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CK2 Dev Diary #25: Man vs Machine

What’s this, a dev diary on a Monday?! Yes, it’s true, we’ve moved them to Mondays so they’ll coincide with CK2 streams. The Reaper’s Due has been out for a while now, and I am very pleased with how both it and the free update were received (I wasn’t sure the focus on Death would be so universally appreciated!) As Game Director, I rarely have time to do much coding and scripting anymore, but I did help out with the optimizations and several of the Game Rules. The game is in safe hands though; the current CK2-team has done an amazing job so far!

Work has now commenced on the next expansion and I can already reveal it’s going to be something a bit similar to Way of Life, which I believe I actually mentioned in my previous dev diary. I also promised optimizations, AI improvements and quality of life stuff. Well, the optimizations are done for now, so the next major free update will feature AI and GUI improvements, which brings me to today’s topic; usability.

Now, we are aiming to tweak several interfaces and while I cannot go into much detail yet, I can say that I’d especially like to address the following main areas:
  • Plotting (quality of life)
  • Prisoner management
  • Guardian vs Educator (clarity)
  • More space for Traits and Character Modifiers
There are other things in the works too, but when you’ve worked on a game for so many years you tend to get blind to many usability issues and simply accept them as they are. That is why I’d like to hear from you, our faithful fans, what you find most annoying and clunky about the CK2 interfaces. Are there any actions you find hard to do, or useful information you cannot easily find (or not at all)? All feedback is welcome!

That is all for now; the floor is yours...

Don't miss today's livestream - Medieval Monday with Emil and Doomdark - 16:00CEST on https://www.twitch.tv/paradoxinteractive
 
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Catholics should have an Alert or a warning when a Cardinal dies, so they may attempt to send in Campaign funds.
 
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I haven't read the whole thread, but I think it should be more obvious where your character currently is on the map. I was quite surprised yesterday to find that my scandinavian liege had sent me to England where I died in a battle.
 
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A new Dev Diary approaches!
*Victoria 3 needs to be revealed on Friday so all the games are in order*

All hopeful guesses aside... for CK2 the window that needs the best improvement would in my opinion be the titles window. The higher my rank, the more I have to scroll down and click people to each title. I would honestly like to see an option to assign best person to job or something similar where it will take the most suggested people and apply them to the title. I kind of already do that unless some special circumstance changes my mind.
 
You still can. Use the de jure kingdoms map mode, and hover over the kingdom you want: the tooltip tells you whether they have regulated inheritance or not, for example. That's how it used to be before Conclave too iirc

Huh, I was sure I had tried that (since indeed that's how it worked before). Weird.

Would still be better to have that information somewhere else, including all other laws.
 
Are there any actions you find hard to do, or useful information you cannot easily find (or not at all)? All feedback is welcome!

I would love to have an interface to see if Gavelkind will split Titles or not for my vassal. Since the introduction of forcing Gavelkind on my vassal I use this to force Greatdukes to split their ducal titles. But often enough they don't have children, so it goes to uncles or brothers. It seems Gavelkind only splits when it goes the multiple sons or brohters, but not for multile unces.

Information like this should be visible.
 
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Character finder:
- Within diplomatic range checkbox
- Will agree to invitations checkbox
- Claimant field (no / my titles / my realm / yes / any)
- The ability to exclude in the search, e.g. search for "-zealous" to get all non-zealous characters
 
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You could fix this event: http://steamcommunity.com/sharedfiles/filedetails/?id=770420905

Even when I like my vassals (and sometimes I do), I understandably can't give them a county that has been part of my demesme for 400 years, and which I have invested more than 10k in upgrading (the last hospital level alone costs 5k). He could have that small frontier barony in the steppes, though, that I had recently build to get those damned nomads under control.

There used to be an event where landless heirs ask you, as their parent, for a title. If you agree to grant them one, they get a modifier 'expecting a title soon', and you have some time to decide which title to hand out to the heir. Can't we possible do something like that for this event, too?
 
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We need more dynamic character interactions that occur when characters take individual actions and complete chain events.

For instance if you have 2 children and one dies, the other child could be affected while growing up (cruel, paranoid, cynical, etc.).

Or if your father was a good friend with a count or a duke, you as a son should also get some sort of bonus. Family Friends or so. Favors could be inherited too. Maybe a character owed your father one but your father died and couldn't call it in.

Also, you should be able to ransom dynasty members and any other person you like. You can do it out of the kindness of your heart or for a favor (through a tick box). However requesting favors from imprisoned family members should lower relations with other members.

There should also by dynasty rivalry. If a relative gets killed it causes friction. If more keep dying then dynasties become rivals and both dynasty's characters should have it out for each other.

Finally, it would be nice to see how long people in other courts have been in jail for. The dungeon icon should show a house for house arrest and a hole for oubliette.
 
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If you're planning to make more space for trait and attributes, does that mean you'll stop stripping good traits if your ruler ends up with more than five?
 
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The Characters search menu needs its own hotkey ... or at least it shouldn't be buried on the bottom right of the screen. Way too useful.

When you click "Go to Location" for a character, maybe have the camera zoom in? Also, there should be a more accessible way of telling where that character is rather than having to hover over the portrait or right-clicking and going to location.

The pacts map mode should automatically show the pacts against your realm instead of requiring you to also have to click on your capital county to show the desired info.

The Commanders/Honorary titles menu needs to be cleaned up. Annoying to have to toggle one or the other to figure out which office you need to re-fill every stinking time.

The retinue size numbers in the Military screen vs. the number of troops you actually get on the map is unintuitive and should be the same.

The marriage ties section of the Relations tab in the Character page should have a tiny button that opens a new interface or a mapmode or some UI thingy that better shows your relations. Even expanding that section's borders so all the portraits aren't on top of each other all the time would be an improvement.

When you click on the notification alerting you to choose a child's or adult's focus or an adult's ambition, maybe have those windows pop up when the character page does. Saves an unnecessary click.

Muslims still have it rough. In my current campaign as the Fatimids, I have been choosing all four wives for all my male relatives at court. There are 285 members of my family and over 200 people in my court. ... A little help please? Especially regarding distant relatives?

Clicking the "Next" button in the Barony menu, if it hits trade posts, stops recycling. You should be able to cycle back to your first holding by clicking it again.

The prosperity indicator at your capital is sometimes hidden by your capital crown icon on the map. Should be rejiggered.

I personally think the flags that represent a trade post are a little large and distracting. Something less glaring maybe?
 
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Related to prisoner management, when you get the pop-up that you can arrest somebody; it'd be really nice to know why. Maybe a tab or area that keeps a list of what that character has done color coded based on whether you would think it good or bad and hyperlinked via portraits to who it was done to. Maybe put the arrest icon next to the action(s) to indicate this is the reason you can arrest them.
 
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Less of UI and more of UX, but i find the tool tips for succession types laws to be convoluted post conclave to the point that I have no ideal what needs to be done to get a ST law passed. This typically end up with me desperately looking for the crown authority slier that no longer exists. Perhaps this needs a bit of love.
 
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@Doomdark

Are there any actions you find hard to do, or useful information you cannot easily find (or not at all)? All feedback is welcome!

That is all for now; the floor is yours...

4 quality of life improvements that I would like to see implemented that are likely not hard to code:

1. When granting titles, it would be nice to know if a certain character is the heir of an heir (Second son to a Count, whose elder brother is childless; Eldest son of the heir to a title). It is mildly infuriating to grant a title to a kid who happens to be the heir of an heir of an important title. As it stands right now, everytime I find a viable candidate, I need to click on his portrait to check if his father/elder brother is the heir to a title.

2. Being able to use the Find Character toggles on the Find Spouse button. That way, if I want to marry my second and third sons (and future title claimants) away to some foreign countess/duchess, I can just toggle for it, instead of having to use the clunky "Sort by Rank" ledge, who doesn't always work in the same way. Only that the Find Spouse window, by definition already only shows the characters that are willing to be married. But it doesn't show characters not from Great Houses for instance.

3. Extremely important for me from a RP perspective: I wanted to give away titles to the military men in my realm who had been the most important in terms of battles against my enemies. The simplest solution is in the Find Character window (http://lparchive.org/Crusader-Kings-2/Update 02/12-1_22.png) allow us to be able to sort characters by prestige and/or piety. The problem lies in the fact that there is no way to do that. The ledge allows this, but only shows rulers, and not unlanded characters.

EDIT: Another one:

4. Add a "Title Heir" toggle on the Find Character window, so that players can likewise skip current title heirs when deciding who to grant titles to. To save space, I imagine you can add this toggle in the already existant Ruler toggle. Instead of Yes/No, you can have "Any/Ruler Only Yes/No; Ruler & Heir Yes/No""
 
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Hm not really important stuff but I always wished culture conversion would be a bit better. Like let's say you are the greek Byz emperor, you reconquer Armenia from muslims, and you roleplay and want to resettle them with armenians so you appoint armenian counts (hey they are your culture group after all). Then you wait and wait and wait and those provinces will never flip back to armenian because you, the top level liege are greek.....

I wish instead of looking at count and liege they looked at count and barons.

I propose that cultures can only convert to the counts culture but only if a majority of the barons plus the count have the new culture in the province.

So an Armenian count with four barons under him would convert a province as long as 2 of the barons were of his culture.

I think this system would work better since holy wars generally get rid of barons while dejure war don't. Meaning cultural conversion would happen more readily after holy wars. While dejure wars would cause a change in leadership but would only lead to a change in culture if you put a lot of effort into it. This would be truer to what you historically see while still allowing for ahistorical situations.
 
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In multiplayer, the chat window seems to be the first window to close when Esc is pressed; it should likely be the last, or close in reverse order by opening time.

The chat display is also very annoying; chat entries disappear after a set time, and the displayed entries are aligned to the *top* of their box; this causes disappearing entries to jump the chat, making you think there's been a message when there hasn't. I'd prefer if the chat would align to the *bottom* of its box and/or not disappear after a certain time; ideally, it would keep the entire history and be scrollable, so you can read back what's been said.
 
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Related to prisoner management, when you get the pop-up that you can arrest somebody; it'd be really nice to know why. Maybe a tab or area that keeps a list of what that character has done color coded based on whether you would think it good or bad and hyperlinked via portraits to who it was done to. Maybe put the arrest icon next to the action(s) to indicate this is the reason you can arrest them.

I've been asking for that for ages now. If I get a Righteous Imprisonment Icon, it would stand to reason that I'm going to know what he/she did to earn that Righteous Imprisonment...
 
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That is why I’d like to hear from you, our faithful fans, what you find most annoying and clunky about the CK2 interfaces. Are there any actions you find hard to do, or useful information you cannot easily find (or not at all)? All feedback is welcome!

Minor titles: Please separate into sub tabs: Commanders/Designated Regent/Physician and the "flavor" honoraries.

Switch the missing advisor back to opening the councillor mission tab
 
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I haven't played for a month or so now but I find it inconvenient that it's significantly more clicks to find out the requirements for creating an empire title than it is for a kingdom or duchy. I can't remember exactly why this is without looking at the interface, but I'll fire the game up when I get home tonight and update the post.