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CK2 Dev Diary #88 - A Faith In My Own Image

Greetings!

Bit of a sneaky DevDiary today - this Friday (when we usually post Dev Diaries) is the time for Midsummer celebrations here in Sweden, so we wouldn't be able to answer your questions! Tomorrow we'll be busy eating pickled herring and getting rained on, but today we're here for you!

By now it’s hardly a secret that the two main focuses for the Holy Fury expansion are going to be Catholicism as well as Paganism. Playing as a Catholic is core to the game, with a grounded set of rules for you to adhere to (and abuse). Playing a Pagan, in contrast, is a more visceral and instantly gratifying experience - with a strong emphasis on dynamism compared to the more rigid christian faiths. Before going any further, it’s worth noting that the Pagan religious group will be unlocked and playable with Holy Fury.

With Holy Fury, reforming a Pagan faith is no longer a one-click type of deal. Instead you’ll be able to tailor the new religion to become exactly what you want it to be through the new Reformation interface:
ReformationDD_ReformView.png


You will be able to open and preview this screen at any point while playing an unreformed pagan, allowing you to plan ahead what type of features you want to pick. We’ve also taken this opportunity to make the Bön religion reformable, to provide equal opportunity to the eastern Pagans.
ReformationDD_FeaturePicker.png


There are three different types of ‘slots’ to be filled in, the Nature, Doctrine and Leadership of the religion. The default selection will be thematically chosen depending on what faith you’re reforming - though there’s nothing stopping you from picking wildly divergent features, such as a Pacifistic Nature for the Germanic religion.

While most features will be available to all pagan religions, they will all have one unique doctrine that only they can pick. This is to enhance the differences between the various unreformed pagan faiths. The Germanic special feature will, for example, contain Seafaring and Prepared Invasions - something the other religions must spend two doctrine slots to get.

The possibilities with reformation are near endless, you’ll be able to make a religion that suits your specific needs. For example, if you’re surrounded by other religions (very common if playing Zun or Bön for example) the Cosmopolitan Nature would be advised, as then you can intermarry with your neighbors to create non-aggression pacts. If you’re tired of the Abrahamic religions and their incessant Crusades, you can adopt a Warmongering Nature combined with a Bloodthirsty Gods doctrine to really show them what you think of their weak rituals.

As there’s too many features for us to bring up right now, I’ll save them for a future Dev Diary. Worth noting is that several of the Doctrines you can choose will contain special events and decisions tied to them, so even if you’ve already played a game once where you reform a Pagan faith - you might just want to play another one, to see what could have been different.

To round off, here’s a few of our favorite reformation setups from us in the Dev Team:

ReformationDD_ReformViewRageair.png

Starting off with my own choice, I’m all about creating chaos - and there’s no greater way to achieve that than to promote not only close-kin marriage, but also harems on top of that! Once during a multiplayer with the Dev Team I managed to reform the religion most of us was playing into something similar to this. They were confused when their children started marrying each other, to say the least!

ReformationDD_ReformViewSnowcrystal.png

@Snow Crystal I like playing tall, so I like boosts that let me control who the Heir is, as well as making sure the heir is as popular as possible. I can't stand having a Religious Head that tells me what to do, and think Autocephalous is pretty cool. I don't really care about spreading my faith outside of my borders - if anything, I’d prefer everything outside my borders to be heathenous, so that I get more of a challenge!

ReformationDD_ReformViewSilfae.jpg

@Silfae Usually upon reforming, my dynasty ends up alone against a world of infidels. The quickest way to spread the faith when in those circumstances is through military action, hence the need for a Warmongering Nature. Picking the Astrology Doctrine unlocks the Zodiac traits for my characters, giving them various attribute boosts, while Haruspicy can help me influence the morale of my armies (for better or worse). Furthermore, since Astrology and Haruspicy are synergistic Doctrines, by combining them I gain access to additional perks that would have otherwise been out of reach for me... as well as ending up with an extremely superstitious religion.

ReformationDD-CJ.JPG

@Tuscany One of my favorite reformation combinations is mixing 'Bloodthirsty Gods’ and ‘Haruspicy'. Being able to sacrifice people to your gods and get rewarded for it is great fun, and when combined with Haruspicy (the art of reading an animal's entrails to predict the future) you can even cut apart your prisoners and see whether you will be lucky in future wars. Of course I pick ‘Temporal’ to allow me to rule over all of this as the conduit between god and man, and ‘Peaceful’ because non-violence is obviously the best strategy.
 
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Given unlimited development resources, sure.

Sadly we don't live in a world with unlimited development resources. For instance, I did not get the chance to clone myself before I got moved over to <REDACTED> two months ago, so I'm no longer on the CK2 team.
The word "clone" in the form of "clon" (derived from the Ancient Greek word κλών klōn, "twig") has been used in in horticulture since the 19th century... Vicky 3 confirmed!
 
Should it be though? Now that you decide what kind of faith you have, shouldn't the converter generate a religion's bonuses based on these Dogmas instead of the religion itself?
- nothing really stops you from editing your religion after save conversion. Its not like you will be able to get achievements in converted game anyway.
 
Given unlimited development resources, sure.

Would there really be that much work? Religion name only defines religion name and icon, each doctrine has a modifier or feature unlock which is pasted into the generated religion file, and the Leadership choices are connected to certain Reforms from India Update.

- nothing really stops you from editing your religion after save conversion. Its not like you will be able to get achievements in converted game anyway.

The problem is that the amount of manual edits you have to make is growing and growing. We're nearing the point where the converter will just set up your map and you have to fix everything else (and probably the map as well). I understand that time and resources are constrained, but the Converter will definitely need to get a major update someday (after which it can return to its current level of maintenance).
 
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Would there really be that much work? Religion name only defines religion name and icon, each doctrine has a modifier or feature unlock which is pasted into the generated religion file, and the Leadership choices are connected to certain Reforms from India Update.
It's not massive, but it is still code time we don't really have.
Got a number of bugs we need to fix before we could consider increasing the scope.
 
The problem is that the amount of manual edits you have to make is growing and growing. We're nearing the point where the converter will just set up your map and you have to fix everything else (and probably the map as well). I understand that time and resources are constrained, but the Converter will definitely need to get a major update someday.
- i dont think that it is a big problem in case with religion editing.
 
Will it be possible to reform Zoroastian (or even all Mazdan) religion? The specific of the time is that Zoroastianism was reformed by Sassanids but they felt down. The followers were captured and the reform of religion could be a good way.
 
Typically, when a religion has low MA, then heresies will pop up. What happens when reformed pagans reach low MA? Do they go back to being unreformed (as that is treated as a heresy), or do they get some randomized reformed religions as heresies?
 
Considering Pagan religious groups will now be unlocked, will TOG see a reduction in price?

The only features now are Zoroastrians (unless you are including them in the "Pagan" unlocks), the 867 start date, and adventures/revolt leaders (blegh).
 
Ohh, I see! The whole "that the Pagan religious group will be unlocked and playable with Holy Fury." Is a bit confusingly worded I guess.
If you have HF, but not TOG, you'll still be able to play Pagans, basically. Would be weird otherwise when Pagan Reformations is one of the main features.
 
Rome II confir -- Oh, wait, they already announced that. STELLARIS II CONFIRMED.

You should change your forum signature, though, it's very important that we know you're a <REDACTED> programmer.
Just feels like teasing if it's at the end of every single post I make.