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CK2 Dev Diary #95: Amending Africa

Greetings!

We’ve shown you plenty of map changes already, including updates to Russia, Scandinavia, and most recently Italy and the Alps. But surely, we couldn’t do all of these wonderful updates without looking at the continent that deserves it the most, right?

So let’s have a look at Africa.

You read that right. Africa is finally getting the love and attention it deserves! Northern Africa and Mali have long needed an update. Where counties resembled squares and rectangles more than anything else. But no more!

Let’s start with the northern kingdoms. The kingdoms themselves remain the same. Only Mauretania has been renamed to Maghreb, and has along with the kingdom of Africa been placed in the Empire of Maghreb. Mainly to break down the very large Arabian Empire slightly. On the county level, every single county has been repainted in order to place them where they should be and give the borders a much more natural feeling.

01_updated_maghreb.png


02_updated_k_africa.png


All in all, the new provinces and additional holding slots will make North Africa stronger than before. But to offer additional protection against aggressive Holy Wars from the major powers of Europe, we’ve increased the number of sea zones slightly in the mediterranean. The stronger realms of central Europe will now have to first conquer their way down to the coast of Iberia, Southern Italy, or go through Mallorca or Sardinia, before they will be able to reach the shores of Africa. This should give the realms in Africa some time before the Europeans attempt to make their way onto the continent.

As for Mali. The area has about twice the number of provinces compared to what they had before. This in turn allows for more than just the lonely kingdom of Mali to exist, which has been split into the three kingdoms of Ghana, Mali and Songhay. One kingdom for each of the major powers that inhabited the area during the timeframe of the game. They’ll all still be part of the empire of Mali, which is finally no longer the only empire with a single De Jure kingdom.

03_updated_mali.png


Here is an overview of the De Jure kingdoms:

04_west_african_kingdoms.png


Updating the existing parts of the map is not the only thing we’ve done for Africa however. Kanem-Bornu and the region around lake Chad is now on the map as well! The area consists of the two kingdoms Hausaland and Kanem. These consist of three and four duchies respectively and together form the empire of Kanem-Bornu. So not only do we get new rulers and titles to play with, but it allows both east and west to move across the continent without always having to expand north and, usually, through a Muslim blob that more often than not forms in Northern Africa and Arabia. Instead, you’ll be able to cross Africa through Ghana/Mali in the west, through the Sahara and the Fezzan corridor in the center, and finally through Wadai and Abyssinia in the east.

05_kanem_bornu.png


Let’s not stop there though.

To make Africa more distinct from other regions, a second trade route has been added to the game; the Trans-Saharan Trade Route.

06_trade_route.png


It requires either Horse Lords or Jade Dragon to be unlocked and functions very much like the updated Silk Road from 2.8. There is however, a certain twist to it. The base value of the trade route is very low. Granting next to no bonuses to the counties it passes through. What you need to do in order to benefit from it, is to control certain locations along the trade route and construct unique production buildings in established trade posts. To be clear though, these are merely special buildings within the trade posts just like you would upgrade a trade post on the Silk Road. These buildings represent some of the trade goods that historically had a large impact on the trade in the region. The most important of these will be the Gold Mines.

08_gold_mine.png


There are two Gold Mines located on the map, both of them in the kingdom of Mali. The Gold Mines will allow Mali to amass great wealth. Just like they did historically. If you would prefer to do it differently and take the mines from them, conquering Africa will very much be worth the effort. Not only will Gold Mines greatly increase the value of the Trans-Saharan trade, it will also grant the owner a large bonus to the county’s income. There will also be some flavour events that can trigger for anyone owning them.

Remember that what I’ve shown here is still a work in progress and things may be subject to change. Now, let’s wrap up the dev diary with some smaller additions.

We’ve renamed the West African religion to simply “African”, as to not exclude the newly added region around lake Chad, and updated the Patron Deities accordingly. The religion will also get a new set of shields for displaying the CoAs on the map.

african_shields.jpg


I hope that you look forward to these changes and the overall improvements for Africa!
 
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This is getting eeriely similar to ck2plus but no complaints here because achievements.
when you use the same sources and sometimes even the same people (some of the CK2 devs are former modders), you can easily get very similar results.

As a modder myself, and somebody who's trying to help the devs with development of the vanilla aswell, I always try to improve my previous work. Hence, if my mod is older than my suggestion for vanilla, I try to make it look better. You can see the difference by comparing Ibn Battuta's Legacy map of Persia and the one released with Jade Dragon. Comparison of the same mod's Africa with what we are seeing in this DD turns out even better for vanilla.

Also as author of a mod, which some people claimed to be coppied by the devs, I can guarantee that this is not the case.

At the same time there are always some design choices in which the devs and modders may take different approach, which makes different results despite using similar /or the same/ sources.
 
when you use the same sources and sometimes even the same people (some of the CK2 devs are former modders), you can easily get very similar results.

As a modder myself, and somebody who's trying to help the devs with development of the vanilla aswell, I always try to improve my previous work. Hence, if my mod is older than my suggestion for vanilla, I try to make it look better. You can see the difference by comparing Ibn Battuta's Legacy map of Persia and the one released with Jade Dragon. Comparison of the same mod's Africa with what we are seeing in this DD turns out even better for vanilla.

Also as author of a mod, which some people claimed to be coppied by the devs, I can guarantee that this is not the case.

At the same time there are always some design choices in which the devs and modders may take different approach, which makes different results despite using similar /or the same/ sources.
What will you do with your mod after the release of HF?
 
What will you do with your mod after the release of HF?
not sure yet. But as I don't want to hijack the discussion, the answer is here.
 
just to restore the Byzantium-Venice tributaire situation alittle bit (if a mod said something about it i beg your pardon for missing it)
you could, mod a Venice-Byzantium event where when the Baliseus dies you can choose to stay as a tributaire as Venice, and a complement decision where when the Byzantines gets a large influence over North Italy they could vassalize Venice therefore you wouldn't need to hamper the AI nor have that weird relation by Italy-Venice, in fifteen minutes
 
Africa really needed an update more than any other area, this is just excellent! It looks much more interesting place to play now, and thanks to new Saharan counties great green blob should be less irritating, for players at least.



About changes made to Northern Europe:

Formation of Volga-Ural (which in itself was a fine decision) and giving kingdom of Estonia to Wendish Empire will divide Suomenusko holy sites between 4 empires. It used to be that Scandinavian empire held 2 Suomenusko holy sites and the third one bordered the empire, when in turn Russian empire held 3 Suomenusko holy sites. AI prioritizes de jure territories when expanding, so doesn't this make reformation of Suomenusko quite unlikely to happen without player intervention? AI reformations shouldn't be common, but they should still happen occasionally when strong ruler rises.


Estonia as a part of Wendish Empire... that may not be ideal. Geographically it makes sense, especially now that Finland and Estonia don't border each other, but that's the only good argument supporting this order. Right now, the whole empire has different culture group and (pre-Christian) religion than Estonia. Given that it's been theorized that Finnish and Estonian languages were mutually intelligible at least during early middle ages, the design choice to put their speakers into different empires seems really weird.

Seriously, I bet that there aren't many other places on the map where ahistorical empire contains single kingdom-level representative of different religion and culture, when that representative has others of its kind in close proximity.
 
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Africa really needed an update more than any other area, this is just excellent! It looks much more interesting place to play now, and thanks to new Saharan counties great green blob should be less irritating, for players at least.



About changes made to Northern Europe:

Formation of Volga-Ural (which in itself was a fine decision) and giving kingdom of Estonia to Wendish Empire will divide Suomenusko holy sites between 4 empires. It used to be that Scandinavian empire held 2 Suomenusko holy sites and the third one bordered the empire, when in turn Russian empire held 3 Suomenusko holy sites. AI prioritizes de jure territories when expanding, so doesn't this make reformation of Suomenusko quite unlikely to happen without player intervention? AI reformations shouldn't be common, but they should still happen occasionally when strong ruler rises.


Estonia as a part of Wendish Empire... that may not be ideal. Geographically it makes sense, especially now that Finland and Estonia don't border each other, but that's the only good argument supporting this order. Right now, the whole empire has different culture group and (pre-Christian) religion than Estonia. Given that it's been theorized that Finnish and Estonian languages were mutually intelligible at least during early middle ages, the design choice to put their speakers into different empires seems really weird.

Seriously, I bet that there aren't many other places on the map where ahistorical empire contains single kingdom-level representative of different religion and culture, when that representative has others of its kind in close proximity.
The Slavs are in three different empires despite their language being one in the first 250 years of the game.
 
The Slavs are in three different empires despite their language being one in the first 250 years of the game.

Yeah, but at least they all have company... except Bohemia in 769 start.

Russia: Rus and Ruthenia
Wendish Empire: Poland, Pomerania (and Bohemia, in 867 bookmark...)
Byzantine Empire: Croatia, Serbia and Bulgaria

And pan-Slavic empire would be huge... who would have willpower to form it?

*Hopefully I got Slavs somewhat right there...
 
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This is getting eeriely similar to ck2plus but no complaints here because achievements.
The more than get implemented into vanilla the less work it is for the mod team to update to each new patch.
 
In the current setup, France will still be able to do that. It's potentially still a problem in the 867 start, when Aquitaine already owns Mallorca. We'll have to see if we do any other adjustments, but we also don't want it to bee too difficult to reach Africa.
Hmm I see...
You could make mallorca a state tributary of aquitaine.
This could work.

There is no plan at the moment to split up the cultures in East Africa, no.
Oh well. A man can dream lol. It's still nice, however, to see Africa getting some much needed attention. Granted West Africa needed it much more than the East.
 
I love this update - this is something I've wanted for as long as I've been playing CK2. Thank you, devs!

One thing: I strongly agree with the posters upthread who said that 'African' is much too generic a name for this pagan faith. Not knowing more about it myself, the best I can do is to support the alternative suggestion of 'Sahelian'.

Thanks,

nd
 
After a weekend when I get to a computer with my bookmarks ;)
I forgot about this, so here you go @TheDungen

Here's a study that debunks the myth about Almoravid conquest o Ghana. Hope you'll find it informative. Enjoy the read ;)
Pekka Masonen and Humphrey J. Fisher: Not Quite Venus from the Waves: The Almoravid Conquest of Ghana in the Modern Historiography of Western Africa

I think this one is better than other papers, because it traces the mentions about the military conquest in primary sources from various periods and compares them with European historiography
 
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One thing: I strongly agree with the posters upthread who said that 'African' is much too generic a name for this pagan faith.
Taking a cursory look at Wikipedia's article on Traditional African religions because I'm such an academic,I get the gist that while they're "a set of highly diverse beliefs that include various ethnic religions", "there are more similarities than differences in all traditional African religions.[17]"
https://en.wikipedia.org/wiki/Traditional_African_religions
We could imagine that with this abstracted "African" faith, we're looking at a set of customs and habits that vary by culture and region, but are similar enough to each other and distinctive enough from neighbouring faiths that they can be categorized together. Though since reforming the faith would require a single polity controlling a large swath of land representing a diverse group of Africa, I can see the issue of homogeneity becoming even further justified post-reformation.
 
I can't express how great is this improvement and how it is way more important that, uhm, Tibet. Finally we get a good feeling of the Africa on our map, without the Mali which used to be [insert that greek punishment here].
I hope that the local religion(s!) will get some proper boost and won't be as flavourless as they used to be. Thanks a lot for the update! :)
 
I can't express how great is this improvement and how it is way more important that, uhm, Tibet. Finally we get a good feeling of the Africa on our map, without the Mali which used to be [insert that greek punishment here].
I hope that the local religion(s!) will get some proper boost and won't be as flavourless as they used to be. Thanks a lot for the update! :)
How is it more important than Tibet? Importance is relative; for the Moroccans Tibet is unimportant, but when you keep in mind that Tibet had a sprawling empire in the 8th century, then you can understand why Tibet is important in, say, the history of India at the time.
 
How is it more important than Tibet? Importance is relative; for the Moroccans Tibet is unimportant, but when you keep in mind that Tibet had a sprawling empire in the 8th century, then you can understand why Tibet is important in, say, the history of India at the time.

"But I don't care about this region, so it's totally worthless and should be removed from the game!"

- A frightening number of people on these forums