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CK2 Dev Diary DD#37: Three times greater

Hello all, it’s time for another Society reveal: This week we’ll talk about the Hermetic society. Hermeticism is based primarily upon writings attributed to Hermes Trismegistus ("Thrice Great"), who was said to know the three parts of the wisdom of the universe.The three parts are alchemy, astrology, and theurgy.
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In game terms, the Hermetics are an open society joinable by members of the abrahamic religions, as well as Zoroastrians and Zun pagans (OK, and Hellenic, should you manage to play as one). Their primary attribute is Learning. Their Powers and Missions tend to involve earlier scientific experimentation combined with mysticism and a dash of Theurgy. They will often reward you with technology points or artifacts.

There is some overlap between the Hermetic society and Way of Life’s Scholarship focus. As a member you will be able to build an observatory, just as characters with the focus can, and once it is built you will be able to interact with it further to observe the skies. Not only that, Hermetic members are encouraged to build a laboratory for additional experimentation.
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Other powers and abilities include attempting to divine the future using Scrying, making Horoscopes for your children, experimenting with drugs and medical techniques, and eventually writing your magnum opus - a book of lore and knowledge that you enshrine for the ages.
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That’s all for now, but remember to watch the Medieval Monday stream at 1600 CET today, followed by Three Kings at 1700.
 
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That makes Russians special as they don't bleed whiskey, they bleed vodka instead. :p
Nothing special with that it is a trait hey share with Ukrainians, Belorussians, Poles, Balts, Finns, Swedes (well those from the north/country at least), Icelanders, and Norwegians.
 
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Correction.

Irish make better whiskey.
Smoother whiskey, but less smokey, it's a preference issue, I myself perefer Irish whiskey.
 
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Will the Bavarian Illuminati or some form of them(I know that they were founded later on), like a precursor or smthing, be in the game?
Also, will the player be able to create a secret society, historical or fictitious?
 
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Will the Bavarian Illuminati or some form of them(I know that they were founded later on), like a precursor or smthing, be in the game?
Also, will the player be able to create a secret society, historical or fictitious?
Precursor? A liberal secular society who wants to diminish the power of the papacy? They're sort of out of their context don't you think?
 
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Precursor? A liberal secular society who wants to diminish the power of the papacy? They're sort of out of their context don't you think?
Supernatural events are fully out of context too :p . I did not mean the actual Bavarian Illuminati, but the Illuminati as they are depicted ahistoricaly (a conspiracy to rule the world and whatnot). Surely it's out of context, but it's a nice twist. A secret force that dictates the future of europe yadda yadda...
 
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Supernatural events are fully out of context too :p . I did not mean the actual Bavarian Illuminati, but the Illuminati as they are depicted ahistoricaly (a conspiracy to rule the world and whatnot). Surely it's out of context, but it's a nice twist. A secret force that dictates the future of europe yadda yadda...
So they should contribute in thrashing the memory of this movement who actually did good things? Or we could... I don't know... try to get people to realize who and what the Illuminati really were and what they strove for. But that would be in EU4 not in ck2.
 
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So they should contribute in thrashing the memory of this movement who actually did good things? Or we could... I don't know... try to get people to realize who and what the Illuminati really were and what they strove for. But that would be in EU4 not in ck2.
The thing is, I much prefer the dynastic elements of the game and therefore I find that it would be much more fun to be able to actually join and/or rule a group that seeks to control europe in some form with your character. Ahistorical? Yes. Fun? Hell yes! And to add to that, all of you guys who complain about ahistorical content, please remember that from the second you press play the game becomes ahistorical. It's more of a medieval simulation game than a medieval history simulation game. I'm not suggesting that the devs thrash the memory of the actual bavarian Illuminati, as I previously said I used said movement's name to make people understand what I meant without elaborating too much. I merely think that an opportunity to secretly rule europe without being it's defacto ruler would be a fun addition.
 
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The thing is, I much prefer the dynastic elements of the game and therefore I find that it would be much more fun to be able to actually join and/or rule a group that seeks to control europe in some form with your character. Ahistorical? Yes. Fun? Hell yes! And to add to that, all of you guys who complain about ahistorical content, please remember that from the second you press play the game becomes ahistorical. It's more of a medieval simulation game than a medieval history simulation game. I'm not suggesting that the devs thrash the memory of the actual bavarian Illuminati, as I previously said I used said movement's name to make people understand what I meant without elaborating too much. I merely think that an opportunity to secretly rule europe without being it's defacto ruler would be a fun addition.
Yeah but catering to popular misconceptions about history means doing actual damage to the potential for a better educated society.
Not to mention that the internet is dark and full of nutjobs who will see even content in a game as a validation of their own crazy ideas about reality.
 
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Yeah but catering to popular misconceptions about history means doing actual damage to the potential for a better educated society.
Not to mention that the internet is dark and full of nutjobs who will see even content in a game as a validation of their own crazy ideas about reality.
That's why the game rules exist. You don't like it? Turn it off. This game does neither exist to better educate us about history (you want that then get a history book) nor to protect nutjobs from their own paranoia. By the same rule anny fictional works of art damage both the individual and society?! Games exist as a means of catharsis and having fun and that is what I propose.
 
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That's why the game rules exist. You don't like it? Turn it off. This game does neither exist to better educate us about history (you want that then get a history book) nor to protect nutjobs from their own paranoia. By the same rule anny fictional works of art damage both the individual and society?! Games exist as a means of catharsis and having fun and that is what I propose.
Just because you are allowed to do whatever you want with your work of art doesn't mean I have to approve of it. Nor do I have to condone your decisions if I find that they cause harm. I am merely giving my views to paradox if they act on it or not is up to them. But nothing is ever just fun, everything carries purpose, whether intentional or not.
 
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The thing is, I much prefer the dynastic elements of the game and therefore I find that it would be much more fun to be able to actually join and/or rule a group that seeks to control europe in some form with your character. Ahistorical? Yes. Fun? Hell yes! And to add to that, all of you guys who complain about ahistorical content, please remember that from the second you press play the game becomes ahistorical. It's more of a medieval simulation game than a medieval history simulation game. I'm not suggesting that the devs thrash the memory of the actual bavarian Illuminati, as I previously said I used said movement's name to make people understand what I meant without elaborating too much. I merely think that an opportunity to secretly rule europe without being it's defacto ruler would be a fun addition.
No, the game does not become ahistorical unless you're playing with Aztecs: that would at the least require vastly more capable ships than the Aztecs ever possessed. There's a difference between things that could have happened had events gone differently, like pagan reformation or Charlie up and dying sans HRE with no adult heirs (never mind where I sacrificed him to Odin, he could have just tripped on the stairs one morning and broken his neck), or for things to go very differently during the Norman invasion of England, and things that have categorically zero historical basis. This is an alternate history simulator that is still based on real history for the most part, and I prefer more historicity to less.
 
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No, the game does not become ahistorical unless you're playing with Aztecs: that would at the least require vastly more capable ships than the Aztecs ever possessed. There's a difference between things that could have happened had events gone differently, like pagan reformation or Charlie up and dying sans HRE with no adult heirs (never mind where I sacrificed him to Odin, he could have just tripped on the stairs one morning and broken his neck), or for things to go very differently during the Norman invasion of England, and things that have categorically zero historical basis. This is an alternate history simulator that is still based on real history for the most part, and I prefer more historicity to less.
Never mind that the aztecs were a nomadic people living on the west coast of what's today the US back then. They did not begin moving south into mexico until halfway through ck2s timeline.
 
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No, the game does not become ahistorical unless you're playing with Aztecs: that would at the least require vastly more capable ships than the Aztecs ever possessed. There's a difference between things that could have happened had events gone differently, like pagan reformation or Charlie up and dying sans HRE with no adult heirs (never mind where I sacrificed him to Odin, he could have just tripped on the stairs one morning and broken his neck), or for things to go very differently during the Norman invasion of England, and things that have categorically zero historical basis. This is an alternate history simulator that is still based on real history for the most part, and I prefer more historicity to less.
Another one, which albeit is just outside the game, but which might be the ultimate historical fluke is Charles the Bold dying heirless at Nancy. Had he not died or already sired an heir then the history of Europe would have been completely different.
 
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Likewise, Henry V not dying before Charles VI, Elizabeth of Russia not dying suddenly during the Seven Years War and so on.
 
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@Darkrenown does fortune telling have any new effects? I ask because currently for the Warhammer mod, I have written a scrying mechanism that requires me to add a modifier to every possible effect that can be influenced by it. If by chance your including an effect that could make that process a little easier for me, I would very much appreciate knowing about it before I finish rewriting every single one of our plots to include a chance for it to influence things.