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CK2 Dev Diary #39 - As you wish...

Hello everyone, I’m Gwenael Tranvouez, the Tech Lead on CK2, and I’m here to introduce a new feature for this Dev Diary.

Don’t you hate it when you’re start a war against a neighbour, counting on your allies to come and help and they all decide the best idea is to attach to your army so that you’ll take attrition? So do we!

So we’ve taken another leaf from EU4’s big book of tricks and we’ve added Ally Orders. When you lead a war, you can tell other participants what to do:
  • Hunt down enemy armies
  • Or focus on sieging provinces.
  • Attach to a specific army
  • Siege a specific province
The first two orders are given through a new tab in the military screen, which also summarizes what orders all your allies have:

AllyOrderTab.jpg


The last two are given through a new button on the unit or province screen:

UnitViewAllyOrder.jpg

ProvinceViewAllyOrder.jpg


As long as they’re in the war, your allies will try their best to fulfill your wishes, reverting to their default behavior when unable to comply. Unless, of course, they got bigger fish to fry, such as a big revolt in their own territory, or their own war to focus on.

The tooltip for AI units also mention what orders their owners have:

UnitTooltipAllyOrder.jpg


We’ve also improved the AI’s goal selection in wars, and general pathing so they’re more useful to have around in general.

That's it for this week.
 
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You need to add this Stellaris.
 
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Can we get an option to prevent the AI from attaching itself to our armies. Sometimes I don't want them to attach themselves to my army and cause more attrition. I would like them to operate independently sometimes.
 
Can we get an option to prevent the AI from attaching itself to our armies. Sometimes I don't want them to attach themselves to my army and cause more attrition. I would like them to operate independently sometimes.

The AI does not do this by default.

This hand button is merely an option if you do not instruct the AI to attach to an army it won't.
 
I said enclaves not exclaves.

Most enclaves and exclaves today are sovereign nations which is different. The exclaves that aren't sovereign nations are coastal which is not the same as being a landlocked enclave. Even if it were, today we have air transportation which bypasses going through another territory. Enclaves existed back then but not at the levels that the game tends to show after a century has passed by.

I don't see how anyone could be fine with these types of things happening:

ane6ucwmnzhx.png

We need mechanics that make enclaves hard to keep and hard to control.
 
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We need mechanics that make enclaves hard to keep and hard to control.

The AI should prioritize land bridging territory, filling out de jure duchies as well as avoiding goals and pressing claims that may lead to obtaining land that is strategically a liability to hold and defend.
 
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Another thing that would help borders is dual fealty, like the Normans had with France and England.
 
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The AI should prioritize land bridging territory, filling out de jure duchies as well as avoiding goals and pressing claims that may lead to obtaining land that is strategically a liability to hold and defend.

Reminds me of my Hainault game where France under Phillip Augustus chose to invade and take land in Palestine via a holy war instead of trying to recover all that land from Richard I and his successors. I was like "what the hell are you doing ? Take back the REST of France, first cause you're getting chewed up by the HRE and England while you go gallivanting in the Holy Land" And my Hainault ruler was married to Phillip Augustus for god's sakes...I did not want my offspring to inherit only one third of France as it is.
 
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How can we solve the problem regarding mass amounts of kingdom and empire-level enclaves? Should disconnected territory revolt to it's de jure superior? If no superior should it revolt for independence? No land connection could also mean its not worth holding and defending due to taxes not having a steady flow to the capital of the realm.
what's the actual problem that needs solving?
 
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Speaking of 'taking a page out of EU4', I would once again like to voice my desire for movement locking. I would help greatly in making the cat-and-mouse game of combat engagements a less frustrating cat-and-mouse game.
 
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Surprised features like this and 'ask to leave court' took so long to implement. Seem like common sense additions. Happy they are finally being added though. Hopefully more of this to come, assassination icon linking to assassination target etc
Common sense was an EU4 expansion, not CK2
 
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Can this mechanic be used to make Crusades/Jihads more organized?
 
Can this mechanic be used to make Crusades/Jihads more organized?

If the AI gets these commands as well I'm curious how this works as a ally not leading the war or when you join a crusade and whether you are forced to do things with your armies. But yeah...I've always seen the crusade/jihad thing with 30 different armies of 700 men doing 30 different things as a flaw in the AI of CK2. If this results in actually winning the crusade in 1099 sometimes, I'll be happy.

If you call for a great holy war as a fylkir or caliph other ruler are joining your war as your ally so you should be able to use these commands. Not sure if the Pope/AI can use them....but they really need to because djihad/crusades are pathetic most of the time and need to be more dangerous the more participants there are. No one cares about 50 different 2k stacks that are clubbed to death one by one.
 
Don’t you hate it when you’re start a war against a neighbour, counting on your allies to come and help and they all decide the best idea is to attach to your army so that you’ll take attrition? So do we!

No, the thing I hate most is when my allies refuse to attach to my armies to defend Christendom in one of the many Holy Wars the Umayyads or their vassals declare. Yes, we have a combined force bigger than theirs but God forbid we group up to smash their 20k+ doom stack.

Anyways, now that that is out of the way, at least it was addressed as well.
 
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Nice