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CK2 Dev Diary #52: Rhythm is a Lancer

Greetings all!

One of the great things about meeting our dear players - you folks - in real life (such as at PDXCON) is getting to hear such a lot of constructive, persuasive suggestions for improvements. For example, two things that were brought up last week were how annoying the “Fabricate Claim” job is, and the fact that Siege Assaults are rather overpowered when you have the numbers to just blitz down even heavily fortified Holdings. So, we decided to experiment with some changes…

First off, we’re going to deemphasize the “Fabricate Claim” job by giving all playable entities (including Christians) a form of “Unjustified War” Casus Belli that will allow you to seize a single County for an upfront cost of Piety, Prestige or Gold (depending on your Religion and Government Form.) Ideally, I’d also like to replace the “Fabricate Claim” job with something else (maybe something to do with foreign embassies and arranging marriages, or something to do with Laws. Suggestions are welcome!) However, we might decide leave it there as it is (it does still have some uses.)

Next, we’re adding a Game Rule for Siege Assaults. The options are “Unlimited”, which works like before, “On”, which disables Assaults against Holdings at Fort Level 6 or above, and “Off”, which disables Assaults entirely. We’re currently playing around with these changes, so the exact rules for the “On” setting might change. On a related note, the time it takes to siege down Holdings is also being tweaked, to make it quicker overall but also making the Fort Level matter more.

CK2 - Siege Assault Rule.png


When we sat down and talked about the above tweaks, we also decided to (rather dramatically) increase the “Ticking Warscore” rate for the attackers in wars. This necessitated splitting some defines (CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS, etc) into defender and attacker versions.

We are still evaluating how well these changes turned out. It’s likely we’ll tweak some numbers (or even backtrack on something.) So far though, it appears quite promising, positively altering the “rhythm” of warfare!

CK2 - Defender Morale.png


That’s all for now, stay tuned for the CK2 livestream, starting at 16:00 CET today. Until next time!
 
What definitely needs to be done is to restore the dynasty alliance that existed in the original game. That's how it worked in real life from 9th to 20th centuries - kings from the same dynasty were joining each other's wars whether or not it was in the interest of the country. Also, the CB for revenge on slaying the kin should be introduced, as it was the reason for quite few wars in the past, even in 20th century, less than 100 years ago.

It would also be great if participation in BETA program, when you are using the old binary (say, 2.4.5) would only download the mods for that particular version. Currently it's hard to stay on old binary, because mods get updated and ruin the save game by trying to access resources that aren't there.
 
Why not make an event/decision to allow people from your kingdom to legally or illegally settle in a neighboring kingdom. Then, you claim their rights are being infringed upon and you gain a Casus Belli.

You see, it's already there.

Let's imagine that we get new strategic decision (think Cromwell) to replace the population on particular territory (think Northern Ireland) with people of your ethnicity and religion. For that time the territory should be yours, and it should take at least 100 years for that land to become really yours. But that's what is happening in the game anyway - in 100 years under your control, the territory isn't considered the de jure part of other kingdom. And you can't claim it without the war anyway. Also, the decision to peacefully settle on someone else's territory wasn't possible in medieval time, due to lack of tolerance. It happened in Russia, for example, but coming tribes (bulgars, for example) assimilated into Russian culture instead of claiming their cut of the pie. And in Western world I don't even recall any significant attempt of strategic territory hijack until Cromwell, so I think it's rather modern invention that requires high tolerance and population.
 
Also, the decision to peacefully settle on someone else's territory wasn't possible in medieval time, due to lack of tolerance. It happened in Russia, for example, but coming tribes (bulgars, for example) assimilated into Russian culture instead of claiming their cut of the pie.
It also happened in medieval Poland. Inviting german POPs to work on our tiles is quite important part of polish history. AFAIK the reason is simple: HRE had many people and few land, so statistical german peasant had only small piece of land to live from. Poland, on the other hand, had more land that its small population can work on. Tolerance? Xenophobia is totally cool, but cash from newly-worked tile also has many good sides.
 
What definitely needs to be done is to restore the dynasty alliance that existed in the original game. That's how it worked in real life from 9th to 20th centuries - kings from the same dynasty were joining each other's wars whether or not it was in the interest of the country. Also, the CB for revenge on slaying the kin should be introduced, as it was the reason for quite few wars in the past, even in 20th century, less than 100 years ago.

It would also be great if participation in BETA program, when you are using the old binary (say, 2.4.5) would only download the mods for that particular version. Currently it's hard to stay on old binary, because mods get updated and ruin the save game by trying to access resources that aren't there.

Marriages get you NAPs, which can be easily changed to an Alliance through the diplomatic menu. What the new system does it not make it so that only marriages give alliances, which is probably a good thing.

If you're having an issue with old mods updating, stop using Steam Workshop and get mods from the forums. Steam Workshop sucks for probably a good 75% of the games it has mods for, for exactly this reason.
 
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It would also be great if participation in BETA program, when you are using the old binary (say, 2.4.5) would only download the mods for that particular version. Currently it's hard to stay on old binary, because mods get updated and ruin the save game by trying to access resources that aren't there.

It's not hard at all to prevent mod updates.
Simply start the game from the exe, than through Steam....or create a second installation of the game on the old patch outside Steam
to do the former and to circumvent a potential issue with Steam autoupdating.
Additionaly you could get old versions from the modifications subforum if you register the game.
 
It's not hard at all to prevent mod updates.
Simply start the game from the exe, than through Steam....or create a second installation of the game on the old patch outside Steam
to do the former and to circumvent a potential issue with Steam autoupdating.
Additionaly you could get old versions from the modifications subforum if you register the game.
You can't play online if you launch with the exe, clever
 
You can't play online if you launch with the exe, clever
For multiplayer, you need to (1) agree the version number with all those playing, (2) set the earlier version level in the "properties" of your Steam game, and then run from Steam. this should allow you to play an older patch level with like-minded folk over Steam.

Playing with an older patch level while other folks play with the current level is, of course, impossible. It's also pretty daft :p
 
Marriages get you NAPs, which can be easily changed to an Alliance through the diplomatic menu. What the new system does it not make it so that only marriages give alliances, which is probably a good thing.

Could change that so that to get an alliance, you have to fulfill the requirement of marriage ties, or a general NAP being in effect prior to that. But once you have an alliance, it can stay active indefinitely until it is manually dissolved, even across generations. Essentially it results in a positive modifier over the years, say +5 relations every 5 years, but it also decreases by 5 if you dissolve the alliance and further if you do not re-ally in the years after (-5 flat for breaking, -5 every 5 years without alliance) until the relationship modifier goes back to zero.

This would allow generational, long-lasting alliances between dynasties without the forced need to keep marriage ties every generation.

As for the actual topic however, the force siege limit could be changed to holding wall-level, rather than base fort level. So you need large walls or equivalent to prevent rushed sieges rather than a relative fort-level of whatever. Additionally, make it so that you can still force siege regardless either way but at massive cost, essentially you are throwing your troops at the walls without considering losses, this could result in losing half or even all of your forces because of a bad decision, essentially a penalty rather than a rule of "Can do" and "Cant do".

As for the replacement of fabricate claim, maybe as i mentioned above, a "forge Non-Aggression Pact/Alliance" job instead which can result in either outcome over time.
 
If you are going to increase ticking warscore for attackers can you please do something about the Mongol warscore gain.

I operate in Persia and by the time they arrive my vassals usually subjugate the Steppes. They get something like 6% warscore for every holding they take in those provinces and it is near impossible to fight them in the Steppes due to the abysmal supply limit.

They easily get to 99% before you can even mobilize, held back only because they have not won a major battle yet.

I can understand 6% per holding in something like Persia itself, but not out in the Steppes. Without 500k troops I bleed too much from attrition alone and one lost battle means I lose my top title.

These days I immediately release subjects at the 1200s, but when I have 500-800k troops to draw from, this should not be an actual concern.
 
You need to keep Fabrication of Claims in order to let us claim distant provinces we do not border. That is ESSENTIAL to people that want to expand their range.
 
You need to keep Fabrication of Claims in order to let us claim distant provinces we do not border. That is ESSENTIAL to people that want to expand their range.

It's being replaced by an unjust declaration, which you pay money and piety to do, it also generates sizable negative opinion, and probably threat
 
@Doomdark

Instead of fabricate claim why not have an option to get to know the characters in foreign courts? In my opinion, it is unrealistic to know what everyone is like (unless they are well known around the world which is prestige based). So what I propose is to have characters have unknown traits (physical traits would be known). You have to meet them to know what. You can do this by sending your chancellor. Other characters can also acquire knowledge by performing tasks in the nearby regions. Chancellor, however can get to know people's stats at a faster rate and at a larger scale (duchy size).
 
@Doomdark
Instead of fabricate claim why not have an option to get to know the characters in foreign courts? In my opinion, it is unrealistic to know what everyone is like (unless they are well known around the world which is prestige based). So what I propose is to have characters have unknown traits (physical traits would be known). You have to meet them to know what. You can do this by sending your chancellor. Other characters can also acquire knowledge by performing tasks in the nearby regions. Chancellor, however can get to know people's stats at a faster rate and at a larger scale (duchy size).
While theoretically pleasant this would mean loads and loads of work to establish. Sounds more like an idea for CK3 than for an expansion.
But, anyways, I see no link of this to the claim fabrication.
 
I think the No CB CB should be fine. As well as a cost in prestige, piety or gold and increased threat it should cause a diplomatic penalty with other rulers but not your vassals and possibly have other lords intervening to try to stop the conquest. If used within a kingdom/empire the target should be able to expect their liege to defend them as well so it would only be useful when the realm was weak like during a civil war. I'd like to see Fabricate Claim kept but possibly as a plot rather than a counsellor action. Always seemed odd to have the Chancellor spend 20 years neglecting his other duties just for this.
 
I think the No CB CB should be fine. As well as a cost in prestige, piety or gold and increased threat it should cause a diplomatic penalty with other rulers but not your vassals and possibly have other lords intervening to try to stop the conquest. If used within a kingdom/empire the target should be able to expect their liege to defend them as well so it would only be useful when the realm was weak like during a civil war. I'd like to see Fabricate Claim kept but possibly as a plot rather than a counsellor action. Always seemed odd to have the Chancellor spend 20 years neglecting his other duties just for this.