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CK2 Dev Diary #55: Nurture vs Nuisance

Hello everyone!

Yes folks, it’s time to answer that age old question: can human behavior be nurtured, or is it too much of a nuisance? Educating children in CK2 is a powerful tool to sculpt your future character and supporting cast, but it can also become a bit of nuisance, at least if you have Conclave. This issue has been on my radar for awhile, but we finally got around to addressing it with a three pronged assault. First, since children don’t actually need an assigned Guardian or a set Childhood or Education Focus, we added a Game Rule controlling when you get Education Alerts; for all children, your close relatives, or just your own character and your primary heir. Secondly, there really isn’t any reason why you should not be able to assign a Guardian for children below the age of 6 - it’s just annoying to have to wait for a specific birthday. So... now you can. Lastly, and probably most significantly, being the default “Educator” for all children at court means you can get spammed with a lot of upbringing events concerning kids you don’t care about. Thus, we added a new “Honorary Title” called Teacher. The Court Teacher becomes the default Educator for all kids at court that don’t have a specific Guardian (so you can still make yourself the Guardian for two kids you care about and get their upbringing events, for example.) Together, these changes make upbringing far less of a hassle.

Education Alerts.png


Teacher Title.png


But enough about that; time to say a few words about the next patch! We’ve been keeping a close eye on your feedback and have decided to release an Open Beta patch (probably next week) which should fix the worst outstanding issues and tide you over the summer. The patch should hopefully address most of your concerns. We will not go into full detail for all points now (we’ll save that for when it comes out), but we’re hoping to have solutions for the following issues:
  • Infinite Epidemics
  • Tribal Inheritance Issues (Tribal rulers turning Feudal on succession)
  • AI Pathfinding during Crusades
  • Soul Corruption events appearing for non-Satanists
  • Secret Cult Frequency - For this one we did a lot of testing & balancing, hopefully with the following changes they shouldn’t appear too frequently:
    • When a Secret Religious Cult reveals itself, all members will join in the conversion instead of just the ones in the same realm
    • The AI is now more often unsuccessful in recruiting new members to Secret Religious Cults
    • Priests, Zealous characters and Paranoid characters are now much less likely to join a secret cult
    • Characters accused of Apostasy (with the modifier) can no longer Induce Sympathy, Induct or Invite characters to Secret Cults
    • The cooldown between inviting/inducting characters into Secret Cults increased to 10 years from 5
    • The AI is now less likely to recruit/induct characters into cults if they are in a realm without a player
    • Lowered the maximum amount of members the AI can recruit into Secret Religious Cults to a more modest number (from 370 to 91)
    • Characters in Secret Religious Cults can now only use Prepare Grounds in counties they or their vassals own
    • The AI is now much less inclined to create a secret religious cult just because their liege is a player
That’s all for now! Stay tuned for next week’s dev diary, and be sure to check out the livestream today, starting at 17:00 CET (not 16 this time.)
 
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  • Secret Cult Frequency - For this one we did a lot of testing & balancing, hopefully with the following changes they shouldn’t appear too frequently:
    • When a Secret Religious Cult reveals itself, all members will join in the conversion instead of just the ones in the same realm
    • The AI is now more often unsuccessful in recruiting new members to Secret Religious Cults
    • Priests, Zealous characters and Paranoid characters are now much less likely to join a secret cult
    • Characters accused of Apostasy (with the modifier) can no longer Induce Sympathy, Induct or Invite characters to Secret Cults
    • The cooldown between inviting/inducting characters into Secret Cults increased to 10 years from 5
    • The AI is now less likely to recruit/induct characters into cults if they are in a realm without a player
    • Lowered the maximum amount of members the AI can recruit into Secret Religious Cults to a more modest number (from 370 to 91)
    • Characters in Secret Religious Cults can now only use Prepare Grounds in counties they or their vassals own
    • The AI is now much less inclined to create a secret religious cult just because their liege is a player
Well, good. I was planning to do my first iron man play in my next new game and knowing the potential chaos secret cults can cause I was considering disabling them. Now I won't have to.
 
Many thanks on the forthcoming education changes. I look forward to them.

I think the term 'teacher' is fine. 'Tutor' would be confusing when playing as a Tudor dynasty, and 'court pedagogue' is entirely too similar to 'court pedophile'.

I also, I guess, look forward to the new magical doggie/dragon button enabling China/tactical combat or whatever. Amazeballzz.
 
I think the term 'teacher' is fine. 'Tutor' would be confusing when playing as a Tudor dynasty, and 'court pedagogue' is entirely too similar to 'court pedophile'.
I don't believe you can play as the Tudor dynasty in CK2, given that the game ends before the Wars of the Roses begin (unless you're talking about a custom Tudor dynasty).
 
What about the fact that the Mongols under Genghis Khan invade even if you already declared yourself Genghis Khan, or that potions of eudomania don't do anything to anyone other than yourself?
 
Αre we ready for the open beta with the major fixes ???
Come on guys I'm waiting for 3 months to play, since the game-breaking Black death bug.
 
Maybe the start of the open beta on Thursday/Friday (like Henrik mentioned it yesterday). Many folks were asking for a devdiary in yesterday's stream, but they didn't mention the reason, they just said there will be no devdiary :/
 
Will this include tweaks to playing as a child? Would be nice to see an alternative to feasts and summer fairs from a child's perspective. It's a bit strange for a six year old to be cool with one of your vassals cutting a servants throat in front of them.
 
Will this include tweaks to playing as a child? Would be nice to see an alternative to feasts and summer fairs from a child's perspective. It's a bit strange for a six year old to be cool with one of your vassals cutting a servants throat in front of them.

Many events could use such a revamp, for young children at least.
 
Maybe the start of the open beta on Thursday/Friday (like Henrik mentioned it yesterday). Many folks were asking for a devdiary in yesterday's stream, but they didn't mention the reason, they just said there will be no devdiary :/
Are patch notes dev diaries now?
 
I think the problem with this, though, is that it is such an extensive Nerf application that the AI can no longer help you spread your Secret Cult. The increasing of rejection for the AI, coupled with less use of Secret Cult powers by the AI, makes it pretty much dead if you're not a player. Worse, if you die and are no longer the Herald, you have to climb your way up, but the AI won't do anything to help you on the way. If only players can really influence people with Secret Cults, and the AI is too weak to effectively use it, you've pretty much killed the feature. What would once take a hundred years would now take three hundred years!

At the very least, the AI's induction of their children into the Secret Cult should remain the same as it is now!