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Ohh, I see! The whole "that the Pagan religious group will be unlocked and playable with Holy Fury." Is a bit confusingly worded I guess.
If you have HF, but not TOG, you'll still be able to play Pagans, basically. Would be weird otherwise when Pagan Reformations is one of the main features.
 
Rome II confir -- Oh, wait, they already announced that. STELLARIS II CONFIRMED.

You should change your forum signature, though, it's very important that we know you're a <REDACTED> programmer.
Just feels like teasing if it's at the end of every single post I make.
 
How much will the unreformed part of the religion influence the reformed one? I saw the bit about the unique doctrine for every faith but how about things like Runestones, raiding, concubinage, events, etc?
Minor flavor that is tied specifically to a religion, such as the Zunist Feast, is always retained, main features can be overridden depending on choice (as I mentioned above, if, for example, the original religion is Warmongering and you reform it to be Peaceful, it will not obtain the features of Peaceful on top of its warlike bonuses, but instead lose one thing for the other.
 
Will it be possible to check this stuff when modding governments? So you could make the bloodthirsty reformed religions use a custom government for example?
Yes, religious features can be checked via triggers.
 
Will the Aztec religion also benefit from this feature (special doctrines etc) or be pre-reformed or something? It's a bit dull playing with sunset invasion if the Aztec emperor immediately converts to Catholicism or another powerful proselytizing religion due to its reformation requirements being too strict.
Yes, Aztec Reformation will use this new system if you own Holy Fury.
 
Wait, what? Who the hell is going to write these wonderfully funny changelog lines on the AI?
Don't worry, there'll still be a bunch of them in the 2.9 changelog, since I was present for most of HF's development so far.
 
I hope everything's going great for you on the new project, but I can't help but feel sad. You gave CK2 so much... and your enthusiasm for moddability is a boon to any project you work on.
I'm having a lot of fun on the new project, though I do still miss CK2 at times. It'll always have a place in my heart.
 
I was doubting this expansian a bit, but I'm starting to get more and more interested.

Do I read this correctly that the unreformed pagan religions already have some features (Nature? Doctrine?) of this system?
I would love for this to mean that there's going to be more to differentiate the different (non-Germanic) pagans.
The base features of unreformed religions are largely unchanged. In the example above, unreformed Germanic (in the current public version of the game as well) have higher aggression, no raised levy penalty, etc., if you reform the Norse faith to be Pacifist though, you will lose these boosts in exchange for the ones given by the Peaceful Nature, given that they are incompatible with each other.
 
About modding? is there possible to add more slots and modify doctrines even add new?
Religious features are entirely moddable. They can be added, changed, removed, the AI's behavior to select them can be modified, etc. Although, naturally, changing the Reformation interface itself is a bit harder than simply adding new Doctrines to the available list.
 
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This is one of the combinations I've had a lot of fun with, it gives you the ability to expand both by sending missionaries to convert others as well as by declaring a Great Holy War as the religions head.
And on top of that you can keep open who is valid for your succession and specifically decide which out of any of your children has the right to inherit your glorious realm.
 
I just think it might be fun to hit randomize once and then go with whatever crazy messed-up religion it generates. Adds some spice to life! And that spice is Bloodthirsty Meritocracy! "How many sacrifices can you make to satiate almighty Perkele? Winner gets to be the next God-King, any takers?"
Random combos can be a lot of fun! You can end up with some really weird matches that can make for quite an interesting new religion :)
 
I have all DLCs for both EUIV and CK2, including Sons of Abraham, and the Church Aspects still did not work, neither for Cathars, nor Bogomilists.
That sounds like a bug then as opposed to them not converting at all, as if you did not have SoA then they just would't convert.
Make a bug report in the bug forums.