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Greetings!

Jade Dragon has been released, and work has started on a post-release patch. Our QA are scouring the Bug Forum as I’m writing this, while our Programmers and Content Designers are hard at work fixing the issues that has been found! All in all it’s been a very good release, and the team is very happy with how things went.

You can expect the patch to arrive within three weeks (possibly a bit sooner), so remember to report any and all issues you’re experiencing before then, again - in the Bug Forum!

In addition to bugfixes, the next patch will add a few things that you’ve requested… I won’t tell you what they are yet though, it’ll be a secret for now.

Here are some of the more severe issues we’re currently working on fixing:
  • The Ruler Designer not working in MP.
  • China getting the wrong name if you switch bookmarks a lot before starting the game.
  • Ruler Designing a Nomad causing a game over.
  • Some Historical Wars not working.
  • As well as many more less severe issues.
May the Emperor look upon you with grace!
 
Reapers Due Black Death does not spread into the new mountainous Tibet Region. I've tried 3 different times and each time it did not spread onto the new region (even switched the epidemic rule to deadly). And how about adding the Monks & Mystics content for the new religions as it is currently MIA.
It does spread in my game, but it does it last. It started in tibet, went india, persia and west+steppes for me and ended with khotan, mongolia and xia somehow. I actually though it would skip it and hid my retinue stacks there(120k). Big mistake.
 
I don't have the expansion - just the latest patch. It kinda fixes some things, but does introduce a lot of headache too.

1. It was supposed to fix the "claw your eyes out" random vassal transfer upon major kingdom expansion (e.g. Karl killing Karloman, etc.), but what the patch does is assigns all counties over the vassal limit to one (randomly?) chosen duke in the realm. So, in Francia either Orleans or Burgundy (the duchy) grows to half the entire country in a massive series of transfers. I am not sure it's less eye-clawing than Duke of Navarra getting Westfriesland to hold.
2. Outdated bookmarks. They were outdated previously, but after further realm-splintering in the latest patch what you see in the bookmark is absolutely not what you get once you start the scenario. Some cases in point (all starts are 769): a) Provence says it will get count of Venaissin (in reality - Verdun), but doesn't; b) Upper Burgundy says it will get Count of Limousin as a vassal, but doesn't.
3. Too gamey treatment of loyalty and relationship issues. Now the AI ruler will not offer council job to their most powerful vassal (even if vassal's opinion of their liege is in high red) if the vassal is "neutered" by marriage ties and non-aggression pact. The ruler will even ignore not getting any troops if their wars are going relatively OK. What happens, of course, is murderous civil war the very day the princess in question dies (and they never reach their 30s in the game).

A few minor things: dead people now get pagodas next to skulls below their portraits for whatever reason; in diplomatic interaction tooltip opinion minuses and pluses are placed between weird runic characters that look like a bad ASCII codetable mistake in old DOS games.

Bonus complaint: for many patches now the ruler designer choices for clothing and beard do not translate into the game character. Beard is easy to fix, but a single red-trimmed yellow T-shirt for all Frankish and Lombard rulers is a bit irritating after all these years of playing the game.
 
Reapers Due Black Death does not spread into the new mountainous Tibet Region. I've tried 3 different times and each time it did not spread onto the new region (even switched the epidemic rule to deadly). And how about adding the Monks & Mystics content for the new religions as it is currently MIA.

I can confirm that in my game, the Black Death ate Tibet rather thoroughly; Lhasa was only spared because I had a fully-upgraded hospital complex that laughed at such trivial things as a global pandemic. Tibet is likely to be skipped, but not impossible.
 
A few minor things: dead people now get pagodas next to skulls below their portraits for whatever reason; in diplomatic interaction tooltip opinion minuses and pluses are placed between weird runic characters that look like a bad ASCII codetable mistake in old DOS games.

What mods are you running? I haven't seen anything remotely similar to what you describe here, and it sounds like the sort of problem that would be caused by a corrupted install of some sort.
 
The 2.8.0 update is a lot of fun, and with this patch it looks like most of the serious non-critical issues will get fixed! Thank you for the continuous support, I look forward to hearing more about what is getting added. :)
 
The reason is easy: The Saoshyant is a specific Zoroastrian concept. But the Manicheans are not Zoroastrians (which is reflected ingame now, even if they are still technically a heresy).

Manicheanism is a syncretic relgion that combines Zorasterianism with Christianity and the Gnostic parts of Buddhism, so I believe it still retains the Zorasterian idea of the Messiah.
 
Really enjoying the DLC so far, the only two things that really bother me though are the lack of arts for chinese settlements (already mentioned here) and the sprite for the Taoist Priest, being now simply the vanilla christian one.

So much this! Sprites really bug me too. Not just for Taoists, but for other religions that also use vanilla western priest. Now I am not really sure what sprite would be the best representative for Taoist priest, but middle eastern christian religions should be using an orthodox priest sprite, rather than catholic one.
 
So much this! Sprites really bug me too. Not just for Taoists, but for other religions that also use vanilla western priest. Now I am not really sure what sprite would be the best representative for Taoist priest, but middle eastern christian religions should be using an orthodox priest sprite, rather than catholic one.

Indeed. As for the Chinese one by looking on the web, especially Wikipedia, their priest should be called Daoshi.

And reading through the wiki article the two main orders, the Zhengyi Monks for instance, had a Celestial Master which was the leader of their order called Zhengyi Dao, that funnily enough arose during the Tang Dynasty.

I don't know precisely how and when all of this happened, but it would be nice if they added this things in the game. A head of the Daoist/Taoist church aswell.
 
So much this! Sprites really bug me too. Not just for Taoists, but for other religions that also use vanilla western priest. Now I am not really sure what sprite would be the best representative for Taoist priest, but middle eastern christian religions should be using an orthodox priest sprite, rather than catholic one.

If they won't create new models for the advisers they could either use the Mongol priest/priestess model or the Buddhist priest model.

The orthodox priest model for eastern christian denominations would be very good as well. Hopefully for iconoclast too, they use the western priest for some reason.
 
Maybe looking at the interactions with the Chinese Imperial family? Right now you can marry and concubine all the children and family members of the Emperor with almost no effort, no required grace. Like if the Emperor doesn't care that some low Indian count concubines his only beloved daughter.
I managed it as a Tibetan tribe chief. And I was on the loosing side of a tribal conquest war launched by another chief. But the Emperor liked me so,
 
I love the new expansion! Jade Dragon is really good, possibly one of my favorite DLCs yet. It's pretty engaging and useful without making the entire eastern side of the map completely China-focused.

Are you planning on toning down the new CBs at all, though? I keep seeing the HRE swallow Denmark and Croatia, and the permanent tributary one seems to have loose enough requirements that the AI uses it on practically anyone it can--last game, I saw France make everybody in Scandinavia a tributary.
 
I know it's a bit too late but...
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Please fix Dniester. "#Dniesterlivesmatter #Hashtagsareuseless"
If I may nitpick your nitpick... I'd put it about halfway between where it is and your New Position red line. *To my understanding and knowlegde* the mouth of the Dniester is pretty danged close to halfway between the mouths of the Danube and Dneiper-Bug. The current line would have Odessa at the delta, which... while Odessa is certainly really close, it's not quite close enough to be considered the port city of the river (though it sortabasicallyish is, I mean it's not on the banks.... again, as far as I know).

So... just down from where the coast turns eastwards. Equidistant.

Notes: I did try to find the actual distances between the edges of each delta but didn't have much luck w/ finding the specifics. But yeah, I wouldn't cry over a Galaz fix.
 
If they won't create new models for the advisers they could either use the Mongol priest/priestess model or the Buddhist priest model.

The orthodox priest model for eastern christian denominations would be very good as well. Hopefully for iconoclast too, they use the western priest for some reason.

So orthodox heretics also use catholic sprites? That is odd.

I usually play either catholics in the west or pagans in the north, but this time I decided to try and survive as a custom Assyrian Nestorian duke under Abbasids. Imagine my surprise when I saw all those western councilors running around European castles :)

Manicheans also use western priest sprite (I kind of went overboard in testing all the religions I think :D )

I would mod them myself for my game, but I was unable to determine how to do so. Mod guides are quite silent on the topic of councilor sprites.
 
No, I meant this.

Bummer, I consider that bug to be game breaking, because it pretty much doubles the border gore.

Like other guy, I've seen this on at least a couple of occasions, but can't reproduce due to Ironman games. Byzantine playthrough and I've seen the duchy of Trebizond become randomly independent.

Devs: any idea on the oversized China diplomacy screen I posted in the bug forum?
 
Devs: any idea on the oversized China diplomacy screen I posted in the bug forum?
Not a dev but the interface is simply too big. It's taller than the character panel, which is already as tall as the screen when playing on 1366*768.