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CK2 Dev Diary #55: Nurture vs Nuisance

Hello everyone!

Yes folks, it’s time to answer that age old question: can human behavior be nurtured, or is it too much of a nuisance? Educating children in CK2 is a powerful tool to sculpt your future character and supporting cast, but it can also become a bit of nuisance, at least if you have Conclave. This issue has been on my radar for awhile, but we finally got around to addressing it with a three pronged assault. First, since children don’t actually need an assigned Guardian or a set Childhood or Education Focus, we added a Game Rule controlling when you get Education Alerts; for all children, your close relatives, or just your own character and your primary heir. Secondly, there really isn’t any reason why you should not be able to assign a Guardian for children below the age of 6 - it’s just annoying to have to wait for a specific birthday. So... now you can. Lastly, and probably most significantly, being the default “Educator” for all children at court means you can get spammed with a lot of upbringing events concerning kids you don’t care about. Thus, we added a new “Honorary Title” called Teacher. The Court Teacher becomes the default Educator for all kids at court that don’t have a specific Guardian (so you can still make yourself the Guardian for two kids you care about and get their upbringing events, for example.) Together, these changes make upbringing far less of a hassle.

Education Alerts.png


Teacher Title.png


But enough about that; time to say a few words about the next patch! We’ve been keeping a close eye on your feedback and have decided to release an Open Beta patch (probably next week) which should fix the worst outstanding issues and tide you over the summer. The patch should hopefully address most of your concerns. We will not go into full detail for all points now (we’ll save that for when it comes out), but we’re hoping to have solutions for the following issues:
  • Infinite Epidemics
  • Tribal Inheritance Issues (Tribal rulers turning Feudal on succession)
  • AI Pathfinding during Crusades
  • Soul Corruption events appearing for non-Satanists
  • Secret Cult Frequency - For this one we did a lot of testing & balancing, hopefully with the following changes they shouldn’t appear too frequently:
    • When a Secret Religious Cult reveals itself, all members will join in the conversion instead of just the ones in the same realm
    • The AI is now more often unsuccessful in recruiting new members to Secret Religious Cults
    • Priests, Zealous characters and Paranoid characters are now much less likely to join a secret cult
    • Characters accused of Apostasy (with the modifier) can no longer Induce Sympathy, Induct or Invite characters to Secret Cults
    • The cooldown between inviting/inducting characters into Secret Cults increased to 10 years from 5
    • The AI is now less likely to recruit/induct characters into cults if they are in a realm without a player
    • Lowered the maximum amount of members the AI can recruit into Secret Religious Cults to a more modest number (from 370 to 91)
    • Characters in Secret Religious Cults can now only use Prepare Grounds in counties they or their vassals own
    • The AI is now much less inclined to create a secret religious cult just because their liege is a player
That’s all for now! Stay tuned for next week’s dev diary, and be sure to check out the livestream today, starting at 17:00 CET (not 16 this time.)
 
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The AI is now much less inclined to create a secret religious cult just because their liege is a player

The AI is now less likely to recruit/induct characters into cults if they are in a realm without a player

Personally I'm not a big fan of doing AI adjustments based on the the fact if they are acting against the player. The above suggests that the player is less likely to see any Religious Cults, while the cults in AI realms will grow slower - correct?
 
Seperate map with ingame switch would be strange...


Agreed. If China was added (which I would quite like), it would be the perfect opportunity to add in a game rule for map size. Europe/Arabia/Africa/Classic, India, and East Asia. And any contiguous combination of the above three.

That way the sinophobes don't have to have China if they don't want it, and everyone else gets their gloriously complete map. It also means people can get rid of India if they don't want it.

But this would be done using a game rule on setup, rather than a toggle button that is usable midgame that would take away from the interconnectedness of everything..
 
Personally I'm not a big fan of doing AI adjustments based on the the fact if they are acting against the player. The above suggests that the player is less likely to see any Religious Cults, while the cults in AI realms will grow slower - correct?
Not correct - there used to be a huge weight for the AI to form cults in a realm with a player, that weight has now been significantly lowered (it's just slightly higher than in AI realms). This change was made to prevent religion 'flip-flopping'. :)
 
Nice changes! Both the educator and the secret cults were issues that many wished to see modified, and with this beta patch those queries should be addressed.

I'm puzzled on what looks as a Chinese dragon could represent, and look forward to hearing more on that in August. o_O
 
Agreed. If China was added (which I would quite like), it would be the perfect opportunity to add in a game rule for map size. Europe/Arabia/Africa/Classic, India, and East Asia. And any contiguous combination of the above three.

That way the sinophobes don't have to have China if they don't want it, and everyone else gets their gloriously complete map. It also means people can get rid of India if they don't want it.

But this would be done using a game rule on setup, rather than a toggle button that is usable midgame that would take away from the interconnectedness of everything..
That would require some severe code work to happen, the game does not support dynamic maps or anything like that as is so removing and adding continents by a rule would be a right pain to implement and likely introduce even more bugs.
 
Thank you. We really need that patch.
 
That dragon skull is intriguing.

I wonder if it couldn't be a "monster slaying"-oriented DLC, China seems both too obvious and too hard to add to the game in a significant way. We already have several events about dragons and werewolves, but now that we have magic in the game, it could be the good time to complete the medieval bestiary.

RELEASE THE KRAKEN, PARADOX
 
I'm not sure I like all secret cult members everywhere going public at once as the situation in one realm might be quite different from in another and they might thus doom themselves, and I don't really like the player's realm being prioritized, but aside from that the chances seem rather nice. However, the lack of anything about the AI being most eager to convert to religions it has a recent ancestral tie to (and mostly going heretic otherwise if it joins a society) and MA not being involved seems rather strange.

Also: Here there be dragons!
 
That dragon skull is intriguing.

I wonder if it couldn't be a "monster slaying"-oriented DLC, China seems both too obvious and too hard to add to the game in a significant way. We already have several events about dragons and werewolves, but now that we have magic in the game, it could be the good time to complete the medieval bestiary.

Makes no sense to make the icon for it an Eastern dragon instead of a Western one though.
 
I'm not sure I like all secret cult members everywhere going public at once as the situation in one realm might be quite different from in another and they might thus doom themselves, and I don't really like the player's realm being prioritized, but aside from that the chances seem rather nice. However, the lack of anything about the AI being most eager to convert to religions it has a recent ancestral tie to (and mostly going heretic otherwise if it joins a society) and MA not being involved seems rather strange.

Also: Here there be dragons!

Why can't I "agree" more than once? :(
 
Weren't medieval "teachers" called "magistri" (sing. magister) or "master"? Scholar is fine I think, tutor why not, but pedagogue seems dubious (not very medieval).
 
@Doomdark Thank you. However maybe, just an idea, would make a good idea to assess 2 of the following issues also?

a) Out of nowhere a Patrician trying to make claim over a powerful monarch kingdom (the whole lot), and that dude sending Assassins to kill your own character who just got control of due to the death of he predecessor (Patrician in Venice/Amalfi). It has happened to me 2-3 times now. Especially when he is at the age of 17!!

Or is indented by the game to do so?

b) Maybe we could have the option to set focus to our successor even if he is an adult? Especially if we (the main character) is their educator. Is silly having someone with very high Diplomacy having hunting focus having lost 20 years of eg making children. :) Once when I got control over him due to succession, he was crippled beyond recovery.