox for its existence).

The cost to them: lots of pain
The gain: almost nothing, just one little detail for the rest of us
 
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Never said it was, just pointed out that tengri is the third non defensive pagan.

Okies, understood wrong then.

Anyway, I think the Pagans (Well, Aztecs but....) finally have enough mechanics on them game-wise, even if they are still mainly the same aside from localisation. Just tiny tweaks as mentioned above and maybe giving Sky Burial for all Tengri, irrespective of government type. Of course, there can never be enough unique events for every religion.

So thanks to PI for those.

Of course, now we have religions like Judaism, various heresies and christian branches which would need something :)
 
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Quick question, and I greatly apologize if it has been asked already (I'm at work and only skimmed the thread due to time).

The demense vassal limits being set lower. Does this affect the AI as well?

Thanks
 
Most likely, that's why they might consider using Kanai instead, that is Zealot in Hebrew if I am not mistaken.

What could work for Mazdans? Warrior of Zurvan, Sword of Ohrmadz, Defender of Eranshar?

On a related note, I think there should be Norwuz event available for the whole Iranian culture group which is not tied to religion* (as was the case historically). Mainly saying this as I assume culture tweaks eventually come for all cultures like with Berbers getting Seafarer trait.

*Perhaps Zealous non-Zoroastrians would be exempt.
 
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Most likely, that's why they might consider using Kanai instead, that is Zealot in Hebrew if I am not mistaken.
"Kanai" just literally means "zealous" (or "zealot" - it's the same word), and IMO isn't unique enough to be equivalent to Crusader or Valhalla-bound.
"Maccabee" or something like "Lion of Judea" would be a better fit.
 
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"Kanai" just literally means "zealous" (or "zealot" - it's the same word), and IMO isn't unique enough to be equivalent to Crusader or Valhalla-bound.
"Maccabee" or something like "Lion of Judea" would be a better fit.
I think you mean Lion of Judah, which I agree is a pretty neat idea too. I don't know any Hebrew, but from some simple research, I think kanai was the word for the Zealots and for zealotry.

Edit: while I think about it more, and because I'm biased toward my own suggestion ofnthe term Zealot, I would also like to save lion references for Miaphysites, in case they ever get a little more flavor ;)
 
"Kanai" just literally means "zealous" (or "zealot" - it's the same word), and IMO isn't unique enough to be equivalent to Crusader or Valhalla-bound.
"Maccabee" or something like "Lion of Judea" would be a better fit.

Maccabee is more akin to a dynasty ; actually, it is simply that. "Lion of Judah" could do the trick though ; I do like it, it is historical and it plays on symbolism. The same can be said about Kanai if you look into it more closely.

I will happily let the developpers decide at this stage.
 
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