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CK2 Dev Diary #25: Man vs Machine

What’s this, a dev diary on a Monday?! Yes, it’s true, we’ve moved them to Mondays so they’ll coincide with CK2 streams. The Reaper’s Due has been out for a while now, and I am very pleased with how both it and the free update were received (I wasn’t sure the focus on Death would be so universally appreciated!) As Game Director, I rarely have time to do much coding and scripting anymore, but I did help out with the optimizations and several of the Game Rules. The game is in safe hands though; the current CK2-team has done an amazing job so far!

Work has now commenced on the next expansion and I can already reveal it’s going to be something a bit similar to Way of Life, which I believe I actually mentioned in my previous dev diary. I also promised optimizations, AI improvements and quality of life stuff. Well, the optimizations are done for now, so the next major free update will feature AI and GUI improvements, which brings me to today’s topic; usability.

Now, we are aiming to tweak several interfaces and while I cannot go into much detail yet, I can say that I’d especially like to address the following main areas:
  • Plotting (quality of life)
  • Prisoner management
  • Guardian vs Educator (clarity)
  • More space for Traits and Character Modifiers
There are other things in the works too, but when you’ve worked on a game for so many years you tend to get blind to many usability issues and simply accept them as they are. That is why I’d like to hear from you, our faithful fans, what you find most annoying and clunky about the CK2 interfaces. Are there any actions you find hard to do, or useful information you cannot easily find (or not at all)? All feedback is welcome!

That is all for now; the floor is yours...

Don't miss today's livestream - Medieval Monday with Emil and Doomdark - 16:00CEST on https://www.twitch.tv/paradoxinteractive
 
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-Being able to drag and drop councillors from a position to another in the council menu.
Couldn't agree more. The current event based system is incredibly inconvenient. If it's not possible, can we at least ask for an easily accessed submeny under change council position with all positions available for that character. In the same process, how about locking councilors from being fired or having their positions switched if they've recently been assigned a mission. If it's too early to recall them, then it should be too early to reassign them as well.
 
I find well, maybe more time consuming than hard, but still finding out the right bride can take a while despite the many options there already are. I don't know what more you could do. Still, my problem is that the golden ring does not list all potential spouses (I guess it only lists those that would accept as is which is fine but only for courtiers or unimportant people). For my children, I want the best, or kind of. That leads me to the character finder and through browsing claimant of titles (and sometimes their children) and then trying to find out of those potential brides who will accept the offer, or how to make them accept if possible (buy favor with or without bribe or do that through the parent, invite to court or wathever). This and intrigue rework but that's already in the works it seems.
 
Give us the ability to release vassals as tributaries. They'd still fall under our purview but have much greater autonomy from us. Maybe a faction similar to an independence faction at low/minimal autonomy.

Maybe permanent factions? CK2+ has court factions that are always present and are just vassals with similar interests banding together to make sure their rights aren't violated.

And India could use a touch up, it just feels too slow for me personally. I almost never play as an Indian nation because it always feels like a struggle for small gains, followed by waiting on truces. It's like the HRE in EU4 only with an even less helpful Emperor title on the line! Maybe a trait like Augustus or Saoshyant descendent...
 
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When I agree to join a plot, i'd like to have more info on it other than who is the original plotter i.e who is the target? Who are the other plot backers? For what reason has the AI decided to do this plot e.g inheritance, rival etc (taken straight out of the AI behavior modifiers). Also more control over plots and more complex plots in general would make the game far more interesting.

Also, if all vassals had a 'behavior' like the council members (loyal, glory hound, pragmatist etc) that was 'discoverable' and would result in vassals more likely to band together (where appropriate) outside of factionalism, and outright alliances.
 
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As someone who has been playing nomads recently a "Pillage All" button in decisions or something would be a huge time-saver. The auto-pillaging is great but it's still really tedious when taking a whole empire in a war to then manually click every one of the 100+ holdings and then click pillage. Especially when my Khagan dies a few months later and I have to do it all over again. Also handing out titles to vassals is a nightmare as a large horde. A search bar at the top or the ability to click on the county(s) to give out a la EU4 peace deals would be awesome. Oh and a confirmation dialog box or something for the "Create Vassal" holding button would be swell. The number of times I've had to Imprison/Execute/Revoke some poor dude because I clicked a little too high when pillaging is embarassingly high
 
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Three things with handling prisoners that'd really make my life a lot easier:
1. The ability to set default form of imprisonment. When I occupy a county, I don't want to throw the prisoners in a cell where they'll get a health penalty, since I will either ransom them or release them when the war is over. Now I have to move each and every one to house arrest individually, and with Muslim counties there can easily be several dozen characters captured at once.
2. Marker for which prisoners can't be ransomed no matter what, i.e. easy distinction between prisoners who can't currently be ransomed because their liege doesn't have the gold or is otherwise occupied, and the ones that can't be ransomed because their liege doesn't want to pay.
3. Marker for prisoners that contribute to war score, so it's not so easy to give up 50% thereof by mistake.

If the markers are a no-go due to the UI becoming too cluttered or somesuch, then at least make it so that when I select the "ransom prisoner" targeted action, the prisoner I actually call it from will be selected by default. Currently, if several prisoners are to be ransomed from the same character, it'll select one of them by whichever criteria no matter which one you call the action from, and then you have to manually select the one you want from the list, again. Which is something you have to do if you want to know why the prisoner can't be ransomed. In lieu or addition to this you could add a tooltip to the "ransom prisoner" button in the prisoner view that'd say why the prisoner can't be ransomed.

Another thing I'd really like would be more options in the character search. In particular:
1. Filter by whether or not character are heirs or have claims. I like to try and give all titles to characters with the best merits for them in my realm, but don't want to give them to ones who are likely to inherit titles from or bequest them to other subrealms, since that'll only lead to de jure and claimant wars among my vassals.
2. Filter by particular religion, maybe the same way you can currently search for specific traits. Case in point, in my current game I want my realm to be primarily Buddhist and to give titles only to Buddhist characters, but my own character is Hindu, which means I can't narrow the search down by religion.
3. Filter by whether or not a character is able willing to come to my court, and by if it's possible to make the character come to my court with a favour. Too many times I've bought a favour from a character to get them to come only to then find they can't because they're close relative of their liege or somesuch.

All of these are things that you can check manually, but at least for me it'd make things way easier if you just had more filters in place to only get the results you want in the first place.
 
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I'd like it to be easier to see what your characters opinion of other characters is and why. It would be amazing if this could be altered by the player too but that might be going a bit far.

We should definitely be able to easily see the major laws and type of government of other states (along with all that wonderful new artwork!) and I'd also like to be able to at least see and maybe even support factions in them.
 
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Damn already page 16, so there's probably no chance this will get read by anyone who matters. Anyhow what I would like more than anything else as a quality of life improvement is removing the arbitrary "one window of a kind" limits. Sometimes I want two or three character windows open, why can't I have that? You cannot play CK II on a console anyway, so everyone here knows how to manage multiple windows - trust us CKII devs we got this, just let me open more than one char window. Switching back and forth via "b" really is no good, especially because the position of your scrollbar is not saved if you navigate one window backwards.
 
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An expanded plot system and better menus for them. It's always confused me why if you go to a characters page and click plot the only option is to kill them but you have to go to the intrigue panel to have a full list of options.
 
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Another thing : Since CK2 is enormously based on rules : what will trigger if you take that decision or that one, you should review almost all decisions the player is susceptible to make in order to be sure no immediate consequence is left out.

That's a tall order, but I have an example. I just abandoned an ironman game because I didn't know relinquish my throne to a faction would not let me keep any claim to it. So I lost 2/3 of my country. It probably would have happened anyway since I was so weak, but it would have been good to know this before I do an all-out war to press all the claims without knowing I didn't have the one I wanted. Just say in the message what will happen if I accept what the faction demands.
 
Thank you for always trying to make the game better! :)

I tried reading all suggestions put after 5-6 pages the letters started dancing in front of my eyes. :confused: So I'll just list things I liked so far and maybe expand on them.

Suggestions I loved:

1. A re-roll button for names. 1b. I would also suggest that the AI should never name more than 1 kid with the same name (once my landed heir had 5 sons of the same name).

2. The little dagger image and cage image and list of heir names being links leading to the appropriate people (especially the heirs one, knowing who to kill or ally with is most important!).

3. Customization options in the character finder so you don't press all the same little yes/no/any buttons each time you need a new wife. And making the character finder more prominent.

4. Speaking of heirs and finding characters, 2nd and 3rd in line heirs should have it listed in their info (when I invite unlanded characters to make them minor vassals it really upsets me if they inherit a duchy across Europe and take my county with them!) .

5. Sorting of characters of interest instead of lumping them all together. Instead of a text like someone suggested we could have them color coded: maybe red for murder, pink for marriage/seduction, gold for title granting, green for inviting etc.

6. An alert (like for disbanding levies but bigger and brighter) before doing game breaking decisions like landing someone who will become independent etc. Or at least a way to quickly fix stupid mistakes or wrong clicks on ironman without breaking the save (something like an instant undo not going 3 years back because you lost a war).

7. A special tab or bigger space for decisions (they are truly 'drowned' inside the plots) and a way to schedule or enable alerts for minor decisions like "summer fair." A little more flavor for said feast and fairs based on religion and culture wouldn't go amiss either (maybe a spacial minor DLC focusing on festivities).

8. This is my idea/suggestion (probably was suggested before but like I said I couldn't read all pages): There shouldn't be any overlapping windows. When a new window opens (like for declare war or find spouse or invite to plot) it shouldn't cover the important info of the previous one!
8b. Just quoting another poster (eye_of_ugin): "Allow the marriage window to remain open while players peruse claims and other such things."

9. Better management of courtiers: like being able to separate the unmarried ones or new arrivals or non-vassal ones or ones with claims etc.

10. The embark all button is another great idea.

That's all I managed to write down. :D
 
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Don't know if someone have suggested it, but perhaps also rethinking the way the courtiers are shown. Right now it is a list, sometimes a loooong list... Why not have a filtering option that makes you see them either as a list with some details as it is now, with a filtering/sorting option to divide them up in columns and rows, showing a lot more, and making it easier to have an overview of who is in your court. Perhaps there could also be a filtering option to just show the different dynasties in your court, and a filtering option just to show the children, so you can get an overview of who needs to be assigned a guardian or an education...
 
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Simplify micromanaging an Empire!

This is probably to summarize one kind of requests. As you know, CKII can be played as a grand strategy game as well as a role play game. With The Reaper's Due there is finally a goal for Roleplayers in the game, namely achieving immortality, But for the grand strategy players, the goal is still expanding as wide as possible. In CKII, this results in a special kind of micromanagement. While a roleplayer might very well be happy playing a duke or a king, not even an independent one, our grand strategy player will, if he/she is halfway competent, end up with a character that is Emperor of a large Empire after a few generations. While our average roleplayer might only have to hand out titles or holdings a few times during the reign of each of his/her characters, our grand strategy player has to do this often... very often.

Therefore one of the most common requests in the thread was for an improvement of the character finder. High stewardship or high martial characters are easy enough to find (more difficult if you want to find characters that are good in both categories), but the more important aspect of a character's chance of inheriting titles and having landless heirs is not clearly visible in the character finder. When writing for http://www.ckiiwiki.com/Roman_Empire_walkthrough , I had phrased the issue this way:

Granting counties can require some effort to find appropriate characters. The ideal character would be of your dynasty, of course unlanded, but also neither heir to another title, nor second or third in line to inherit a title. Furthermore, he would already have children, who can inherit his titles, but until then don't own any titles themselves. This is all necessary to keep the Empires vassals from accumulating titles through inheritance. If the province is of a foreign culture, the new count should have a stewardship skill of 15+, to maximize the chance the the province adapts the Greek culture. Since every count should rule over only one province (!), you will need to find appropriate characters quite often.

To look for appropriate characters, go to the 'find character' interface, set culture to 'my culture', religion to 'my religion', ruler to 'no', click on 'search realm' and sort by stewardship. To display only members of your dynasty, enter your dynasty's name in the top box. Most of the time, the imperial dynasty won't have enough unlanded members with high stewardship, that aren't already heir to a county title, so that some counties will have to be granted to other landless characters, preferably ones from a small dynasty. In the exceptional case that there aren't enough high stewardship characters in your whole realm, you can create new characters with good stewardship by using the 'invite noble to court' decision in the intrigue tab. Whereas characters that are heir to a title can easily be recognized, a character who is second or third in line to inherit a title is far more difficult to figure out. This is a point where one can comprise, if one doesn't want to spend the time required to check the potential counts family relations.

I didn't skip through the whole thread, but I think an update for the character finder that makes a character's chance of inheriting titles and having landless heirs more visible was requested two or three times. I wanted to point this out more strongly.

Don't get me wrong, I like CKII exactly for this. The micromanaging in CKII quite unique. It is the only 4x game I know, where the success does not depend on the optimal placement of buildings or cities or that like, but on selecting the proper vassals or the right spouse. But this doesn't mean that I want to spent the time necessary to click through dozens of characters when this issue could be fixed with an improved ui. This would probably require two checkboxes in the character finder: 'Display only characters very unlikely to inherit a title' (trimming everyone that is 1st, 2nd or 3rd in line to inherit a title from the list) and another checkbox to make sure, that you don't give that 50 year old, 14-stewardship character a county, when you already have given his 20 year old, 17-stewardship son a rich county.

Of course, we could also be talking about improvements to the game rules to address the underlying issue. I see no reason, why, in an centralized Empire with very high legalism and majesty, it should be possible to enact a law that makes revocation of county titles possible, when a character, that is not the Emperor, has several of them spread out over more than one duchy. But this thread was meant for suggestions to UI improvements, so I don't really want to get started on the question on this.

What really could be done with the gui would be an alert to hand out viceroyal duchies. Currently finding these duchies requires two mouse clicks. The first one on your character portrait, the second one the title icon in the list of you titles.. since these icons are small and the title only shows up when hovering with the mouse over one icon, the second click takes more than a few seconds. An alert on the top screen, just like the current 'You can create titles', would make this more simple. Its description could be 'You should hand out viceroyal duchies', its tooltip 'You have titles to duchies where you don't have any holdings', and clicking on it would zoom to the respective de jure duchies, one after the other.
 
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Seconding all requests to streamline the Grant Landed Title function, particularly from the perspective of a nomad trying to eat the world. Potential minimal-effort tweaks that come to mind:

-Sticking the flag of the duchy to which each county belongs somewhere near its own coat of arms when selecting a county to grant, to remind me at a glance whether I'm about to effectively hand someone a duchy

-Likewise listing a county's number of holding slots, particularly so I can find the 3-and-below's to pawn off when my clans want me to share

Also yeah RE autopillage/multipillage
 
Would be more comfortable, if the direct modifiers are added into the red thumb-tooltip when trying to invite people to your court, like this is already done when adding people to a plot (3rd picture with the different modifiers in the red thumb-tooltip)

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Here you can see the different modifiers in the red thumb-tooltip, this should also work for the action above, instead of checking every person separatly

203770_20160929081043_1.png
 
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