• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

CK2 Dev Diary #78 - Polishing up the Map

Greetings!

We’re working away, and we’ve been working away for quite some time now - it’s just much too early to go into detail on what we’re doing yet, but rest assured that we have a lot of interesting stuff going on!

Without spoiling the theme of the upcoming expansion, we want to give you something to look at and discuss. In addition to all the theme-specific features we’re making, we’re also slowly working our way through some of the more neglected areas of the map, correcting mistakes and increasing the granularity of the playing field. Here’s one such area, Poland:
Poland_update.png

Code:
- Map Update to Poland
    - General overhaul to the De Jure territory of the Kingdom of Poland
    - Vistula (major) river tweaked to be more geographically accurate
    - (Minor) river Oder tweaked for more geographical accuracy
    - (Minor) rivers Warta and Bug added
    - 6 new provinces, mostly improving granularity in Mazovia and Lesser Poland
    - All old provinces moved and reshaped for more consistency
    - Some updated provincial Coats of Arms

Later this spring (date yet TBD) we’ll release a bug-fixing patch, so remember to head over to the bug forums and report any issues you find.

Please note that the time between Dev Diaries will be irregular, as we’re very early in the development cycle.
 
Moreover, tribal lord can conquer an enemy holding without actual war - just by total pillaging and revoking - so long as the holding is owned by a baron.

By the way, it would be great if in an upcoming expansion pack your lord would receive strong claims on all enemy holdings within his/her realm.
 
Speaking of polishing, can we expect a rework for Russian de-jure kingdoms? These Rus and Ruthenia are ridiculous and have nothing in common with real political situation in Medieval Rus' states. Russia should be divided on Kiev, Vladimir and Novgorod de-jure kingdoms. Don't know exacty about Perm, cause it doesn't fit neither Russia nor other neighbouring empies. Also Novgorod should be a merchant republic in a XI century and later starts.

I know very little about Perm, but its a weird kingdom. Its obscenely big by area and especially by length and its inhabited (mostly) by three distinct cultures, the Nenets/Samoyeds, the Permians/Komi and the Khanty (there is a Finnish province as well I think and some Bolghars in later start dates). In my personal mod I have split the kingdom in two, Bjarmia and Perm (Paradox seems to have gone the bjarmians =//= permians route as the bjarmian area is inhabited by Nenets and Finns, not Komi/Permians) and considering giving the Khanty their own dejure kingdom as well, even though Perm and Khantia (Yugra?) would both be single-duchy kingdoms.

Also been wondering why the Mari are not distinct from the Mordvins and why the Mordvins are completely gone by the end of the game. The Mordovia region is quite big in earlier start dates and could well have two cultures (and dejure kingdoms?) without fragmentation affecting gameplay too much.
 
I know very little about Perm, but its a weird kingdom. Its obscenely big by area and especially by length and its inhabited (mostly) by three distinct cultures, the Nenets/Samoyeds, the Permians/Komi and the Khanty (there is a Finnish province as well I think and some Bolghars in later start dates). In my personal mod I have split the kingdom in two, Bjarmia and Perm (Paradox seems to have gone the bjarmians =//= permians route as the bjarmian area is inhabited by Nenets and Finns, not Komi/Permians) and considering giving the Khanty their own dejure kingdom as well, even though Perm and Khantia (Yugra?) would both be single-duchy kingdoms.

Also been wondering why the Mari are not distinct from the Mordvins and why the Mordvins are completely gone by the end of the game. The Mordovia region is quite big in earlier start dates and could well have two cultures (and dejure kingdoms?) without fragmentation affecting gameplay too much.
https://steamcommunity.com/sharedfiles/filedetails/?id=771339502&searchtext= this mod of mine splits Perm in three into Samoyedia, Perm and Khantya. Also it fills Siberia with provinces.
 
Last edited:
Thanks, may I suggest that the addition of West and South Slavic portraits would go nicely with these map improvements.

This, the presence of the default portraits in Eastern Europe has become unpleasantly conspicuous with all of the other portraits around now. I edited the culture file to stretch a lot of the cosmetic packs to eliminate the defaults and I was forced to stretch the Russian pack over all of the slavic cultures (except Czechs) and the Hungarians because it's at least a better fit for most of them than the defaults. Some love for these guys so they're not just a bunch of Franks or Russians would be nice.
 
This, the presence of the default portraits in Eastern Europe has become unpleasantly conspicuous with all of the other portraits around now. I edited the culture file to stretch a lot of the cosmetic packs to eliminate the defaults and I was forced to stretch the Russian pack over all of the slavic cultures (except Czechs) and the Hungarians because it's at least a better fit for most of them than the defaults. Some love for these guys so they're not just a bunch of Franks or Russians would be nice.

Western and Southern Slavic and Magyar portraits would be nice. It would be even better, if Western European also gets redone (like how the old Mediterranean portraits were replaced by 2 portrait sets (a new Mediterranean one and Iberian)).
 
Western and Southern Slavic and Magyar portraits would be nice. It would be even better, if Western European also gets redone (like how the old Mediterranean portraits were replaced by 2 portrait sets (a new Mediterranean one and Iberian)).

Yeah I've stretched the German portraits/models over all Central and West Germanic peoples as well as the French and Bohemians. I also stretched Iberian/Italian cosmetics over the Basques and Occitans. It just looks better. I used to think the defaults were the best but the more recent cosmetic packs are vastly superior and I don't even want to see the defaults anymore.
 
>almost 6 years of development
>this game still has no simple road system
>better redraw any other "significant" part of the world patch after patch
10/10, I'm waiting for you to add a map of Greenland
 
I'm still wondering if we're gonna get Estonia as a DeJure Kingdom in the Wendish Empire though...If not DeJure at least a Titular Kingdom with the capital in Reval.

Also a possible list of other places that I'd like to see tweaked, but it's up to the boys to decide whether or not it's worthwhile.

- Fixing Venice instead of making it that monstrosity of an island off the coast of Italy.
- Switch Nice to Susa/Ivrea or something like that. (IDK about this one though)
- Splitting Bavaria between Duchies North and South of the Danube
- Updating North Africa so we get more of Mauretania, Fezzan, maybe even a Titular Kingdom of Lybia?

Of course, there is always the need to update most of Germany and the Low Countries, but those are on their way. What I'm proposing is just a suggestion though sooo yeah.
 
So what exactly is going on in Eastern Europe in this time period? I thought they were pretty much irrelevant until Mongols and Muscovy happened.
 
So what exactly is going on in Eastern Europe in this time period? I thought they were pretty much irrelevant until Mongols and Muscovy happened.

Bulgaria and nearby areas gave the ERE headaches to no end.
 
(...)
- Splitting Bavaria between Duchies North and South of the Danube
(...)

You could split Bavaria, since it could use a few more provinces, but the border never was neatly on the Danube. Heck also Austria was on both banks of the Danube.

For Bavaria I would propose something like this: Oberbayern (Wittelsbach/Scheyern & Kraiburg), Andechs, Salzburg, Passau, Niederbayern (Bogen, Regensburg) and the Bavarian Nordgau (Leuchtenberg, Sulzbach/Hohenburg, this would become the Oberpfalz). This may or may not include Nürnberg as well (this depends on the setup of Franconia).
Austria & Styria: Österreich (Lower Austria), Traungau (Upper Austria, includes Schaunberg, this would replace Znojmo), Steiermark and Celje (Mark an der Sann). This might be split in 2 two 2 county duchies, Austria (Österreich & Traungau) and Styria (Steiermark & Celje). Carinthia would be Kärnten, Krain, Istria and Aquileia. Finally Tyrol, which should only include Tyrol and Trent, since Chur and Sankt Gallen/Thurgau were a part of Alemannia/Swabia.
IMHO it is a reasonable suggestion for the vanilla map, in SWMH (a part of HIP) I contributed to a much more elaborate version, though that's the difference between the vanilla map and a map mod. The only really new provinces in this suggestion are the Bavarian Nordgau and Celje, since Traungau only replaces Znojmo.

Edit: alternatively Aquileia could be moved to Verona.
 
Last edited: