• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

CK2 Dev Diary# 23: More rules, less lunatics

Hello all, it’s time for a CK2 DD once again. Now before I get into the meat of this one, I want to let you know that DDs between DLCs are going to be shorter than the big feature-explainers I could write during Reaper’s, so don’t be surprised if some are brief.

Moving on, work on 2.6.2 continues well, and I’ll post the patch notes when it’s closer to being done, but some fixes that may interest people include:
  • AI Characters are much less likely to take Experimental treatments for minor illnesses, which means you should see less maimed or insane character about in the world.
  • Patricians can now properly Go into Seclusion and Search for Court Physicians.
  • Characters under 16 no longer get gout.

We have added more Game Rules:
  • Supernatural events can be set to Unrestricted, allowing the AI to have fun with them too.
  • Both Mongol and Aztec invasions can be set to “Delayed Random” where they will show up at random but not before the year 1000 and not before the game has been played for 50 years.
  • Turkic Conquerors can be set to Historical/Random/Off.
  • Way of Life users can set Dueling to Normal/Restricted/Unrestricted.
  • Both Vassal and Demesne limits can be set to Normal/Unlimited/50%/25%
  • Grant Independence can be set to Normal/Unrestricted.
  • Assassinate plots in MP can be set to Normal/No Players/No Players + Heirs/No Player Dynasty.

We have also continued to add more Content, including:

The various Defensive Pagan faiths now allow you to pick a Patron Deity granting a bonus to certain stats, and allowing access to certain new events:
pagan_pick_patron_diety.png

pagan_events.png


Plus, all Pagan religion now have their own Valhalla-bound equivalent:
shield.jpg


Characters in Seclusion may find they have an uninvited guest:
red_death.jpg


Immortal characters are now a lot more likely to wake up from Incapacitating head wounds, and there is no longer an age limit on said event for Immortals.
Even non-depressed Immortals who find that life Eternal isn’t all that great may now attempt to end their life.
Not only that, it’s also possible that Immortal characters may find they are not the only people to have found Eternal life, and that their brethren are not the most welcoming types:
rivals.jpg

say one thing for Rurik Rurikid, say he's lucky

And that's it for now, see you next week!
 
Last edited:
  • 146
  • 28
Reactions:
Fewer.
 
  • 9
  • 1
  • 1
Reactions:
I was wondering if it would be possible to get some sort of 'absolute random' option for the Mongols and Aztecs (and, I guess, Turks). As in you're not sure if they will show up in your game or not, leaving it a bit of a surprise when they do. It would also be quite suspenseful for any players near the edges of the map.
 
  • 4
Reactions:
I was wondering if it would be possible to get some sort of 'absolute random' option for the Mongols and Aztecs (and, I guess, Turks). As in you're not sure if they will show up in your game or not at all, leaving it a bit of a surprise when they do. It would also be quite suspenseful for any players near the edges of the map.

Oh that'd be fun. They could show up at any time or not at all.
 
  • 5
Reactions:
Characters under 16 no longer get gout.
Why is that? Children can get a special kind of gout (which is really really nasty); it is really rare luckily, but it exists. So couldn't you just have it be really rare for children?
 
  • 5
  • 2
Reactions:
Instead of only normal and unlimited, can we have 125% and 150% demesne limit optiosn too?
 
  • 1
Reactions:
Both Vassal and Demesne limits can be set to Normal/Unlimited/50%/25%
Is it an anti-blobbing measure? Would it explode Abbasids and Byzzies?
 
Great to see the option to randomize Turkic conquerors. I presume this means that the requirements to get them to pop up will be more lax? Since if Timur shows up before the Mongols, he shouldn't need a Mongol court to settle in, &etc.
 
Who needs lunatics in game when the forum is full of them?





(joking in case you didn't get it)
 
  • 3
  • 2
Reactions:
Great to see the option to randomize Turkic conquerors. I presume this means that the requirements to get them to pop up will be more lax? Since if Timur shows up before the Mongols, he shouldn't need a Mongol court to settle in, &etc.

It probably refers to Seljuk and Sabuktigin only due to Timur being Mongol rather than Turkish, but I could be mistaken.
 
It would be super cool to have a whole "Highlander" like thread, where you bump into other immortals and possibly gain in power by killing other immortal, ala a "Quickening". And to finally have all the immortals in the know world come together in a "Gathering". Oh man, I would love that!
 
  • 4
  • 1
Reactions:
It probably refers to Seljuk and Sabuktigin only due to Timur being Mongol rather than Turkish, but I could be mistaken.
Too bad, the Timurids need some love too.