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Ah awesome, so I can have my third party be say the spell caster, the second party the victim, and then check and report a variable on the third party in the description, like a currency or something?
That should work, yes.
 
Also, as a game dev, did you start with gaming before coding? Or vice versa? I've applied to Paradox Interactive before, but being an American, I'm not sure how seriously my applications were considered. May I ask you some questions about living/working in Sweden via email?
I've programmed for 4 years; since I started university. Been working as a programmer on CK2 since last summer. I've got no previous programming or gaming work experience.
I've been playing games for just short of two decades.
We've got a number of Americans working at the company, so that's definitely not disqualifying. It does make moving to Sweden more difficult compared to someone from the EU/EEA, but still far from impossible.
Feel free to send me a PM, though I work from home most of the time; between this and last summer I've only lived/worked in Sweden for about 5-6 months.
 
I would like to ask for the following features (mostly for fantasy mods):

  • prefer(e)s_matrilinear_marriage = yes/no - an attribute for cultures/religions(/traits???) to "invert" the default/matrilinear marriage logic (i.e. so they normally marry matrilinearly, but will switch to patrilinear if the groom is too high in succession order) (for amazons/EK Tsaesci/monstrous humanoids canonically tracing descent through the matriline/etc.)
  • has_misandry = yes/no - for cultures/religions/laws to apply negative opinion for male ruler/heir (new/put some switch on existing female_ruler/heir opinions in code?) (again, for amazons/EK Tsaesci/etc.)
  • max_num_of_husbands and husbands(/wifes/spouses)_must_be_siblings(_of_each_other) - for Tibetans/Bön (the first is self-explanatory. The second means that all futher husbands(/wifes/spouses) must be at least a half-sibling of another husband(/wife/spouse) or all other spouses must be already dead. A separate version of the second that forces widows to only marry their brothers-in-law can be made for jews. Probably should go along with a version(s) of (elective) gavelkind (or even other succession laws?!) that treats nephews/nieces by a common spouse as own children for the succession calculation.)
  • fully scriptable marriage logic - for EK3, obviously.
For suggestions about modding look at this thread and post them there and on the wiki page as that thread says (check for duplicate suggestions on the wiki first)