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CK3 Dev Diary #07 - Characters & Portraits

Greetings!

Today we’re taking a look at what makes up a character in CK3. As you already know, the game revolves around characters and all the things they get up to, so to make it interesting we have to make sure that they have as much personality as possible!

To start off; each character still has skills and traits, just like in CK2. Their skills determine how well they can do different things, a character will high Diplomacy will be well-liked, while one with high Martial will excel as a commander. The main source of these skills are traits, the foremost of which is the Personality Traits.

Unlike CK2, where personality traits were much like any other trait, we’ve decided to put more emphasis on the personality traits in CK3. In CK2 you could easily end up with 5-8 personality traits without much effort, but then what really defined you? It was hard to get a grip on who a character really was, something we’ve improved in CK3. Personality traits now have a massive effect on the behavior of each individual character, so when a character is Greedy you’ll really feel it. To emphasize this, characters tend to not have more than 3 personality traits so that you can at a quick glance tell who they are (other types of traits are of course still unlimited).

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Personality Trait icons. Can you guess which one is which?

We’ve also added a feature where a character's personality is summed up in two words, which is then displayed in their character view. This is very useful when, for example, assigning vassals or getting agents. A ‘Rapacious Blackguard’ might not make for the most loyal vassal, but quite a good agent, while an ‘Honorable Empath’ would be the opposite!

character_portraits_01.jpg


Prestige and Piety remain in CK3, though with a new element to them. In CK2, you accumulated prestige that you then spent on various things - this rarely made much sense, why would launching an invasion suddenly make everyone like you less, for example? Therefore we’ve decided to split the currency part of prestige/piety from the perception part. In CK3, all prestige and piety accumulated by a character will contribute towards their Level of Fame/Devotion. These have various effects, for example, your Level of Fame increases the opinion of all secular rulers (as it did in CK2), give your more Knights, and unlocks special interactions - such as invasions should you be Tribal. Your Level of Devotion increases the opinion of the clergy and allows you to declare better Holy Wars among other things. These levels range between 0-5, with 0 representing disgrace. Instead of only losing prestige when doing truly dishonorable things, such as breaking a truce, you now also lose Levels of Fame, making the whole thing more of a hard choice. Accumulated prestige and piety can be used for various things as a currency, just like in CK2, prestige being used for vassal interactions, decisions, and war, while piety is the primary resource used when interacting with the church.

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Before moving on to the Portraits themselves, I’d like to mention genetic traits! Traits such as Strong and Genius were much sought-after in CK2, and you often went out of your way to breed those traits into your direct line. In CK3 this is even more involved, with genetic traits having multiple levels that you can improve with successive generations (which can be sped up by inbreeding!), and there’s also more of them. Genetic traits will often have a visual effect on your portrait - the Beautiful line of traits will make your characters more-and-more symmetrical, for example. On the negative end of the spectrum, we have traits such as Ugly or Albino, which will reduce symmetry or alter your character's skin tone respectively (the Middle Ages were full of prejudice).

Now, without further ado, let's move on to the Portrait section, hosted by our very own portrait artist, Nils!

So, when it comes to the visual presentation of characters in the game, we've chosen to switch out the 2D "paperdoll" style portraits of CK2 for full animated 3D characters in CK3. While the portraits in CK2 undeniably have their charm, going 3D just gives us so many more possibilities for all kinds of dynamic features.

Every character has a DNA in which their appearance is defined. Each facial feature that we can control has its own gene. And there's a great number of those to give us a lot of variations and an endless amount of possible faces. For example, the nose alone has over 10 different parameters that define its shape. Compared to just one in CK2.

Another thing we wanted to change is how much of the character we display in the UI. This is, of course, the middle ages we are talking about, where a person's clothes are a more important indicator of who they are than even their facial features. So it made sense to show more of the body than just head and shoulders. How fancy and expensive a character’s clothing looks will give you as player information about their rank. The larger frame also allows us to show different animated poses, and as Alex mentioned above they give a hint of the character’s personality. Additionally, we can do more with body types as well. Characters have different heights (yes including dwarfism and gigantism) as well as different weights and body composition, something that is affected by their lifestyle and traits. So if your character is a gluttonous hedonist, chances are they will have a body rather on the stout side of things while if they are a legendary warrior their pecs and deltoids will also likely be of the legendary variety.

character_portraits_02.jpg


Other cool features that the 3D system allows us to do is seamless aging and disease overlays. Now you can see your toddler gradually change into an adult and eventually (barring any unforeseen incidents...) to an elderly 100-year old. Should your character, heavens forbid, catch a serious illness their appearance will reflect that with suitably repulsive skin texture overlays.

We will have a more in-depth look at the portraits in a future dev diary, so stay tuned for that!
 
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also apparently we have personal combat back (the hand with the sword icon) but it is a little weird that a Brave 17 martial man have the same value of a craven 7 martial woman, maybe it is something else?
Martial is how good of commander you are while personal combat is how good of a fighter you are. Being a good fighter dont make you a good commander or vice versa and while it may be useful to know how to fight, that is not the main role of a commander or even needed to be a commander.
 
I was wondering if, regarding character portraits, will we see specific battle portraits in event screens? By that I mean, since it seems as though we can now see our characters specifically in event screens (like the two men shown at a banquet in the first screenshots upon announcement), it would be nice if, during an event in which your character has to make decisions in a battle, you can see him shown on a battle field in the event image, or see him lying dead if slain.
 
I do have two questions regarding the portraits.
Are you going to show the results of the physician or battles on the portraits?
And speaking of the physicians? Any plans to insert tooth problems into CK III?
 
I do have two questions regarding the portraits.
Are you going to show the results of the physician or battles on the portraits?
And speaking of the physicians? Any plans to insert tooth problems into CK III?
I hope not. Just because tooth loss was common even among the upper classes doesn't mean that I want to see it.
 
So...growing a beard-or hair-should have a cost? Doesn't exactly make sense. While going for a shave and/or haircut might have a cost-certainly rulers did employ barbers-hair growth is generally something no one has ever had to pay for...

Yup, that is why I said "especially clothes". I agree hair and grooming should be free, but I do not want a lowborn wear a precious brocade... Unless he's ready to pay for it!

Changing clothes is the last thing that can cost money. Buying a new one - yes. But spending money to switch between already purchased clothes is just ridiculous.

Right you are - provided there is a system to buy clothes in the first place! As I said before, a minor count can well be a fop, but he must be ready to pay for it
 
Since there are so many characters around the map, what are the chances that several of them will look the same?

Also, will different cultures wear different clothing?
 
Since there are so many characters around the map, what are the chances that several of them will look the same?

Also, will different cultures wear different clothing?
Right. I really don't want all the tiers to each have the same clothes. Kings, especially, should have at least a few sets they switch out from time to tine.

Speaking of Kings, I would like to see a little ermine there. Especially the Kings of France. I am convinced the habit of royals wearing ermine started in France.
 
I like it. Nice and modern, streamlined and good point. When there were too many traits, one became more of an amalgam than a clearly defined character. It doesn't have to be overly simple, i.e., one key trait, but a mix of two or three sounds right.
 
After playing with them for a while, I can say that you learn what they are quite quickly :) The colors also help a lot with recognizability.

Will any special considerations in the UI be made for colourblind players? I often find it hard to differentiate buttons based solely on Colour. For HOI4 i had to download a mod to assist with this.
 
Are the little green droplets to indicate this character has a bloodline? Eg. Godwinson/De Normandie/O'Neil* above.

*I'm assuming he's an O'Neil, if that is indeed a bloodline.
 
Maybe this has been asked already, but.. will traits like genius/quick, strong, slow, homosexual and so on be visible already at birth, or will this become evident as the character gets older (although that was already the case with homosexual in CK2). I found it kind of immersion breaking to recognize your infant child as a genius on day one.

On the topic of genius/quick - I've been wondering if those traits should be more of a "statement" based on a character's impressive skills rather than a trait that overall buffs you. I mean, you can have people without the traits being better in all aspects than a character with genius trait if taught correctly - doesn't that make them more of a genius than the "genius"?
The way genius/quick is portrayed in CK2 makes me wonder if it should have been more like an autistic trait. Maybe if autism was in the game it could make the character really excel (aka learn quickly) in certain aspects, but be poor in others.