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CK2 Dev Diary - The Rules of the Game

Well people, what do you know? I needed a break from the Stellaris crunch, so here’s an unscheduled dev diary! All the hubbub about Defensive Pacts and Shattered Retreats got me thinking about an old ambition I’ve had to improve the game set-up screens in order to allow players to customize their experience without having to resort to modding. The idea is inspired by games like Civilization and the Second Wave DLC for XCOM: Enemy Unknown, which allow players to change various advanced options and settings for a different experience in the game. I really like such options and typically make good use of them myself.

Now, of course there is such a thing as “the way the game was meant to be played”. That is, how the designers made the game and like to play it themselves. However, variety is the spice of life, and after 11 Crusader Kings II expansions things are not as clear-cut anymore. It’s actually pretty funny that I’ve been using a small personal mod for CK2 for awhile myself. There are some downsides to modding and using mods though:
  • It requires awareness that it’s possible, and where to find existing mods. The modding scene is a jungle.
  • It takes a modicum of extra effort and skill.
  • It might not feel quite legitimate (it can feel a bit like cheating) and you might not get any Achievements.
  • Mods typically do not have the same level of support as the base game. Many become fossilized or are otherwise problematic.
For these reasons especially, I think that adding a bunch of Paradox-approved, fully supported in-game rule variations is a good idea. Thus, when you start a new game, you are now presented with several interesting options. Most of them are simple flavor variations, but some are more fundamental and will disable Achievements in Ironman mode. Here’s the list of options we are currently showing in the new screen (still a work in progress though):
  • Sandbox vs Ironman
  • Shattered Retreats: On/Off
  • Defensive Pacts: On/Off
  • Gender Equality: Default/Historical/All/Players
  • Sunset Invasion: 13th Century/Random/Off
  • Mongol Invasion: Historical/Random/Off
  • Raiding: Historical/Unrestricted/None
  • Epidemics: Dynamic/Historical/Deadly
  • “Supernatural” Events: On/Off
  • Adventurers: Normal/Rare/None
  • Provincial Revolts: Normal/Rare/None
  • Regencies: On/Off
  • De Jure Drift: Default/Restricted/Off
  • Dynamic Kingdoms and Empires: On/Off
  • Diplomatic Range: On/Off
Red options disable Achievements.

Crusader Kings II - Rules 01.jpg


Our new rule system is itself fully moddable, so that modders can use the same system with pretty much any options they might want!

Crusader Kings II - Rules 02.jpg


I look forward to your thoughts and comments. Are there any rule variations you think we’ve missed, or that you would really like to see?
 
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No, Holy Wars refer to duchy level cbs available for every ruler. They can be declared for a neighbouring duchy or any duchy laying on the coast of up to the second sea tile from the aggressor's coast.
 
Grant Independence: Default/Unrestricted (I don't even understand why it's restricted in the first place)

It can be abused to effectively revoke titles, by granting Counts or Barons independence then attacking them to take the title.
If you've got a good retinue, then it's easier than fabricating and revoking, and is one of the only ways you can take a City from a Vassal as a Merchant Republic.
 
It can be abused to effectively revoke titles, by granting Counts or Barons independence then attacking them to take the title.
If you've got a good retinue, then it's easier than fabricating and revoking, and is one of the only ways you can take a City from a Vassal as a Merchant Republic.
That makes sense. But it's also the only way for me to keep the land I don't want out of my kingdom. I use the button a lot actually.
 
What about Krete?
Hmm... ok, it should be "Land connection unless not possible." For example, England should be able to declare a holy war against France across the channel (would be a weird game but anyway). So should "insert title X" be able to declare against Krete, Mallorca, Cyprus etc.
 
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