No, of course not.Wait what, you're locking out old gods content? That's fucked up.
If you have TOG but not HF, you'll get the old-style reformations.
No, of course not.Wait what, you're locking out old gods content? That's fucked up.
If you have HF, but not TOG, you'll still be able to play Pagans, basically. Would be weird otherwise when Pagan Reformations is one of the main features.Ohh, I see! The whole "that the Pagan religious group will be unlocked and playable with Holy Fury." Is a bit confusingly worded I guess.
Just feels like teasing if it's at the end of every single post I make.Rome II confir -- Oh, wait, they already announced that. STELLARIS II CONFIRMED.
You should change your forum signature, though, it's very important that we know you're a <REDACTED> programmer.
Minor flavor that is tied specifically to a religion, such as the Zunist Feast, is always retained, main features can be overridden depending on choice (as I mentioned above, if, for example, the original religion is Warmongering and you reform it to be Peaceful, it will not obtain the features of Peaceful on top of its warlike bonuses, but instead lose one thing for the other.How much will the unreformed part of the religion influence the reformed one? I saw the bit about the unique doctrine for every faith but how about things like Runestones, raiding, concubinage, events, etc?
Yes, religious features can be checked via triggers.Will it be possible to check this stuff when modding governments? So you could make the bloodthirsty reformed religions use a custom government for example?
Yes, Aztec Reformation will use this new system if you own Holy Fury.Will the Aztec religion also benefit from this feature (special doctrines etc) or be pre-reformed or something? It's a bit dull playing with sunset invasion if the Aztec emperor immediately converts to Catholicism or another powerful proselytizing religion due to its reformation requirements being too strict.
Don't worry, there'll still be a bunch of them in the 2.9 changelog, since I was present for most of HF's development so far.Wait, what? Who the hell is going to write these wonderfully funny changelog lines on the AI?
I'm having a lot of fun on the new project, though I do still miss CK2 at times. It'll always have a place in my heart.I hope everything's going great for you on the new project, but I can't help but feel sad. You gave CK2 so much... and your enthusiasm for moddability is a boon to any project you work on.
The base features of unreformed religions are largely unchanged. In the example above, unreformed Germanic (in the current public version of the game as well) have higher aggression, no raised levy penalty, etc., if you reform the Norse faith to be Pacifist though, you will lose these boosts in exchange for the ones given by the Peaceful Nature, given that they are incompatible with each other.I was doubting this expansian a bit, but I'm starting to get more and more interested.
Do I read this correctly that the unreformed pagan religions already have some features (Nature? Doctrine?) of this system?
I would love for this to mean that there's going to be more to differentiate the different (non-Germanic) pagans.
Religious features are entirely moddable. They can be added, changed, removed, the AI's behavior to select them can be modified, etc. Although, naturally, changing the Reformation interface itself is a bit harder than simply adding new Doctrines to the available list.About modding? is there possible to add more slots and modify doctrines even add new?
The heresies do but you need Sons of AbrahamYeah! Like how many of the CK2 heresies don't yet work with EUIV, the Cathar and Bogomilist faiths, for example.
Now that would just be spoiling it allNice.
Is there any chance to get a more full list of natures and doctrines?
Random combos can be a lot of fun! You can end up with some really weird matches that can make for quite an interesting new religionI just think it might be fun to hit randomize once and then go with whatever crazy messed-up religion it generates. Adds some spice to life! And that spice is Bloodthirsty Meritocracy! "How many sacrifices can you make to satiate almighty Perkele? Winner gets to be the next God-King, any takers?"
That sounds like a bug then as opposed to them not converting at all, as if you did not have SoA then they just would't convert.I have all DLCs for both EUIV and CK2, including Sons of Abraham, and the Church Aspects still did not work, neither for Cathars, nor Bogomilists.
Do it again, make sure to have some good reproduction steps and then link me the postI did, a while back.
You can mod in to pick more than 2 yes.Please devs tell me that total customization is moddable and i could pick more than 2 doctrines