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CK2 Dev Diary #39 - As you wish...

Hello everyone, I’m Gwenael Tranvouez, the Tech Lead on CK2, and I’m here to introduce a new feature for this Dev Diary.

Don’t you hate it when you’re start a war against a neighbour, counting on your allies to come and help and they all decide the best idea is to attach to your army so that you’ll take attrition? So do we!

So we’ve taken another leaf from EU4’s big book of tricks and we’ve added Ally Orders. When you lead a war, you can tell other participants what to do:
  • Hunt down enemy armies
  • Or focus on sieging provinces.
  • Attach to a specific army
  • Siege a specific province
The first two orders are given through a new tab in the military screen, which also summarizes what orders all your allies have:

AllyOrderTab.jpg


The last two are given through a new button on the unit or province screen:

UnitViewAllyOrder.jpg

ProvinceViewAllyOrder.jpg


As long as they’re in the war, your allies will try their best to fulfill your wishes, reverting to their default behavior when unable to comply. Unless, of course, they got bigger fish to fry, such as a big revolt in their own territory, or their own war to focus on.

The tooltip for AI units also mention what orders their owners have:

UnitTooltipAllyOrder.jpg


We’ve also improved the AI’s goal selection in wars, and general pathing so they’re more useful to have around in general.

That's it for this week.
 
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Forgot to mention, nice Princess Bride reference in the title there. ;)
...yes, beacuse Princess Bride is the only franchise to ever use the expression "As you wish...". It's not like it's one of the most overused quotes in the history of cinema and gaming.
 
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...yes, beacuse Princess Bride is the only franchise to ever use the expression "As you wish...". It's not like it's one of the most overused quotes in the history of cinema and gaming.
It is, however, the only one I'm familiar with, so thanks for enlightening me in an unnecessarily sarcastic manner? o_O
 
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It is, however, the only one I'm familiar with, so thanks for enlightening me in an unnecessarily sarcastic manner? o_O
I turn into a sarcastic douchebag whenever I'm on one of my self-loathing fueled escapades into the internet in the middle of a night during workdays.
 
...yes, beacuse Princess Bride is the only franchise to ever use the expression "As you wish...". It's not like it's one of the most overused quotes in the history of cinema and gaming.

And the entire Wishmaster movie franchise.:D
 
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...yes, beacuse Princess Bride is the only franchise to ever use the expression "As you wish...". It's not like it's one of the most overused quotes in the history of cinema and gaming.
It was, however, the reference I was going for.
 
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This is part of the DLC.
in replying to the question "Just to be clear, @Moah, since you didn't say: is this patch content or part of the DLC?"

Of course.
in replying to "...and that's at least the patch part i hope."

I'm confused, which is it?


EDIT: Nevermind, I think the goal selection UI is part of the DLC and the under-the-hood AI improvements is part of the patch.
 
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The only thing that i want now is an option to request provinces a war reparations when somebody wins a war against an agressor. Now it seems that we face little concequences from it.

The Vicky 2 system was neat.
 
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Not to mention the levy laws being useless at that point.

Personally, I think the issue here comes from the fact that vassals can clone their levies. You can raise their levies, but they can still call on their full force for their own purposes, which makes it feel as if they should be contributing more (and also makes their holding far better defended than yours). If the laws still controlled how much of their levies they could keep when you raise them, instead of how many troops they give you, this wouldn't be an issue because they wouldn't be sitting there taunting you with the extra troops they could be helping you fight with.

I know that the duplicate troops were added to prevent abuse by killing off vassal troops to prevent them from being strong enough to rebel, but I feel like the game has grown enough that this isn't needed anymore. Some ideas would be to have large opinion maluses for having vassal levy troops raised in peacetime, either separate from the current opinion penalty so it doesn't cooldown as quickly and can be inherited, or a faster gain to that penalty, and another boost on top of that if you've raised vassal levies but not your own. There could also be an additional long lasting and inheritable opinion penalty if the troops are all killed off. Or there could be a hard blocker on raising vassal levies when there is no reason to. Or having troops raised too long could start hurting prosperity as there is no one to work the fields, and opinion penalties could be used to make sure the AI know this is the liege's fault so they or their children would remember when they've recovered.

Or heck, the merc system could be rebalanced so that hiring mercs is viable for vassals, so they could hire them to use against the liege. (Currently mercs are either too expensive for any but those that barely need them, to too tiny in the case of the dynamic ones to make a difference.)


There's a lot of silliness in the AI behavior.
In the picture below, I prepared an army, basically consisting of everything I could muster. The enemy would've had a solid chance of beating me, if it gathered all of it's forces at one spot. Instead, he sent the biggest stack to the furthest corner of the realm.

View attachment 234387

I kinda doubt this "feint to the northeast" is a good strategy in this case.
Do you have a save of that? I know the devs have asked before for saves of the AI behaving idiotically to help improve it.

These days, being able to appoint a subcommander is a somewhat obsolete mechanic. Since we only have a limited number of commander slots available, you don't want to waste them by having a commander appointed to a subunit.

In that case, would it be possible to have the game stop auto-assigning commanders to subunits, or make it so they still show up in the list of assignable commanders with some indicator that they are currently leading a subunit? (Perhaps a different colored shield for the "leading troops" icon?) Currently, if the game has put one of my commanders on a subunit, I need to manually go and resign them before I can put them in charge of a flank somewhere else, which is rather annoying.
 
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Do you have a save of that? I know the devs have asked before for saves of the AI behaving idiotically to help improve it.
Not really...
But I guess the issue can be seen from the picture.
Perhaps the AI sent that army to deal with the weakest province? You can see the province in the upper right corner of the realm. Capital holding was captured, leaving the holdings with weaker defenses exposed.
Yeah, that's usually a good move. But not really when the enemy still has a significant number of troops.
 
But I guess the issue can be seen from the picture.
No, what they do is load up the save in their internal version of the game, and they can see all the variables the AI is evaluating, so they can actually track down why it makes those sorts of mistakes and fix it. Just showing the screenshot without a save is all but useless, as they can't reproduce the situation. That's why they usually ask for a few saves, from before the problem occurred as well as during or right after.
 
Will it be possible to finally add what changing difficulty does?
I suggested this in 2014 and again exactly a year ago. No idea why the negative acceptance modifiers still are not listed in 'change difficulty' menu.