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CK2 Dev Diary #95: Amending Africa

Greetings!

We’ve shown you plenty of map changes already, including updates to Russia, Scandinavia, and most recently Italy and the Alps. But surely, we couldn’t do all of these wonderful updates without looking at the continent that deserves it the most, right?

So let’s have a look at Africa.

You read that right. Africa is finally getting the love and attention it deserves! Northern Africa and Mali have long needed an update. Where counties resembled squares and rectangles more than anything else. But no more!

Let’s start with the northern kingdoms. The kingdoms themselves remain the same. Only Mauretania has been renamed to Maghreb, and has along with the kingdom of Africa been placed in the Empire of Maghreb. Mainly to break down the very large Arabian Empire slightly. On the county level, every single county has been repainted in order to place them where they should be and give the borders a much more natural feeling.

01_updated_maghreb.png


02_updated_k_africa.png


All in all, the new provinces and additional holding slots will make North Africa stronger than before. But to offer additional protection against aggressive Holy Wars from the major powers of Europe, we’ve increased the number of sea zones slightly in the mediterranean. The stronger realms of central Europe will now have to first conquer their way down to the coast of Iberia, Southern Italy, or go through Mallorca or Sardinia, before they will be able to reach the shores of Africa. This should give the realms in Africa some time before the Europeans attempt to make their way onto the continent.

As for Mali. The area has about twice the number of provinces compared to what they had before. This in turn allows for more than just the lonely kingdom of Mali to exist, which has been split into the three kingdoms of Ghana, Mali and Songhay. One kingdom for each of the major powers that inhabited the area during the timeframe of the game. They’ll all still be part of the empire of Mali, which is finally no longer the only empire with a single De Jure kingdom.

03_updated_mali.png


Here is an overview of the De Jure kingdoms:

04_west_african_kingdoms.png


Updating the existing parts of the map is not the only thing we’ve done for Africa however. Kanem-Bornu and the region around lake Chad is now on the map as well! The area consists of the two kingdoms Hausaland and Kanem. These consist of three and four duchies respectively and together form the empire of Kanem-Bornu. So not only do we get new rulers and titles to play with, but it allows both east and west to move across the continent without always having to expand north and, usually, through a Muslim blob that more often than not forms in Northern Africa and Arabia. Instead, you’ll be able to cross Africa through Ghana/Mali in the west, through the Sahara and the Fezzan corridor in the center, and finally through Wadai and Abyssinia in the east.

05_kanem_bornu.png


Let’s not stop there though.

To make Africa more distinct from other regions, a second trade route has been added to the game; the Trans-Saharan Trade Route.

06_trade_route.png


It requires either Horse Lords or Jade Dragon to be unlocked and functions very much like the updated Silk Road from 2.8. There is however, a certain twist to it. The base value of the trade route is very low. Granting next to no bonuses to the counties it passes through. What you need to do in order to benefit from it, is to control certain locations along the trade route and construct unique production buildings in established trade posts. To be clear though, these are merely special buildings within the trade posts just like you would upgrade a trade post on the Silk Road. These buildings represent some of the trade goods that historically had a large impact on the trade in the region. The most important of these will be the Gold Mines.

08_gold_mine.png


There are two Gold Mines located on the map, both of them in the kingdom of Mali. The Gold Mines will allow Mali to amass great wealth. Just like they did historically. If you would prefer to do it differently and take the mines from them, conquering Africa will very much be worth the effort. Not only will Gold Mines greatly increase the value of the Trans-Saharan trade, it will also grant the owner a large bonus to the county’s income. There will also be some flavour events that can trigger for anyone owning them.

Remember that what I’ve shown here is still a work in progress and things may be subject to change. Now, let’s wrap up the dev diary with some smaller additions.

We’ve renamed the West African religion to simply “African”, as to not exclude the newly added region around lake Chad, and updated the Patron Deities accordingly. The religion will also get a new set of shields for displaying the CoAs on the map.

african_shields.jpg


I hope that you look forward to these changes and the overall improvements for Africa!
 
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That looks really good! I especially like the new coats of arms!

Are there going to be any societies that the new pan-African religion can join? Hopefully at least the Hermetics, but it would be nice if they had the good/evil religious ones as well.
 
Also with all these map reworkings, I don't know if I want to play CK2 anymore, at least until the update and subsequently the DLC comes out. It'd be a waste to start a campaign now just to restart it because of the map update. So I'll hold off on my future Campaign plans cause waiting for this will be worth it!
 
Okay, now I'm seriously torn about where to start playing once this DLC comes out. I know for a fact that I'll need to play in Africa at some point, though.

Also, with all these new provinces being added all over the place, and all the characters that'll add by default, how is it affecting performance?
 
That looks really good! I especially like the new coats of arms!

Are there going to be any societies that the new pan-African religion can join? Hopefully at least the Hermetics, but it would be nice if they had the good/evil religious ones as well.

I think they are each getting a lodge society of some sort. Though what variety they will have between each other hasn't been seen.

They said higher in the thread that if you reform with a Pagan religion with astrology you can join the Hermetics.
 
Also with all these map reworkings, I don't know if I want to play CK2 anymore, at least until the update and subsequently the DLC comes out. It'd be a waste to start a campaign now just to restart it because of the map update. So I'll hold off on my future Campaign plans cause waiting for this will be worth it!
play in Asia, then
 
Some corrections for you:

The Djenne province should be named Masina as that is what the area is called. Djenne is just a city in the area.

And please not camels in West African states. They used Horses.

And stop it with the huts, they used mud brick construction in this area.

You also totally missed the opportunity to include the ancient kingdoms of Takrur and Namandirou in Senegal.
They imported horses. They should only be able to build cavalery from trade route provinces. And being able to import horses is why Mali became such a powerhouse in the region. The gold sure but you can't make weapons from gold nor eat it. Gold is only as usable as the best advantage it can buy. And in west Africa that's horses.
 
They imported horses. They should only be able to build cavalery from trade route provinces. And being able to import horses is why Mali became such a powerhouse in the region. The gold sure but you can't make weapons from gold nor eat it. Gold is only as usable as the best advantage it can buy. And in west Africa that's horses.
Yes, but there were also plenty of native horses in the north of West Africa It's not like there were none. The fly is only really bad when you go south more.
 
Some corrections for you:

The Djenne province should be named Masina as that is what the area is called. Djenne is just a city in the area.

And please not camels in West African states. They used Horses.

And stop it with the huts, they used mud brick construction in this area.
Djenne was one of the most important citues of the entire West Africa and it makes perfect sense to use it as province name.
Macina/Massina is one of regions within its range, but covers only small part of the province.

The huts represent tribal holdings. Castles, cities or temples have different look
 
This is the first thing that I have ever pre-ordered in my life, I just placed the order. Friday is now my favourite day of the week purely because of the dev diaries.
 
I did? I have to admit, I can't even remember that :eek: Here's a preview of what Greece looks like.

View attachment 396374
You're closely tracking the borders of the late Theme system! I love you guys!

(Now, I expect that the localized duchies' names for all cultures of the Byzantine group reflect this too... :p)
 
Djenne was one of the most important citues of the entire West Africa and it makes perfect sense to use it as province name.
Macina/Massina is one of regions within its range, but covers only small part of the province.

The huts represent tribal holdings. Castles, cities or temples have different look
Djenné-Jéno was actually more important at the date shown so I'm not sure about that. The modern site of Djenné only becomes important much later. Yes they are named the same but still I fell this is important.

Also:
Macina, also spelled Masina, region, the middle course of the Niger River in Mali, between Ségou and Timbuktu (Tombouctou), where its braided channels form a vast inland delta extending 300 mi (480 km) northeast–southwest.

Seems like an accurate thing to call the region to me. Especially as they did that with Ghana's capital and the region is quite large.
 
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PARADOX, STOP THIS! I CAN ONLY GET SO HOT!

This is amazing, and I am stoked at the improvements. My only qualm is that Sub-Saharan Africa should not be limited to one pagan religion. I think West African Paganism should be a thing, and then the stuff to the east should have their own reformable religion.