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CK2 Dev Diary #98 - Catholicism what? Constantinople where? Charlemagne who?

Greetings!

Today I’d like to cover one of the largest features of Holy Fury - a feature we’ve internally dubbed the ‘Alternate Start’ system!

This system consists of two separate sub-features, the Shattered World system and the Random World system. Each of these two systems are aimed towards different players - Shattered World is perfect for those who want a level playing field, while Random World will appeal to those of you that wish to explore an unfamiliar, yet fleshed out world complete with its own history and quirks.

These two features are accessed from either the Era Picker directly, or when choosing bookmarks through Custom Setup. You are free to choose any date to start, and the date you choose can even affect how a setup might look like. Choosing the 867 start date while using the default settings of Random World will tend to produce many more pagans and tribal realms, for example.

EraButtons.png

CustomSelectors.png


The Shattered World system allows you to break the world up into its constituent parts, be it Counties, Duchies or a mix of the two. It provides a balanced start, and allows for a sprawling new world to rise from the tiny disparate realms that start out within it.

ShatteredWorldSettings.png


To provide exactly the type of challenge that you seek, there are numerous parameters that control anything from Holding Slots to Technology.
For those seeking to recreate the world as it was, the Historical settings (which are selected by default) are what you want.
If you desire an entirely level playing field, you can set all provinces to have exactly 3 holding slots, for everyone to be Feudal, for technology to be the same everywhere, for Primogeniture to be the default succession law, and for each character to be exactly 30 years old with three children, OR…
If you just want a crazy game full of surprises, you could set all the parameters to Random or even Full Random. Who knows, maybe you’ll find yourself inhabiting an Iceland that has four 7-slot provinces, as a 65 year old matriarch following a religion based entirely around human sacrifice!
Naturally you’re free to mix and match these settings to your liking, perhaps you’d like a modicum of craziness in your otherwise balanced game? Hopefully you’ll find the settings to you liking!

Some players believe that there’s not enough challenge when starting out in a Shattered World (cough, @Meneth ) so for those of you that desire an opposition that is more than your match, we’ve got a setting for you! The ‘Great Conquerors’ setting allow you to spawn up to twelve special characters evenly across the map. These characters will wield special weapons, carry legendary blood in their veins and use especially powerful CB’s to rapidly conquer land much in the same way you would expect a player to. Naturally you can also choose to not have any Great Conquerors in your game, though I recommend starting with at least four of them!
GreatConqueror.png


Another setting that we have available for those who don’t want to wait around for too long until they can go to war is the ‘Consolidation Casus Belli’ setting. This setting unlocks a generic county conquest CB for everyone, without any particular cost. You can choose to have this CB active for 25 years, 100 years or indefinitely - and you can naturally choose to not have it active at all if you so wish. To avoid confusion, while this CB is active, the Border Dispute CB from Jade Dragon will be temporarily disabled (but return as the Consolidation CB becomes unavailable).

Now, on to the feature of the two which I find the most interesting - Random World!

This feature is truly a treasure trove for those of us who love exploring new and exciting worlds, while still preserving the familiarity of a game which we know and enjoy. With the parameters at hand you can tailor a world that tries to closely mimic the world we know, or you can choose to let it deviate fully!

In Random World you can choose to randomize almost everything; placements, names, functions and graphics of religions, cultures, titles, characters, governments and much more! While Shattered World and Random World do share a subset of settings, Random World undeniably has access to a more granular setup. If you want your game to be analogous to history you can choose to enable features such as ‘Holy Roman Empire’ or ‘Byzantine Empire’, for example - these settings will ensure that, somewhere in the world, something akin to those elements will exist. It won’t necessarily be too familiar though, there might indeed exist a large Elective Empire similar to the HRE - but they might just be located in Africa, adhering to a religion that promotes indiscriminate human sacrifice...

Random World Settings.png


As I mentioned before, at the core of a Random World lies a few main things; a dynamic religion, culture, de jure and ruler setup. Let's start with religion!

Religion is a very central aspect of the game, and thus it wouldn’t be overly exciting to generate a random world where the existing default religions are randomly placed (even though you can choose to do that, and having a Bön pagan Scandinavia or a Catholic India is undeniably fun - no question about that). Depending on the settings you choose, religions will be more or less altered - you can randomize the spread, features, naming and icon of religions. There’s even a way for you to preview religions before starting the game, and if you wish you can even customize their features right there and then!
Random World Religious Customization.png


The culture system is a bit more simplistic simply by the fact that cultures don’t generally have many gameplay features to speak of - in this system it’s mainly about the naming and spread of cultures.
Example Culture Spread.png


The De Jure setup randomization is a fairly sophisticated system. We’ve put a lot of thought and effort in making the resulting borders be as sensible as possible. We’ve for example taken extra care to ensure that the De Jure doesn’t jump wildly between islands, or seem generally disconnected or ‘snakey’. It generally provides an appropriate challenge when you wish to form a Kingdom or Empire!
Random World De Jure Kingdoms.png


The spread and placement of Governments can also be randomized. After all, why should nomads be limited to the steppe, and what’s saying that Europe should be high-tech and fully feudalized? I can tell you that it’s quite an experience playing a Nomad in Italy!
Random World Governments.png


Technology will naturally be randomized as well. The ‘baseline’ will depend on the year you choose to create your Random World in, the earlier, the less technology overall.

Now, here’s a few examples of Random Worlds, using an assortment of different settings!

This random World is generated with a generous amount of Dukes and Kings - this means that there are going to exist many more unified realms upon generation. A plethora of smaller kingdoms surround the centerpiece - an HRE inspired realm following a religion focused wholly on self-fulfilment without any formal leadership.
Random World Example 1.png


This world keeps most everything ‘historical’, except for the government and De Jure setup. The French nomads are of particular interest.
Random World Example 2 - Historical Cultures and Religions.png


This Random World I had to share for one very specific reason. At its core, it’s a nice and interesting world with several scattered kingdoms, and a major empire in North Africa keeping the peace. If you haven’t figured it out by your own yet - the random names are by-and-large based upon names from cultural namelists and dynasties, which in certain cases result in very fun names.
Example3.png


Persia has a very distinct religion, with very fitting features to boot.
memelard.png


And here’s one final Random World - a large Sacrosanct Empire looms in northern Russia and the polar circle, blocking the western tribes off from reaching the civilized east. In Europe many different faiths vie for dominance, from the unyielding and adventurous Dulanites in the Spanish region to the warmongering but syncretic Cult of Jahaira in the German region and beyond.
Example4.png


Worth noting is that I’ve not been able to cover all of the various settings that these features will have. There’s plenty of granularity, and you’ll be able to control most things in minute detail should you wish to do so. I encourage you to experiment with the settings! You never know what you might find...

We hope that these features will provide you with hours of entertainment, and that you get to generate the world that you wish to play in the most!
 

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Do I spot a extra path to West Africa? You haven't told us something!

I guess you have missed Dev Diary #95.

Anyway, both new options seem amazing. Holy Fury and the related update will turn CK2 into an entirely new game. Please tell us when we can expect this gem to be released, because right now I can't even touch CK2. It seems empty without all the new stuff Holy Fury promises.
 
So assuming we have monks and mystics installed while running a full random world generation, how will this affect vanilla societies such as the demon-worshippers, Assassins, Pagan warrior lodges, All the monastic societies and the hermetic order? Will they be altered as well along with everything else? Will this alteration include alternative descriptions for the society according to the randomly generated religion said society corresponds to or will societies simply be disabled after random generation of religions is activated?
 
Noob question here (and sorry if this has already been asked before)...

But will it be possible to set up a completely new Religion on the Historical (Default) Map as well?

I don't mean a Reformation of the existing ones - I know that with Holy Fury it's possible. I meant a completely new Religion. From scratch.

Something like Emperor Akbar's (admittedly failed) attempt to start his own Religion. Can we do that?
That's what I was hoping too
 
Yeah I'm exciting too. Maybe release the damn release date and stop treating us like garbage. We want to know when to get it. At the very least, let us know whether to start a short or long campaign.
 
and stop treating us like garbage.
Wot, you mean like charging full price for an incomplete product? If they're taking their time, then that means more work is being put into it. Giving you a bigger serving ins't really ill-treating you.

Just play the campaigns that excite you for now. Whenever Holy Fury comes, we'll drop what we're doing. But enjoy yourself until then :cool:
 
Yeah I'm exciting too. Maybe release the damn release date and stop treating us like garbage. We want to know when to get it. At the very least, let us know whether to start a short or long campaign.

Wot, you mean like charging full price for an incomplete product? If they're taking their time, then that means more work is being put into it. Giving you a bigger serving ins't really ill-treating you.

Just play the campaigns that excite you for now. Whenever Holy Fury comes, we'll drop what we're doing. But enjoy yourself until then :cool:

I have this theory that they're actually working on randomly-generated terrain for the random-worlds feature, but they're not done yet so they don't want to mention it officially. So far they have ignored every question about generating random maps in this thread, and I doubt they'd do it unless they have something planned.
Plus since most map changes have been implemented, I'm guessing that working on the generating terrain feature is the thing that stops them from giving us a release date, since other complex mechanics (like reformation) seem to have already been implemented.
 
Yeah I'm exciting too. Maybe release the damn release date and stop treating us like garbage. We want to know when to get it. At the very least, let us know whether to start a short or long campaign.

so, ugh, they've mentioned a few times for DLCs in the past, they don't tell people the release date, because they don't actually have one yet. most of the time anyway. they don't actually know when they'll be done and ready to release.

ah the wonders of the digital age.
 
So we still can't reformed Hellenic? Even in a made scenario? Why not? Is there a mod to add it?

The devs have been adamant about not intending to support the Hellenics enough to make them playable (because they were never meant to be playable in the first place) in the past and we've so far not seen any signs that they've changed their minds, and the work needed to make the Hellenics playable in an alternate start scenario would presumably be roughly the same as the work needed to add them in the base game (and if the Hellenics were added as an alternate start option there'd pretty much instantly be (more) demands to make them playable in the regular game, so "only" adding them in an alternate start wouldn't be a particularly good option if the devs don't want them in the regular starts).

As for mods, I expect there to be Hellenic mods making use of HF mechanics fairly quickly after HF is out (but before then it won't be possible to create such mods unless you're someone with access to HF since we don't know the new script commands yet), especially since there already are mods that do stuff with the Hellenics.