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CK2 Dev Diary #95: Amending Africa

Greetings!

We’ve shown you plenty of map changes already, including updates to Russia, Scandinavia, and most recently Italy and the Alps. But surely, we couldn’t do all of these wonderful updates without looking at the continent that deserves it the most, right?

So let’s have a look at Africa.

You read that right. Africa is finally getting the love and attention it deserves! Northern Africa and Mali have long needed an update. Where counties resembled squares and rectangles more than anything else. But no more!

Let’s start with the northern kingdoms. The kingdoms themselves remain the same. Only Mauretania has been renamed to Maghreb, and has along with the kingdom of Africa been placed in the Empire of Maghreb. Mainly to break down the very large Arabian Empire slightly. On the county level, every single county has been repainted in order to place them where they should be and give the borders a much more natural feeling.

01_updated_maghreb.png


02_updated_k_africa.png


All in all, the new provinces and additional holding slots will make North Africa stronger than before. But to offer additional protection against aggressive Holy Wars from the major powers of Europe, we’ve increased the number of sea zones slightly in the mediterranean. The stronger realms of central Europe will now have to first conquer their way down to the coast of Iberia, Southern Italy, or go through Mallorca or Sardinia, before they will be able to reach the shores of Africa. This should give the realms in Africa some time before the Europeans attempt to make their way onto the continent.

As for Mali. The area has about twice the number of provinces compared to what they had before. This in turn allows for more than just the lonely kingdom of Mali to exist, which has been split into the three kingdoms of Ghana, Mali and Songhay. One kingdom for each of the major powers that inhabited the area during the timeframe of the game. They’ll all still be part of the empire of Mali, which is finally no longer the only empire with a single De Jure kingdom.

03_updated_mali.png


Here is an overview of the De Jure kingdoms:

04_west_african_kingdoms.png


Updating the existing parts of the map is not the only thing we’ve done for Africa however. Kanem-Bornu and the region around lake Chad is now on the map as well! The area consists of the two kingdoms Hausaland and Kanem. These consist of three and four duchies respectively and together form the empire of Kanem-Bornu. So not only do we get new rulers and titles to play with, but it allows both east and west to move across the continent without always having to expand north and, usually, through a Muslim blob that more often than not forms in Northern Africa and Arabia. Instead, you’ll be able to cross Africa through Ghana/Mali in the west, through the Sahara and the Fezzan corridor in the center, and finally through Wadai and Abyssinia in the east.

05_kanem_bornu.png


Let’s not stop there though.

To make Africa more distinct from other regions, a second trade route has been added to the game; the Trans-Saharan Trade Route.

06_trade_route.png


It requires either Horse Lords or Jade Dragon to be unlocked and functions very much like the updated Silk Road from 2.8. There is however, a certain twist to it. The base value of the trade route is very low. Granting next to no bonuses to the counties it passes through. What you need to do in order to benefit from it, is to control certain locations along the trade route and construct unique production buildings in established trade posts. To be clear though, these are merely special buildings within the trade posts just like you would upgrade a trade post on the Silk Road. These buildings represent some of the trade goods that historically had a large impact on the trade in the region. The most important of these will be the Gold Mines.

08_gold_mine.png


There are two Gold Mines located on the map, both of them in the kingdom of Mali. The Gold Mines will allow Mali to amass great wealth. Just like they did historically. If you would prefer to do it differently and take the mines from them, conquering Africa will very much be worth the effort. Not only will Gold Mines greatly increase the value of the Trans-Saharan trade, it will also grant the owner a large bonus to the county’s income. There will also be some flavour events that can trigger for anyone owning them.

Remember that what I’ve shown here is still a work in progress and things may be subject to change. Now, let’s wrap up the dev diary with some smaller additions.

We’ve renamed the West African religion to simply “African”, as to not exclude the newly added region around lake Chad, and updated the Patron Deities accordingly. The religion will also get a new set of shields for displaying the CoAs on the map.

african_shields.jpg


I hope that you look forward to these changes and the overall improvements for Africa!
 
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The map boundaries are satisfactory as their are for this stage of the dev cycle, going past Burma and the equator is for CK3.
As long as it focuses on depth first of course.
 
@Snow Crystal
View attachment 396596
I know it's been a long time but I completely forgot to ask back then what kingdoms make up the new Volga-Ural empire? Volga-Bulgaria and Perm definitely, but have those two been split in any way, seeing as how d_yugra seems to be part of Tartaria and how the number of provinces in Russian region have been increased.
 
So I'm an idiot but where are most African Americans from originally and is it on the (new) game map?
 
So I'm an idiot but where are most African Americans from originally and is it on the (new) game map?
African-Americans are from America, obviously. Many of their African ancestors were from West Africa and the area around the Bight of Benin. That includes (but is certainly not limited to) the areas in the southwest corner of the CK2 map.

nd
 
I think they are trying to say, "The distribution of skin tones in europe and africa is approximated by a differentiable function rather than by a step. Mexico's population history re-created the conditions on the Iberian peninsula to some extent, leading to similar skin tone distribution."

No, I don't know how any of that relates to anything. Not being a demographer, I don't even know if it is at all accurate.
 
What does that have to do with any of this though?
Honestly, what does anything from the following post has to do with this thread?

@Snow Crystal
View attachment 396596
I know it's been a long time but I completely forgot to ask back then what kingdoms make up the new Volga-Ural empire? Volga-Bulgaria and Perm definitely, but have those two been split in any way, seeing as how d_yugra seems to be part of Tartaria and how the number of provinces in Russian region have been increased.
Volga-Ural Empire? I think there were several more relevant threads about that area since the time of this thread opening about the Steppe/Siberia area

So I'm an idiot but where are most African Americans from originally and is it on the (new) game map?
Irl north africans, south europeans and mexicans look a bit similar
How is the areas of origin of any American community relevant to CK2?
And even less the speculations about skin colours. It indeed is relevant for CK2 facepacks, but seriously, Mexicans?

I understand that some people may be obsessed about others' skin tones and what it causes and what it means... but is it really relevant to CK2 Africa?

I'm sorry for possible misjudgement, I just sense disturbing potential for explosion of racial theories and other similar nonsense...
 
Volga-Ural Empire? I think there were several more relevant threads about that area since the time of this thread opening about the Steppe/Siberia area

Maybe so, but this is the thread where I originally got the answer for my list of guestions, one of them being about a potential new empire in the north, hence why I asked more about it in this thread.
 
How is the areas of origin of any American community relevant to CK2?

It's not relevant to the game; it's relevant to me, which is all that matters here.
 
It's not relevant to the game; it's relevant to me, which is all that matters here.
It's not relevant to the rest of us, so kindly leave.
 
It's not relevant to the rest of us, so kindly leave.

I have a better idea; why don't you mind your own business? Nothing I said broke the rules here, nor did I suggest anything that did.

Lots of people play where their ancestors are from. I don't see why I can't do the same.
 
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