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CK2 Dev Diary# 23: More rules, less lunatics

Hello all, it’s time for a CK2 DD once again. Now before I get into the meat of this one, I want to let you know that DDs between DLCs are going to be shorter than the big feature-explainers I could write during Reaper’s, so don’t be surprised if some are brief.

Moving on, work on 2.6.2 continues well, and I’ll post the patch notes when it’s closer to being done, but some fixes that may interest people include:
  • AI Characters are much less likely to take Experimental treatments for minor illnesses, which means you should see less maimed or insane character about in the world.
  • Patricians can now properly Go into Seclusion and Search for Court Physicians.
  • Characters under 16 no longer get gout.

We have added more Game Rules:
  • Supernatural events can be set to Unrestricted, allowing the AI to have fun with them too.
  • Both Mongol and Aztec invasions can be set to “Delayed Random” where they will show up at random but not before the year 1000 and not before the game has been played for 50 years.
  • Turkic Conquerors can be set to Historical/Random/Off.
  • Way of Life users can set Dueling to Normal/Restricted/Unrestricted.
  • Both Vassal and Demesne limits can be set to Normal/Unlimited/50%/25%
  • Grant Independence can be set to Normal/Unrestricted.
  • Assassinate plots in MP can be set to Normal/No Players/No Players + Heirs/No Player Dynasty.

We have also continued to add more Content, including:

The various Defensive Pagan faiths now allow you to pick a Patron Deity granting a bonus to certain stats, and allowing access to certain new events:
pagan_pick_patron_diety.png

pagan_events.png


Plus, all Pagan religion now have their own Valhalla-bound equivalent:
shield.jpg


Characters in Seclusion may find they have an uninvited guest:
red_death.jpg


Immortal characters are now a lot more likely to wake up from Incapacitating head wounds, and there is no longer an age limit on said event for Immortals.
Even non-depressed Immortals who find that life Eternal isn’t all that great may now attempt to end their life.
Not only that, it’s also possible that Immortal characters may find they are not the only people to have found Eternal life, and that their brethren are not the most welcoming types:
rivals.jpg

say one thing for Rurik Rurikid, say he's lucky

And that's it for now, see you next week!
 
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Loan words often are in dictionaries, but do not actually belong to the borrowing language.

On topic, I honestly wish there were actually unique mechanics to go with flavor names - like how muslim court chaplains have giving charity in place of improving opinion of religious figures.

I disagree on the first part -- loan words are very much a part of the borrowing language. An enriching part of any language. They're adopted, and they are indeed a part of the family ever more.

I agree that different mechanics as makes sense are good. The tribal council mechanics and the Muslim charity action are great and far more important to me than the flavor names. Mind, I'm not outright opposed to the flavor names, I just think they're often more confusing than value add.
 
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For a new rule for some future patch, would it be possible to have the option of continuing as a new dynasty in the event of a game over, or for having a save created at a game over to continue a non-ironman game. I think this might balance having matrilineal marriages off but should not be allowed for achievements.
 
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will there be less possessed courtiers? will they be linked to supernatural events?
 
For a new rule for some future patch, would it be possible to have the option of continuing as a new dynasty in the event of a game over, or for having a save created at a game over to continue a non-ironman game. I think this might balance having matrilineal marriages off but should not be allowed for achievements.
I have always wanted to be able to pick which of my sons I am going to play upon inheritance. Even if main heir inherits main land, perhaps we could pick any landed sons as non-ironman option.
 
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Thank goodness. I'm utterly sick of all these lunatic and possessed dynasty members. Its really impairing my ability to enjoy the game.
 
Please Devs, can you add a Call to Arms sound when you get called to arms from an ally. The sound of a door is very easily ignored, but the prestige hit sucks.
 
Maybe? Volkhvs isn't really an English word, or even pronouncable in English, so I guess it depends (1) on where you stand on un-translated names and (2) on whether that's any more appropriate for Slavic/Romuva outside of Rus. Shaman is still descriptive of their place in society regardless of your stance on those things.

This is why I play HIP with SED (Speak English Dammit localization turned off) so I can get native language localizations of place names and titles. It's more immersive to me to see my Norse heavy infantry retinues as "húskarlar" (Swedish), heiðþegar (Norweigan) and heimþegi (Danish) Of course, the changes only occur after they form their respective kingdoms. And you also have noble titles like "konungr, dróttning and jarl"

This kind of localization is what I really like.
 
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Maybe? Volkhvs isn't really an English word, or even pronouncable in English, so I guess it depends (1) on where you stand on un-translated names and (2) on whether that's any more appropriate for Slavic/Romuva outside of Rus. Shaman is still descriptive of their place in society regardless of your stance on those things.
And there are exist many arabic/hindi/iranian/jewish/etc titles in game which are not English words too. I think, more diversity in localisation and more authentic titles will only make game better and more atmospheric.
 
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And there are exist many arabic/hindi/iranian/jewish/etc titles in game which are not English words too. I think, more diversity in localisation and more authentic titles will only make game better and more atmospheric.

Most of them are used in English because they have no better translation. Noone would translate emir with count or duke. Or Sheikh with baron. This terms are used in English language as well. For me it's not atmospheric to get a event like 'The Vévoda of Čechy declares war to the Herzog of Bayern.'. No messanger would give you this message... and it would be especially annoiying if you don't know the meaning of this words.
 
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Please Devs, can you add a Call to Arms sound when you get called to arms from an ally. The sound of a door is very easily ignored, but the prestige hit sucks.

Should definitely be a horn. You know, like the horns of Gondor calling for aid.
 
Most of them are used in English because they have no better translation. Noone would translate emir with count or duke. Or Sheikh with baron. This terms are used in English language as well. For me it's not atmospheric to get a event like 'The Vévoda of Čechy declares war to the Herzog of Bayern.'. No messanger would give you this message... and it would be especially annoiying if you don't know the meaning of this words.

Right. This is the issue. Transliterations where we render some never-used (in modern/user language) word into Latin characters. It's a thing that means nothing to the user (who speaks some modern language), and it's a thing that would have meant nothing to the ruler in his court. Why is <arbitrary transliteration a ruler never would have heard> more flavorful than the best effort at conveying the meaning in its translated form?

I don't mind having the option of such phrases, and I'm not sure I would turn them off anyway, but the idea that best effort at 800AD translitteration to Latin is the most "flavorful" form, and specifically the "right" way, rings hollow to me.
 
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Some more suggestions for the upcoming patch (sorry if already suggested):

1. Please add the possibility to get unattached those f***ing attached allies' armies.

2. Please do something with siege commanders. I lay siege with 5k army, I select a commander with the needed trait. Then, a vassal comes to "help" me with 8 soldiers and a count commander, assumes the command and slows down my siege.

3. When the issue of kingdoms emerging out of nowhere will be fixed? Let me explain. Under "elective gavelkind succession" in pagan states, when you are a king, and you've amassed enough lands to create several kingdoms, but you don't want to create them (because you don't want to lose them on succession, of course), your heirs divide your lands and become kings! Shouldn't the game rules be equal for everybody? Creating a kingdom costs a lot of gold and piety, for me and for any AI ruler, right? Why then, those empty-pockets bastards receive king titles free of charge?

Please fix these annoying features which spoil the whole game experience. And please kill the responsible devs. Thank you.
 
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Some more suggestions for the upcoming patch (sorry if already suggested):

1. Please add the possibility to get unattached those f***ing attached allies' armies.

2. Please do something with siege commanders. I lay siege with 5k army, I select a commander with the needed trait. Then, a vassal comes to "help" me with 8 soldiers and a count commander, assumes the command and slows down my siege.

3. When the issue of kingdoms emerging out of nowhere will be fixed? Let me explain. Under "elective gavelkind succession" in pagan states, when you are a king, and you've amassed enough lands to create several kingdoms, but you don't want to create them (because you don't want to lose them on succession, of course), your heirs divide your lands and become kings! Shouldn't the game rules be equal for everybody? Creating a kingdom costs a lot of gold and piety, for me and for any AI ruler, right? Why then, those empty-pockets bastards receive king titles free of charge?

Please fix these annoying features which spoil the whole game experience. And please kill the responsible devs. Thank you.
Be honest - are you mad they get to forego the expenditures of creating those titles or are you salty that they take part of your realm?
 
I'm honest. As I've already said, rules must be equal for everybody.

The rules are equal for everybody. Everybody who has Elective Gavelkind is in for an interesting ride.

(If you mean no rules should be specific to any succession law or culture or religion, I disagree and think you speak nonsense)
 
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Some more suggestions for the upcoming patch (sorry if already suggested):

1. Please add the possibility to get unattached those f***ing attached allies' armies.

2. Please do something with siege commanders. I lay siege with 5k army, I select a commander with the needed trait. Then, a vassal comes to "help" me with 8 soldiers and a count commander, assumes the command and slows down my siege.

3. When the issue of kingdoms emerging out of nowhere will be fixed? Let me explain. Under "elective gavelkind succession" in pagan states, when you are a king, and you've amassed enough lands to create several kingdoms, but you don't want to create them (because you don't want to lose them on succession, of course), your heirs divide your lands and become kings! Shouldn't the game rules be equal for everybody? Creating a kingdom costs a lot of gold and piety, for me and for any AI ruler, right? Why then, those empty-pockets bastards receive king titles free of charge?

Please fix these annoying features which spoil the whole game experience. And please kill the responsible devs. Thank you.
That's how elective gavelkind works. It's not "an issue", it's actually the most accurate gavelkind representation in game. It also sucks ass if you're the king and grow faster than your laws can handle.
 
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Can we please get the option to have call to arms pause the game? I don't care what sound it makes when it shows up, it's absurdly easy to miss and lose allies over. I actually kind of liked the auto call to arms, because I no longer had to worry about game speed hurting my reputation. But with that reverted, we have the same stupid issue back on the table. I know there are other things that should pause, like marriage proposals, but those bother me much less.
 
That's how elective gavelkind works. It's not "an issue", it's actually the most accurate gavelkind representation in game. It also sucks ass if you're the king and grow faster than your laws can handle.
Really? With kingdoms created out of nothing? By the rule established in the game, creating a kingdom costs gold and piety. So, every ruler which creates a new kingdom must spend gold and piety (if he has), or not to create the kingdom (if he doesn't have). Otherwise, the game balance is damaged.
 
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