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CK2 Dev Diary #66: Quality of Life

Good afternoon. I’m Magne “Meneth” Skjæran, programmer on CK2, and I’ve once more been let out of my cage to write a dev diary for you guys. In the past I’ve written diaries about modding, optimization, quality of life, and some filler diaries over the summer, and today I’m returning to one of those topics: quality of life.

Back in 2.7, we added a number of quality of life improvements, which I had the honor of writing the dev diaries about. These changes proved hugely popular, so we thought we’d try to repeat it for 2.8. Our first step towards this was the Rally Points feature that will be included in Jade Dragon, but we decided to also add a bunch of free functionality.
So without further ado, let’s get started.
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If you’ve ever had multiple artifacts of the same type, you have almost certainly felt the tedium involved in replacing an equipped artifact. First you had to unequip it, and only then could you equip something else into the slot.
We’ve simplified this by making “Equip” available even if a slot is filled; it’ll simply unequip whatever is in the slot first to make room. For mods that have slots that can take more items than one, it’ll unequip the first item it finds that uses that slot.

Another common frustration with artifacts is that the amazing weapon you just spent a fortune on can simply randomly disappear during succession. We’ve now eliminated destruction on succession for all equipped artifacts. Only artifacts that aren’t equipped now have a chance of being destroyed. Note that this does not apply when artifacts are inherited by a character’s liege as a last resort; then even equipped artifacts can perish.

One last frustration with regards to artifact is that upon succession, your heir just ignores what you had equipped, and instead what they already had equipped takes precedence. We’ve now changed this so that your heir will attempt to equip anything you had equipped, unequipping their own equipment if necessary to make room.

Now let’s move onto a different topic: the character screen.
I’m afraid it still looks the same, but we’ve made it slightly nicer to work with.
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First of all, when you select a landed character, their realm will get glowing borders on the map, making it much easier to tell where that quarrelsome duke is actually located.
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Further, we’ve long had a variety of status icons. Back in 2.7, we made the “prison” icon take you to whoever is keeping the character captive. We’ve now applied the same idea to a few other status icons:
  • Job action: This will now pan to where the councillor is performing the action
  • Guardian: This will now take you to the guardian’s character screen
  • Leading troops: This will now pan to the army in question, and select it if it is one of yours
  • The character portrait itself: If you click the character you’ve selected once more, you’ll now pan to their location
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One brand-new addition to the character screen is the “Restrict Marriage” checkbox. Some of you may have already seen this on last week’s stream.
For your children and grandchildren, you can now choose to disable the marriage AI so that they don’t get into marriages you don’t want. However, note that they may still marry by event, so you better not wait too long to arrange a proper marriage.
To help you do that, you can now also arrange marriages on their behalf as long as “Restrict Marriage” can be enabled.
Since this is an incredibly powerful tool, it does come with some restrictions. First of all, it can only be used on your children and grandchildren.
Second, they have to be your vassals or below, or courtiers in your court or that of a vassal or below.
Third, they cannot have been landed for more than 10 years. After being landed for such a long time they no longer accept their parent or grandparent interfering with their marriage.

Overall, this removes one of the big reasons why players often refrain from landing their children, and provides the control you need to ensure the continued greatness of your dynasty.
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We’ve also added the line of succession to every title screen, showing you who stands to inherit, instead of having to search for the characters based on the title’s tooltip.

Note that this art is not final; it’s simply an example of my amazing programmer art.
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Finally, we have one last change: The Proselytize council action has been made easier to use. It now highlights provinces of the wrong religion in blue, and puts what religion it is in the tooltip if you hover over it. Foreign rulers that you can convert are now also highlighted in red.
This system can also be used by modders to define any color scheme they want based on the target province and the ruler ordering the job action.

That’s all for today. If you have other ideas for quality of life improvements we would be happy to hear them, but we cannot promise that we will have the time to implement any of them in 2.8.
 
Please consider a way to block other rulers from spamming marriage requests whenever we have a young single woman in our courts, sometimes I keep some ladies single until a son is of age or maybe as a backup concubine, but some rulers keep spamming requests, one time I probably denied more than 90 requests in 30 minutes, at least a third of them from the same desperate ruler.
 
The main issue is that this could quickly get very spammy. Imagine you've got half a dozen kids, and they each have half a dozen more kids. You'd get so many naming events.[/QUOTE

Hmmm... Why not just let players rename kids/grandkids who are their vassals/in those courts. You could age limit it to kids under 6, or just let us go hogwild and rename our 36 year old disappointing child 'Dumbo'. Just click on the name and change it, like a province name or whatever.
 
Could you please redraw The Weeping Statue artifact? It just looks like a picture (some very weird one, 5-years-old-child drawing style, man with a dog as far as I can tell), not a statue at all, so the name is confusing. And Handgun too. Why all other weapons look like weapons but not a handgun (some kind of ugly box)? That just doesn't make sense. Besides the box is really ugly and looks a bit "cheap".

Fix the Holy Shroud and the Image of Edessa too. Currently they are represented by landscape paintings. o_O

First QOL: Not the biggest I can think of, but would it be possible for adding a means for us to be able to rename our current character? It might relieve the whole issue of not being able to rename grandsons, nephews, etc.

You could even roleplay it away as the Monarch assuming a different name upon being crowned, I believe the English monarchy did this themselves (They had their birthname, and their royal name, though Queen Elizabeth basically said sod it and kept her birth name).

The only possible that immediately comes to mind is I'm not sure if that would interfere with the successive names (Tnsumi I, Tnsumi II, etc) or if that could also be incorporated.

CK2+ has implemented this, it's definitely possible.
 
@Meneth I might be too late but just a quick request to add some of the options into the launcher like Stellaris and HoI4 would be really really useful.

Changing screen size and window settings currently require loading up the game, going into options changing it, closing out of the game, and reloading it. I know it can be done simply in the settings .txt but this is about implementing it somewhere clear and usable for the non modder types.

Keep up the good work. You guys keep adding useful stuff that I never even realized I wanted until it was in the game.
 
I find myself far more interested in what happened to cause a horse to rule the Holy Roman Empire. Was that forced with commands or what trickery is going on at Paradox to get this sort of thing? Also is the horse immortal? Show me horse stats!
 
I'd like to see why commanders and advisors leave, some just seem to wander off and then I hire them again, Chaplain and Spymaster sometimes just vanish, I think because someone captured or murdered them, but I get no information. It's irritating to track them down again.
 
I'd like to see why commanders and advisors leave, some just seem to wander off and then I hire them again, Chaplain and Spymaster sometimes just vanish, I think because someone captured or murdered them, but I get no information. It's irritating to track them down again.

Commanders stop being commanders if they go into seclusion, and keep leaving commanded armies because they're leading troops somewhere else (like if someone is sieging their capital or if they're fighting their own war). Councillors often disappear if they become bedridden with illness.
 
Add more relationship descriptions, eg "Second cousin", "Third cousin twice removed", "Fourth cousin AND second cousin once removed", "Grand uncle" and so on.
 
It's supposed to save the importance status globally. Is this not working for you?
It does not stay globally, especially ones for Societies, to me it seems like every new ruler if have to make certain decisions important again.
Confirmed the behavior. Yes, all society decisions are getting rest, when "standard" ones reload properly. It seems I just rarely, if ever, change importance for "standard" decisions (like inviting noblemen, searching for healer, seclusion, etc), so I didn't separate those.

Also can something be done with marriage proposals from rebels and hordes?
 
Can you make a game rule to enable marriage control forever and/or for all dynasty members? Let it disable achievements if you will, but I find it helpful to RP plays.
 
If we are talking about quality of life, I would like special characters (silver star) to be more useful.

Currently I have a dynasty I want to save (Seljuks) in a barony. I have him favorited so that I may grant him land in the future. When he dies though the favorite somehow does not transfer over to the new barony holder.

The second thing I would like is for education purposes. Allow characters we have favorited to provide a notice when they turn 6. I would like to change them to my culture through education and doing this manually can be a hassle.
 
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